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Qui-Don Jorn

Latest Posts

Page: 3 of 9
Posted in: What's your Wallpaper? (56k ouchies)
 Qui-Don Jorn
09-22-2011, 10:36 AM
#1370
http://www.lucasforums.com/picture.php?albumid=772&pictureid=8530...  [Read More]
Posted in: [TSL] How to change font color?
 Qui-Don Jorn
12-12-2011, 10:54 PM
#8
...you don't. some of the text (like the dialog text at the bottom of the scene) in TSL is hard-coded that nasty green color, as Wesley found out when he made his Blue Interface for TSL mod.. Alot of it you can change, but some of it you can't....  [Read More]
Posted in: Scripts and Their Devious Ways
 Qui-Don Jorn
11-24-2011, 5:52 PM
#2
well, just asking I don't know, but why put actionFORCEmoveto object? wouldn't it be fine with actionmovetolocation, soandso, 1) ? or is that a k1 thing i dont know about? no wouldnt be a k1 thing...that was dumb....  [Read More]
Posted in: KotOR: Echo of the Force
 Qui-Don Jorn
01-06-2012, 6:58 PM
#26
Looks good, good luck!...  [Read More]
Posted in: QDJ's WIP's
 Qui-Don Jorn
01-06-2012, 8:53 PM
#66
err, more orangey? ooh yeah! two tone!...  [Read More]
Posted in: QDJ's WIP's
 Qui-Don Jorn
01-06-2012, 8:18 PM
#64
Also, do all the cases go in order, or are they conditionals for some other parameter? they go in order..I will work on that when I get back..thanks FG. Well, crap. I was going to release a couple of things today but then a message from Deadman hal...  [Read More]
Posted in: QDJ's WIP's
 Qui-Don Jorn
12-25-2011, 6:00 PM
#61
Hey all.. I did this the other day and a couple more and once i remodel the "Shadow" double bladed once more i think I'll have it.. http://www.lucasforums.com/picture.php?albumid=790&pictureid=8769 http://www.lucasforums.com/picture....  [Read More]
Posted in: QDJ's WIP's
 Qui-Don Jorn
12-20-2011, 9:35 PM
#59
Hey thanks! I think I want to do the Inquisitor with a very long middle part and shorter ends..kind of reverse what I have here - probably change the emitters up as well.. And oh yeah,... that cutscene I am working on is actually starting now...but...  [Read More]
Posted in: QDJ's WIP's
 Qui-Don Jorn
12-20-2011, 9:03 PM
#56
Hey all.. So Deadman and I teamed to do a couple of "training saber" models. These arent standard lightsabers..these are more like training swords from TOR, and will come with three colors of force fields that surround them..blue yellow an...  [Read More]
Posted in: QDJ's WIP's
 Qui-Don Jorn
12-19-2011, 8:53 PM
#54
Hey everybody, I need some scripting help. I'm attempting my first animated cut scene and I think I have the basic jist down..but I can't figure out why the conversation isn't starting.. And for my first animated cut..the subject will be...hehehehe...  [Read More]
Posted in: QDJ's WIP's
 Qui-Don Jorn
12-12-2011, 10:21 PM
#53
oh really? well, its unofficial, as Zybl doesnt want my crap in his mod..:)...  [Read More]
Posted in: QDJ's WIP's
 Qui-Don Jorn
12-12-2011, 10:00 PM
#51
Ok I'm back (oh, did you leave?) Been working on a few things,..one of which I can't even say anything about. but I can talk about these... This is the first saber I've modeled in what seems like a few months, the last one I did was the Samaritan f...  [Read More]
Posted in: QDJ's WIP's
 Qui-Don Jorn
11-24-2011, 1:45 PM
#49
Excited for Iacen! ;) You and me both brother.. Oh and hey everybody, I did redo the portraits for the Uthar head again. DeathRay was right..I just got tired of working on it and rushed through the first time. They look MUCH better now. http://www...  [Read More]
Posted in: QDJ's WIP's
 Qui-Don Jorn
11-21-2011, 7:36 PM
#46
uh, yeah. didnt try to hard on that one..but it works....  [Read More]
Posted in: QDJ's WIP's
 Qui-Don Jorn
11-21-2011, 6:54 PM
#44
Ok, well its coming ...this week I think. As well as a few other mods I cooked up right fast. Playable Uthar head, RandomSabers 6pack 2.0, and HotOR1.6, as well as an update for default replacement hilts megapack...which really only fixes the size i...  [Read More]
Posted in: QDJ's WIP's
 Qui-Don Jorn
10-28-2011, 4:08 AM
#43
Yes thank you guys.. i did figure that out a few days later. add 10000 to whats in the animations 2da! still playing with it..tweaking and whatnot. thanks!...  [Read More]
Posted in: QDJ's WIP's
 Qui-Don Jorn
10-23-2011, 3:15 AM
#40
i have an animation scripting question for anyone who can help.. where do you find the number for the corresponding animation? as in, ANIMATION_LOOPING_SIT_AND_MEDITATE would be what number? ANIMATION_LOOPING_MEDITATE is #3..so how do I find them if...  [Read More]
Posted in: QDJ's WIP's
 Qui-Don Jorn
10-01-2011, 9:34 PM
#38
**QDJ Pumps Fist In Victory** Finally got DeNCS to work!!! I am so happy I might explode! I had removed it awhile back because it wasn't working, but I just decided to try it again this morning and blamo! It works! :D This means 2 things.. a) I am no...  [Read More]
Posted in: QDJ's WIP's
 Qui-Don Jorn
09-26-2011, 10:06 PM
#37
Well, I decided to restore the Dustil Onasi conversation in Ludo Kressh's tomb..since I was already using that mod file anyway, I decided to try and go all out. I dont have any pics as of yet -as today was the first day of messing with it,..but so fa...  [Read More]
Posted in: Newbiemodder's Mods - TSL
 Qui-Don Jorn
10-01-2011, 8:53 PM
#56
Hey NM, Im still gonna do that thing I said. Its coming, just got sidetracked. :)...  [Read More]
Posted in: Newbiemodder's Korriban Expansion
 Qui-Don Jorn
01-06-2012, 5:52 PM
#41
I have these major mods installed: TSLRCM 1.7 Korriban Expansion Cathalan (ugh) Enhanced Merchants Full Force Mod VP's Module Tweaks What? no HotOR?!? Zhaboka you traitor! just kidding...  [Read More]
Posted in: Newbiemodder's Korriban Expansion
 Qui-Don Jorn
12-25-2011, 5:17 PM
#38
Im guessing he has Full Force mod installed..just a guess. oh, nevermind me..you have rakghouls in your mod too..:P...  [Read More]
Posted in: Newbiemodder's Korriban Expansion
 Qui-Don Jorn
12-12-2011, 8:35 PM
#35
Ths sith statue room....The door is locked, but should be able to be opened with a mine or grenade if I recall correctly...you should be able to set a mine...run away and the mine should explode and the door open...if not, there must be a conflict or...  [Read More]
Posted in: Newbiemodder's Korriban Expansion
 Qui-Don Jorn
12-04-2011, 8:11 PM
#33
what? which room to the right of sith statues?? :raise: I didn't have major issues with the pull chain, a message "This pull chain will allow you to return ..." should show up. Nevertheless, if you choose to stay inside the next pull of th...  [Read More]
Posted in: Newbiemodder's Korriban Expansion
 Qui-Don Jorn
12-03-2011, 8:58 PM
#31
Hey guys, just wanted to drop a line and say that I just played through Korriban Expansion again with no problems...except one I dont think has to do with HotOR... NM, is it an intentional thing where in Thulsa Gaul's tomb, the room to the right wher...  [Read More]
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