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WIP: Ponda Baba

Page: 1 of 3
 Scouttrooper
11-18-2002, 10:49 AM
#1
Oke what do you guys think of this ???
Ponda Baba Project (http://scouttrooper1.tripod.com/photoalbum/id5.html)

I almost dont work on it because i have another project :D
so just say what your thinking of it :p
 Padawan_7
11-18-2002, 12:22 PM
#2
Cool, I love Ponda Baba!

One thing though, Ponda Baba in the Ep. IV wears a long-sleeved jacket. I believe it was in the Star Wars Christmas Special that he wore a short-sleeved one.

It’s hard to tell in this picture, but you can see what I'm talking about if you look REAL close....

http://cgi.theforce.net/theforce/multimedia/imageFolio.cgi?action=view&link=Images/Classic_Trilogy/Creatures/Cantina_Aliens&image=threat.jpg&img=&tt=)


And for some non-movie pictures of Ponda Baba from Ep. IV....

http://cgi.theforce.net/theforce/multimedia/imageFolio.cgi?action=view&link=Images/Classic_Trilogy/Creatures/Cantina_Aliens&image=pb_e-esg.jpg&img=16&tt=)

http://systems.figures.com/database/index.html?page=pic&sdomid=5&spicid=14260&pic_width=511&pic_height=760)

I hope this helps.
 Scouttrooper
11-20-2002, 2:10 PM
#3
i have redone the jacket its longer now :D
you can see it on this site:

HERE (http://scouttrooper1.tripod.com/photoalbum/id5.html/)
 SettingShadow
11-20-2002, 3:15 PM
#4
Great job on that one looks just like im ;)
 Padawan_7
11-20-2002, 3:39 PM
#5
Looks much better! :D

Just a few more things....

1.) I think the jacket's sleeves could be longer.
2.) You might want to make him a belt with a belt buckle (like the figure).
3.) You could smooth out (modeling wise) the top of his feet.

Keep up the good work!
 Scouttrooper
11-22-2002, 2:17 PM
#6
Padawan_7 :

I have smooth the top of his feets , i was thinking to make other boots, the jacket is longer now and it looks better :). And the belt is also done :D:D:D

Im working on the face to get it more detailed updates soon

---------------------------------------------------------------
Sith Infiltrator : 99 %
Tie Interceptor : 99 %
Eopie : 60 %
Hoth Lasercannon : 99 %
Hoth Atgarcannon : 25 %
Gargoyle : 80 %
Snowtrooper : 85 %
Ponda Baba : 75 %

The Models (http://scouttrooper1.tripod.com/photoalbum/)
Oxygen Team (http://www.geocities.com/oxygenteammodellers/)
---------------------------------------------------------------
 Padawan_7
11-22-2002, 2:43 PM
#7
Originally posted by Scouttrooper
Padawan_7 :

I have smooth the top of his feets , i was thinking to make other boots, the jacket is longer now and it looks better :). And the belt is also done :D:D:D

Im working on the face to get it more detailed updates soon


Cool, he's looking even better!

One thing though...from the new picture you posted, it appears as if his feet/boots still have a big seam or crease on the top portion of the feet that go up to the leg. So, you could try to further smooth those out or you could make new boots -- they might turn out nice. :)

And, oh yeah, I can't wait to see the more detailed face.
Keep us posted! :D
 Scotchy
11-22-2002, 3:15 PM
#8
Ok... you have 2 choices as for what you can do with Mr. Baba's hands.

1. His actual hand: A big tenatacle tipped flipper thing with suction cups.

2. His chopped off ANH prop accident hand: Humanlike hand with claws and fur.

Which one you do is all up to you, but I recommend the flipper-tentacle hand, as that's what the Aqualish species actually has.
 t3rr0r
11-22-2002, 4:09 PM
#9
Originally posted by Scotchy
Which one you do is all up to you, but I recommend the flipper-tentacle hand, as that's what the Aqualish species actually has.
actually, there are sub-species. some have the flippers, other have 5 (or 3 in the case of prequel aqualish) fingered hands. both the essential guide and the ponda baba action figure have the latter (5 fingures).
 Kit Fisto
11-22-2002, 9:06 PM
#10
That looks really cool ScoutTrooper :) Keep up the good work
 Mex
11-23-2002, 4:37 AM
#11
I think you really should finish your snowtrooper model before working on this model, :) it would give you more time to work on this afterwards :D
 Dark Jawa
11-25-2002, 12:36 PM
#12
Scouttrooper said to me that the Snowtrooper would be skinned and the Ponda Baba has 5 fingers ,.. :D


Are there sounds for it ??
:D
Teek would find some for you

-------------------------------------------
Pod Racer : 35 %
Pit Droid (md3) : 60 %
Mechnochair : 50 %
STAP : 20 %
AAT : 40 %
Oxygen Team (http://www.geocities.com/oxygenteammodellers/)
-------------------------------------------
 DapperDanMan
11-25-2002, 8:52 PM
#13
nice
 Chairwalker
11-25-2002, 9:01 PM
#14
Looks great.
But there's something wrong with his head that just doesnt make me say "He say's he doesnt like you"
I dont know..... i think its his 'mouth'.
 mort!!!
11-27-2002, 8:46 AM
#15
You got the color of the jacket wrong Scouttrooper. It should be bright orange.
:mad: :skull3:
 t3rr0r
11-27-2002, 11:23 AM
#16
Originally posted by mort!!!
You got the color of the jacket wrong Scouttrooper. It should be bright orange.
:mad: :skull3:
actually, it's is orange-red.
 SupremePain
11-30-2002, 8:24 AM
#17
guys dont look at the skin yet :D its not the final version....
focuse on the model instead;)
 Scouttrooper
12-16-2002, 10:24 AM
#18
i was trying to make a test for it ingame (glm file),.. but i dont understand whats on the addendum text,....

i must use the allign tool (select the bolt_, press alt+a and then select what i want to allign the bolt to).,.. i dont know how

Also i dont know how to put on the skin in 3ds Max :(
would someone else do it for me please ? thnx :)

give me your email and ill send it
 Wolfey
12-16-2002, 1:16 PM
#19
Wassup Mark! The model gettin great, but its something u need to change. His hands!
Lookie Lookie, http://www.starwars.com/databank/character/pondababa/img/eu_bg.jpg)


:ewok: Cheers [JKZ] Wolfe
 Scouttrooper
12-16-2002, 2:09 PM
#20
Hands and Boots :

hmm dunno if i change that,... i must know what other guys think of it :) it has now three fingers ,... i can still change it in a few secs. The boots are now different, it had shoes now it has real boots like the actionfigure.

Head :

It also have some hair on the lower of his head ,.. i dont know how to gonna make that ,.... maybe someone could bring a shader on it :) ,.....
Im still working on the eyes ,.. so it looks more "evil"",.. it also have more detail (not much),.. new pics soon ;)

Torso and Legs:

I have worked on the shoulders and the rest of the arm it looks better now. :) Some guy told that the color of the jacket is not right :confused: what color must it be ? darker/lighter ?
I need pics of his legs, I have the actionfigure of it its kinda dark braun.... i have done it like that, but i need to see the right color that they use in Episode IV.

:noel:
---------------------------------------------------------------
Sith Infiltrator : 99 % (almost done)
Tie Interceptor : 100 % (released on www.pcgamemods.com)
Hoth Lasercannon : 99 % (almost done)
New Gargoyle : 60 %
Snowtrooper : 85 %
Ponda Baba : 75 %
Ysanne Isard : 50 %

Oxygen Team (http://www.geocities.com/oxygenteammodellers/)
----------------------------------------------------------------
 Mex
12-16-2002, 3:00 PM
#21
Looks quite good, the funny thing is his mouth tho, they look like Tennis balls, which is quite fun! :)
 SupremePain
12-16-2002, 4:59 PM
#22
howdy guys
heres the newest shots of Ponda Baba.... (the newest ones are number 2,3 and 4) http://www.geocities.com/oxygenteammodellers/PondaBaba.html)
copy and paste the link if it dosent work, or drag it into your internet browser.
 Scouttrooper
12-24-2002, 5:18 AM
#23
seems nobuddy is interesting :(

http://www.geocities.com/oxygenteammodellers/PondaBaba.html)

:noel:
---------------------------------------------------------------
Sith Infiltrator : 99 % (skinning)
Tie Interceptor : 100 % (released on www.pcgamemods.com)
Hoth Lasercannon : 99 % (error)
New Gargoyle : 60 % (modelling)
Snowtrooper : 75 % (skinning)
Ponda Baba : 80 % (hierarchy)
Ysanne Isard : 75 % (modelling)

Oxygen Secret model :60 %

Oxygen Team (http://www.geocities.com/oxygenteammodellers/)
----------------------------------------------------------------
 [JKZ]_Yun
12-24-2002, 5:40 AM
#24
i like it it roocks :thumbsup:
i can't wait man :D




Yun:wan:
 ronbrothers
12-24-2002, 6:07 AM
#25
Looking very good. If there were to be only two cantina aliens to be modeled, it would be Ponda and the Ithorian.

Looking foward to the release.
 ronbrothers
12-24-2002, 6:07 AM
#26
Looking very good. If there were to be only two cantina aliens to be modeled, it would be Ponda and the Ithorian.

Looking foward to the release.
 Dark Jawa
12-24-2002, 6:13 AM
#27
looks good



:eets: :toilet1:

-------------------------------------------
Pod Racer : 45 %
Pit Droid (md3) : 60 %
Mechnochair : 50 %
STAP : 20 %
AAT : 50 %

Oxygen Team (http://www.geocities.com/oxygenteammodellers/)
-------------------------------------------
:snow: :jedijawa::
 Scouttrooper
12-25-2002, 10:19 AM
#28
Im gonna test it soon (i hope) i hope Psyk0Sith wanna make it into glm for me :)

Ingame-screenshots soon !!:D


Psyk0Sith check email !!!!!

:noel:

---------------------------------------------------------------
Sith Infiltrator : 99 % (almost done)
Tie Interceptor : 100 % (released on www.pcgamemods.com)
Hoth Lasercannon : 99 % (almost done)
New Gargoyle : 60 % (modelling)
Snowtrooper : 75 % (skinning)
Ponda Baba : 75 % (hierarchy)
Ysanne Isard : 75 % (modelling)

Oxygen Secret model :60 % <-----\
soon there will be a thread of this model :) <----------------/

Oxygen Team (http://www.geocities.com/oxygenteammodellers/)
----------------------------------------------------------------
 Psyk0Sith
12-25-2002, 1:33 PM
#29
Looks like i have no choice...:) dont expect anything soon, i have some partying to do!

MeRry X-MaS!
 Teek
12-25-2002, 1:56 PM
#30
Looks good !

I'm going to work on the sounds for this tennisballs.u.cker
 Scouttrooper
12-29-2002, 9:32 AM
#31
so you going to do it (making the model into glm) Psyk0Sith ?
I have emailed you ;)

( any other comments are welcome:) )
 Psyk0Sith
12-30-2002, 11:34 AM
#32
Yeah i'll do it, but it might take a while, i'm working on other projects and marz could need some help with his rigging.

I'll update when i've done something.
 Scouttrooper
12-30-2002, 11:19 PM
#33
Thnx !!!!

use the last mail with Pondababa.zip init, the first and second one had some old skin pics and the model had modelbugs in the head and jacket.
---------------------------------------------------------------

updated now: one arm was longer then the other one :)
and the head still had some modellingbugs,

Here are 4 new pics of Ponda Baba :
(drag one of the *pic* into your adressbar)

Pic1 (http://scouttrooper1.tripod.com//sitebuildercontent/sitebuilderpictures/pondababa80p1.jpg)
Pic2 (http://scouttrooper1.tripod.com//sitebuildercontent/sitebuilderpictures/pondababa80p2.jpg)
Pic3 (http://scouttrooper1.tripod.com//sitebuildercontent/sitebuilderpictures/pondababa80p3.jpg)
Pic4 (http://scouttrooper1.tripod.com//sitebuildercontent/sitebuilderpictures/pondababa80p4.jpg)

----------------------------------------------------------------
Sith Infiltrator (http://www.geocities.com/oxygenteammodellers/SithInfiltrator.html) : 99 %
Tie Interceptor (http://www.geocities.com/oxygenteammodellers/TieInterceptor.html) : 100 %
Hoth Lasercannon (http://www.geocities.com/oxygenteammodellers/HothLaserCannon.html) : 100 %
Snowtrooper (http://www.geocities.com/oxygenteammodellers/Snowtrooper.html) 75 %
Ponda Baba (http://www.geocities.com/oxygenteammodellers/PondaBaba.html) : 85 %
Oxygen Project Anakin (http://www.geocities.com/oxygenteammodellers/youngAni.html) : 60 %

OXYGEN TEAM (http://www.geocities.com/oxygenteammodellers/)
----------------------------------------------------------------
 Psyk0Sith
12-31-2002, 8:26 AM
#34
I noticed the arm was shorter, i thought my skeleton got screwed up at some point.

By the way, which texture should i use for the boots?
 Scouttrooper
12-31-2002, 10:09 AM
#35
something with black :) doesnt matter ,.. use a standard Jk2 model one ,.. or make something by yourself
THanK you so much you doing this for me :D:D:);)


:thumbsup:
 WRECKINGCREW
01-01-2003, 7:06 AM
#36
nice model brother
 Dark Jawa
01-03-2003, 7:42 AM
#37
how is it going with the UVmapping etc. Psyk0Sith ???
i cant wait to play with this Freaky Cantina Alien :p
 Psyk0Sith
01-03-2003, 8:38 AM
#38
It's moving slowly...i got to hang out with good buddies of mine for these few past weeks so very little has been done.

I'm not the quickest "compiler" out there but i'll do my best.
 Psyk0Sith
01-07-2003, 11:33 PM
#39
Here's what i've done this weekend:

-Added sections to the knees
-Fixed a big hole in the hands
-Deleted unecessary faces for the torso (under the jacket)
-Mirrored the head/mouth for symetry
-Welded some vertices (open edges)
-Fixed some holes in the shoulders

Today
-Weighted/linked the whole thing together
-Sucessfully exported to .glm with error message...

What needs to be done:
-Caps/Re- Hierarchy
-Weight the fingers
-Reduce the number of polys on the head (that's the error message from carcass...)

I'll send the early beta to scout tommorow (it wont load in JK2 but it works fine in modview.)

More later...
 Psyk0Sith
01-09-2003, 7:54 PM
#40
:swear:

Alright now i'm pissed, everything should be ready to go in-game but the game itself, not carcass, is saying bones are missing or animation invalid or somthin like that.

Everything looks fine in modview, but i noticed the compiler reports only 30 bones present, wtf is that? my other models have at least 60 including facial anims.

Other models work fine in game...so i dunno what the hell is going on.

I usually fix what's wrong when i get error messages, but i get none this time. :mad:

Anyone can help?
 Admiral_Ackbar8
01-13-2003, 8:58 PM
#41
when i d/l a model it happened to me once
i dont know the answer

hope you fix it
really want to download
 Psyk0Sith
01-14-2003, 1:26 AM
#42
I fixed it, i had to re-do the weighting from scratch using another skeleton, it works in-game now.

I still have some problems that i didnt have before (mostly related to how the arms were attached to the chest)...this model is cursed!!!!! :eek: I hope another chest re-weight can fix that.
 Scouttrooper
01-15-2003, 12:04 PM
#43
Take it easy Psyko :) i hope you can fix that ! ,...

I think im going to make some more skins, like the ones that are on Episode 2 :)
 Psyk0Sith
01-15-2003, 12:25 PM
#44
Sorry for taking so long man, if only the first skeleton would have worked in-game, i think you'd be playing with him right now hehe.
 Scouttrooper
01-16-2003, 2:21 PM
#45
Here are some shots of Ponda Baba in Modview :

Click here to see the pics (http://www.geocities.com/oxygenteammodellers/pondamodview.html?1042744942780)
 Dark Jawa
01-17-2003, 10:14 AM
#46
Cooool ! looks great :) i like the moves he is making on those pics :yeldance:
 Wolfey
01-17-2003, 1:14 PM
#47
Lookin superb mate! I think u should make a model with those other kinda hands to.

-Wolfey
 Psyk0Sith
01-17-2003, 2:18 PM
#48
The new re-weighted version is now working in-game i will send it to Scouttrooper so he can check it out.

Only the caps and fingers need to be done.
 [JKZ]_Yun
01-17-2003, 3:00 PM
#49
nice man
i love it :D







-:fett2:Yun
 Scouttrooper
01-17-2003, 3:43 PM
#50
THNXX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

click---->:cool:HERE:cool:<---- (http://www.geocities.com/oxygenteammodellers/pondaingame.html) to see the Ponda Baba pics ingame

so, tell me wath ya thinking of it :D


im going to work on the sounds and the skins

I know something cools ,.. Could someone add the eye shader of Kit Fisto on Ponda Baba ? that would be awsome !
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