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My Idea for SW:GB2 - comments and suggestions requested

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 Darth Windu
02-25-2003, 1:17 AM
#1
Confederacy of Independent Systems-
Unique Abilities-
Prefab shelters only needed for Ѕ number of units
Can already see allied LOS
Workers work 10% faster
Workers gain +2 attack vs troops and buildings, +4 v turrets
Can produce Nexu, Reek, and Acklay at Animal Nursery
Mechs gain +10% speed, reload time ѕ of normal
+25% normal Nova trading load
Weapons Colour = Purple
Unique Building-

Infantry-
Geonosian Worker
Battle Droid  Super Battle Droid
Repeater Battle Droid Repeater Super Battle Droid
Rifle Battle Droid  Rifle Super Battle Droid
Geonosian Warrior  Elite Geonosian Warrior
Mechs-
Confederacy Speeder Bike
Dwarf Spider Droid  Hvy Dwarf Spider Droid
Homing Spider Droid  Hvy Homing Spider Droid
MTT  Hvy MTT
Hail Droid  Hvy Hail Droid
Aircraft-
Geonosian Fighter  Adv Geonosian Fighter
Geonosian Bomber  Adv Geonosian Bomber
Confederacy Transport  Hvy Confederacy Transport

Gungan’s-
Unique Abilities-
All infantry (except Kaduu Cavalry and Jedi) are amphibious
All buildings automatically regenerate
Worker can heal all units (no medic)
Worker collects ore 10% faster
All non-Jedi infantry gain +2 LOS and Range
Ships are built 20% faster, cost 20% less than normal
Can build all buildings underwater
All ships can submerge
Weapons Colour = Blue
Team Bonus-
Shipyards cost 25% less than normal
Shield Generators cost 10% less than normal
Unique Building-

Infantry-
Gungan Worker
Gungan Trooper Recruit  Gungan Trooper
Gungan Repeater Trooper Recruit  Gungan Repeater Trooper
Gungan Rifle Trooper Recruit  Gungan Rifle Trooper
Kaduu Cavalry  Hvy Kaduu Cavalry
Mechs-
Gungan Artillery  Hvy Gungan Artillery
Fambaa Shield Generator  Adv Fambaa Shield Generator
Aircraft-


Galactic Empire-
Unique Abilities-
Air units cost 5% less than normal
AT-AT can fire at air and ground targets
Trading fee costs 15% less than normal
Upgrades for mech units cost 10% less than normal
Weapons Colour = Green
Team Bonus-
Fortresses are built 10% faster
Mech units built 10% faster
Unique Building-
Starfleet uplink - calls in Star Destroyer bombardment of an area
Infantry-
Worker
Medic
Stormtrooper Recruit  Stormtrooper
Repeater Stormtrooper Recruit  Repeater Stormtrooper
Rifle Stormtrooper Recruit  Rifle Stormtrooper
Dewback Cavalry  Elite Dewback Cavalry
Mechs-
Imperial Speeder Bike
Probot  Adv Probot
AT-PT  Hvy AT-PT
AT-ST  Hvy AT-ST
AT-AT  Hvy AT-AT
Aircraft-
TIE Fighter  TIE Interceptor
TIE Bomber  Adv TIE Bomber
Imperial Shuttle  Imperial Lander

Galactic Republic-
Unique Abilities-
Medic moves and heals 20% faster than normal
Prefab shelter holds +1 more units than normal
All Infantry units and Jedi Starfighter have +6 Line-of-Sight
Jedi and Jedi temple cost less than normal
Food at the animal nursery generated 20% faster
All Aircraft units have 15% more hitpoints than normal
Jedi Starfighter has shields and is the most agile fighter
Weapons Colour = Blue
Team Bonus-
Medic heals 50% faster
Jedi are 10% faster
Fortresses heal garrisoned units 33% faster
Unique Building-
Clone Factory - creates clone of every non-Jedi infantry produced
Infantry-
Clone Combat Engineer (Worker)
Clone Medic
Clone Trooper Recruit  Clone Trooper
Repeater Clone Trooper Recruit  Repeater Clone Trooper
Rifle Clone Trooper Recruit  Rifle Clone Trooper
Jedi Knight  Jedi Master
Mechs-
Imperial Speeder Bike
AT-XT  Hvy AT-XT
AT-TE  Hvy AT-TE
SPHA-T  Hvy SPHA-T
Aircraft-
Jedi Starfighter  Adv Jedi Starfighter
Gunship  Adv Gunship
Dropship  Adv Dropship

Rebel Alliance-
Unique Abilities-
Aircraft are 10% faster than normal
Workers collect food 5% faster (including farms)
Farms have +35 food
Farm workers carry +1
Fortresses gain +1 range and LOS
All aircraft have shields (except Airspeeder)
Weapons Colour = Red
Unique Building-
Ion Cannon - temporarily disables enemy mech units and aircraft within a certain radius
Infantry-
R2 Droid Worker
Rebel Trooper Recruit  Rebel Trooper
Rebel Repeater Trooper Recruit  Rebel Repeater Trooper
Rebel Rifle Trooper Recruit  Rebel Rifle Trooper
Tauntaun Cavalry  Hvy Tauntaun Cavalry
Bothan Spy  Elite Bothan Spy
Mechs-
Rebel on Swoop Bike
Aircraft-
X-wing  A-wing
Y-wing  B-wing
Airspeeder  Armoured Airspeeder
Light Transport  Medium Transport

Royal Naboo-
Unique Abilities-
Building hitpoints 10% higher than normal
All non-Jedi Infantry units are 10% faster
Mechs are 15% faster than normal
Workers collect nova 10% faster
All aircraft have shields and are 5% faster than normal
Weapons Colour = Green
Unique Building-
Canon - long range base defence building
Infantry-
R2 Droid Worker
Naboo Trooper Recruit  Naboo Trooper
Naboo Repeater Trooper Recruit  Naboo Repeater Trooper
Naboo Rifle Trooper Recruit  Naboo Rifle Trooper
Royal Crusader  Hvy Royal Crusader
Mechs-
Light Flash Speeder  Flash Speeder
Light Gian Speeder  Gian Speeder
Aircraft-
N-1 Fighter  Adv N-1 Fighter
N-2 Bomber  Adv N-2 Bomber
Light Naboo Transport  Naboo Transport

Trade Federation-
Unique Abilities-
No need for Prefab Shelter’s
Worker can heal all units (no medic)
Workers collect ore 50% faster than normal
Workers collect carbon 20% slower than normal
All research costs 10% less
No resource trading fee
All military units 10% cheaper than normal
Fortresses gain +3 Anti-Air range
Weapons Colour = Red
Unique Building-
Droid Control Facility – when activated increases all combat units’ speed and rate of fire for a limited time
Infantry-
Battle Droid  Hvy Battle Droid
Repeater Battle Droid  Hvy Repeater Battle Droid
Rifle Battle Droid  Hvy Rifle Battle Droid
Grapple Droid  Hvy Grapple Droid
Mechs-
STAP  Hvy STAP
Destroyer Droid  Hvy Destroyer Droid
AAT  Hvy AAT
MTT  Hvy MTT
Aircraft-
Droid Starfighter  Droid Starfighter
Droid Bomber  Adv Droid Bomber
Light Federation Lander  Federation Lander

Wookiee’s-
Unique Abilities-
All infantry can move through forests
Workers collect carbon +5% faster
Workers automatically gain basic training
All aircraft have shields
Weapons Colour = Red
Team Bonus-
Fortresses gain +5 LOS and 10% more hitpoints than normal
Troopers gain +2 LOS
Unique Building-

Infantry-
Wookie Worker
Wookie Medic
Wookie Trooper Recruit  Wookie Trooper
Wookie Repeater Trooper Recruit  Wookie Repeater Trooper
Wookie Rifle Trooper Recruit  Wookie Rifle Trooper
Berserker  Elite Berserker
Mechs-
Aircraft-
Wookie Fighter  Adv Wookie Fighter
Wookie Bomber  Adv Wookie Bomber
Light Wookie Transport  Wookie Transport (generic transport)

Units-
Infantry-
Trooper – good all-round unit, fairly quick, good firepower, very mobile
Repeater Trooper – infantry support unit, better firepower but less hp’s than standard trooper, can only fire when deployed
Rifle Trooper – missile unit, good vs Mechs and aircraft
Jedi Master – fast, strong, powerful melee unit with cloaking but very expensive
Wookiee Berserker – same stats as GB
Geonosian Warrior – fast, hovercraft melee unit
Naboo Royal Crusader – fast, melee cavalry unit
Federation Grapple Droid – cheap melee unit
Empire Dewback Cavalry – slightly slower, and more hp’s, than Royal Crusader
Rebel Tauntaun Cavalry – similar to Royal Crusader but faster and less armour
Gungan Kaduu Cavalry – similar to Tauntaun Cavalry
Rebel Bothan Spy – cloaked spy which gives you enemy information (eg if placed in enemy barracks, you see what infantry units are being built or queued, if in command center you can see all enemy units LOS etc)

Mechs-
AT-AT – slow, heavily armoured unit with 2 heavy (anti-building/mech/aircraft)
and 2 light (anti-infantry/aircraft) lasers mounted in the head, can only fire from front, can carry 10 troops, can fire at aircraft
AT-ST – fairly fast, medium armoured unit with 2 medium lasters, can only fire from front, no troop carry ability good all-round
AT-PT – fast, light armoured unit with 2 light lasers, excellent v infantry
Probot – hovercraft unit, long LOS, 1 light laser for self-defence, weak
Speeder Bikes & STAP – fast, cheap scout unit with no armour and 1 light laser
AT-TE – armour, speed, cost etc in-between AT-AT and AT-ST with 4 light lasers (2 front, two back) for all-round fire, plus 1 heavy laser in top turret, can carry 5 troops, can fire at aircraft
AT-XT – all-round unit, s2 medium lasers, stats slightly less than AT-ST
SPHA-T – large, slow, heavily armoured artillery, good range, 1 very heavy laser
Hailfire Droid – fast, agile missile unit, good vs Mechs and aircraft
Homing Spider Droid – all-round unit similar to AT-XT (eg 2 medium lasers)
Dwarf Spider Droid – stats similar to AT-PT
MTT – large, very heavily armoured, 2 light lasers at front, can carry 20 troops
ATT – well armoured, 2 light lasers at front, 1 heavy laser in turret, stats in- between AT-ST and AT-TE, can fire at aircraft
Droideka – fast shielded anti-infantry, better than AT-PT, 2 light lasers at front
Gian Speeder – very fast, light armour, 2 light laser in turret, anti-infantry unit
Flash Speeder – very fast, light armour, 2 medium lasers in turret, all-round unit, can fire at aircraft
Fambaa Shield Generator – large, slow, unarmed mobile shield generator
Gungan Artillery – cheap, fast short range artillery, large splash damage radius

Aircraft- (handled like RoN, aircraft at airbase which is then ordered to attack)
Fighters – generic air units, good vs infantry and workers, fast, agile excellent vs air, good vs light Mechs and light ships / transports
Bombers – generic air units, good v buildings, heavy Mechs, heavy ships, infantry concentrations
Transport – slow, lightly armoured, lumbering transport, can carry 1 very heavy mech (SPHA-T), 2 heavy Mechs (AT-AT, AT-TE), 4 medium Mechs (AAT, AT-XT), 6 light Mechs (AT-PT, Droideka) or 8 troops
Republic Gunship – fast, armoured, agile aircraft, can carry 4 troops only, good vs Mechs and troops, 2 rocket launchers, 2 medium lasers
Republic Dropship – fast, agile, armoured but unarmed assault transport, can carry 1 heavy Mechs (AT-TE), 2 medium Mechs (AT-XT) or 3 light Mechs
Rebel Airspeeder – fast, agile, heavily armoured but unshielded anti-mech unit

NOTE: this looks a lot better in Microsoft Word, if you want a copy ill send one.
 DarthMaulUK
02-25-2003, 4:17 AM
#2
really belongs in the SWGB 2 thread.

DMUK
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