Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.

WIP : GreyScale

Page: 1 of 1
 Mech-Ryu
03-16-2003, 2:50 PM
#1
Since my last map, padme's sleeping quters has sort of died, I have decided to start on something new and sort of different.

The reasons why the padme map wont be released is because:
1- I formated my comp forgetting to back up the .map and...
2- someone else has already done it...

So my new project is called greyscale, simple because the only textures are different shades of grey....

Screens are below, comments welcome enjoy ^_^

Images 1 (http://www.geocities.com/eden_mechryu/screens.html) Images 2 (http://www.geocities.com/eden_mechryu/screens2.html)
 Eldritch
03-16-2003, 4:29 PM
#2
The architecture is nice, and the concept is cool, but without the textures to spice it up, it just looks a little boring.

You've got some good details going - perhaps if you add a bit more it won't even be necessary. With some good music to go with it, it could be great. Nice work overall.
 Leslie Judge
03-16-2003, 9:44 PM
#3
I just like it. :)

Listen to Aru-Wen. If you can make good textures, then do it, if not there are very good ones on the Internet which could be used to add details. A grey map has a modern / machine feel so you can add lots of things. :)
Page: 1 of 1