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SCRIPTS here (post & request thread)

Page: 17 of 19
 Samuel Dravis
02-24-2003, 3:09 PM
#801
No, I mean search this forum - I saw a sabercolor script on here myself. This is the primary script forum.
 ToppDog
02-25-2003, 2:58 AM
#802
Originally posted by Pacsta
Well thanks....

ok...lets say I wanna use this one...

set spinmove "vstr spin"
set spin "seta cl_yawspeed "3000"; +left; set spinmove vstr normal"
set normal "seta cl_yawspeed "140"; -left; set spinmove vstr spin"

bind X "vstr spinmove"


What is wrong...what more has to be added....

I got this from way back in beggining of post by JaraDaj

Thanks in advance.

Okay, some of those quotes didn't need to be in there & that may have messed it up. Try the version below & see if it works

set spinmove "vstr spin"
set spin "seta cl_yawspeed 3000; +left; set spinmove vstr normal"
set normal "seta cl_yawspeed 140; -left; set spinmove vstr spin"

bind x vstr spinmove
 Russ
02-25-2003, 4:17 AM
#803
Samuel Dravis, I found what the scripts I wanted and all, but I still can't work them. I put them into notepad, whack .cfg on the end, then start up JKII MP. I bring down the console and type "exec model.cfg" and it says "cannot exec model.cfg" Whats the problem?
 ToppDog
02-25-2003, 5:54 PM
#804
Russ,

I posted an answer for your question, but the site went down & it didn't go through. You can do what you want with simple keybinds instead of a full blown script as follows:

bind 1 "model kyle; color1 4"

bind 2 "model jan; color1 5"

bind 3 "model reborn; color1 0"

These are just examples since I don't remember all the model & color codes at work, but try it & edit them using the same format.
 ToppDog
02-25-2003, 6:26 PM
#805
Originally posted by Russ
Samuel Dravis, I found what the scripts I wanted and all, but I still can't work them. I put them into notepad, whack .cfg on the end, then start up JKII MP. I bring down the console and type "exec model.cfg" and it says "cannot exec model.cfg" Whats the problem?

make sure they are in your base file. You should also create another cfg file in the base file called autoexec.cfg & in it place the commands to exec the other files you want, such as:

exec model.cfg

exec name.cfg

exec sabercolor.cfg

exec character.cfg

Anyway, you get the idea....

The reason behind this is that some scripts are too long to combine multiple scripts into one file & that's why it's good to have each script in a separate file & then have the autoexec.cfg file exec each one.
 Russ
02-26-2003, 2:56 PM
#806
Thx!
 _SA_Shinzon_
02-28-2003, 1:01 PM
#807
To bind a key to change your skin and saber color to a certain thing, you do not need a script.

Here is an example of a simple bind...

/bind 1 "model <Model Name>; saber1 <Saber Color Number>"

That's all you need to do. For instance, my current rank in _SA_ shows that I should be using a Stormtrooper Skin, and a Green Lightsaber. So I have one of my keys bound to change to that, as well as change my name to my clan name, in the event that someone else was previously playing my game. That way, it saves me a ton of time.

As for the subtopic concerning if scripting is cheating or not, I think it isn't. Many keyboards out there have problems with keys being pressed at the same time that are close together, but most people don't want to change the keyboard bind configuration from what they're used to, to something new and different. Though I've went ahead and done that, some people would probably think that scripting would help them better.

But some scripts ARE cheats, IMHO. The saberlock scripts out there are, IMO, as they allow the attack to be done faster than is humanly possible. For purists like me, I perfer my method, the SSS as I call it; The Shinzon Saberlock Seizure. It consists of faking a seizure in your mouse arm to rapidly click the attack button. Best of all, since it's clearly done by me, and not a script, it can't be called a cheat. It's just a way at hitting the mouse faster. Though saberlock scripts are still faster, I'd rather lose legitly then win by cheating...
 remark 666
03-08-2003, 12:21 AM
#808
basic question here, how to switch through mods via console menu ? and back to original, unmodded version ? jw
 NemoX
03-09-2003, 10:34 AM
#809
I'm not sure if this is right, but I think the syntax is +set fs_game modname

ex.

+set fs_game forcemod

I personally place that statement in my shortcut, I have a couple of shortcuts for JO that load up different mods like adminmod and forcemod.
 danleth
03-13-2003, 10:17 AM
#810
anyone else getting their b*tt kicked in 1.03 FFA servers by jedi doing a quick red backslash without turning away first?

I thought I had mastered a quick red backslash (180 turn + back + attack)..but how are they doing it without even turning at all?

Ive tried upping my yawspeed (alot) but still Im turning before backslashing..which is slower than those who don't turn away at all..

Usually Ill see them running around with saber off. As soon as someone comes close their saber is on and simultaeneously doing a red backslash...without doing the 180 turn first!

Ive spectated on the back of some of these players and can confirm they are executing backslash after backslash with the target in front of them.. is there a special script to execute this "front backslash"?

Im 'dying' to know how do they do this? :)

dan.
 ToppDog
03-13-2003, 9:25 PM
#811
Originally posted by danleth
anyone else getting their b*tt kicked in 1.03 FFA servers by jedi doing a quick red backslash without turning away first?

I thought I had mastered a quick red backslash (180 turn + back + attack)..but how are they doing it without even turning at all?

Ive tried upping my yawspeed (alot) but still Im turning before backslashing..which is slower than those who don't turn away at all..

Usually Ill see them running around with saber off. As soon as someone comes close their saber is on and simultaeneously doing a red backslash...without doing the 180 turn first!

Ive spectated on the back of some of these players and can confirm they are executing backslash after backslash with the target in front of them.. is there a special script to execute this "front backslash"?

Im 'dying' to know how do they do this? :)

dan.

Yes they are using a script for this. People cheating like this is why this thread was started 20 pages ago. We started putting up the scripts they were using to fight fire with fire & to show Raven how badly they needed to patch 1.03. You should update to 1.04 where many of these problems have been fixed so these kind of move scripts won't work anymore.

But I'll explain how the script works anyways. I don't remember all the commands from 1.03 so this isn't an actual script, but it gives you an idea of what they're doing. Basically the script does these things in this particular order:

1. sets the yawspeed to a high rate

2. starts a turn either right or left for a set amount of time which should very quickly (almost automatic & unseen) turn him so you are now behind him for a backslash attack.

3. returns the yawspeed back to normal

4. executes an attack

Those things could never be done manually in the time it takes a script to do & is why it is considered a cheat.

It is similar to the spinning blue backstab script that does a similar function. A person can be facing you from the front, then all of a sudden he is doing a backstab blender move on you, & you never see him try to turn around so you are behind him.
 danleth
03-13-2003, 11:37 PM
#812
thanx for your reply ToppDog,

Originally posted by ToppDog
Basically the script does these things in this particular order:

1. sets the yawspeed to a high rate

2. starts a turn either right or left for a set amount of time which should very quickly (almost automatic & unseen) turn him so you are now behind him for a backslash attack.

3. returns the yawspeed back to normal

4. executes an attack



yaeh, I tried doing those 4 points, but my jedi, 9 times out of 10, ends up doing a 'chop' in the wrong direction (even though Im executing a back attack)

I tried changing the yawspeed and wait states but he's still chopping in wrong direction. very occasionally does a backslash..

Im more accurate doing it manually, but thats too slow against the front backslashers (therefore, I die every time)

the thing is, those who know how to do the front backslash dont seem to move at all..not even a flicker of a yawspeed turn

and they aren't just doing it from the front, but from any position if the target wanders into their vicinity. it's like an auto-backslash, regardless of target position

dan.

PS. Im running 1.03 and most of the low-ping servers in my neighborhood seem to be 1.03. so i'd really like to get my hands on their technique otherwise no point playing and dying all the time
 ToppDog
03-14-2003, 10:38 PM
#813
Yeah, that's the hard thing about making scripts that have spinning in it. There isn't one command to turn you 180 degrees & stop, so you have to adjust the yawspeed & length of time for the turn until you get it right, & even then things like your ping or your connection can fluctuate & vary from minute to minute so that it doesn't quite work right most of the time.

If they seem to be able to execute the move no matter where their enemies are when they start it, they are probably using an aimbot. These are true hacks & not scripts. What they basically do is fix an invisible person next to them in the required position to execute whichever move they want to do.

For example: if he wants to always be able to do a backstab or backslash, then the aimbot would always be behind him in a fixed position like wearing a backpack, or if he wanted to use the aimbot for yellow DFA's then he would put it in a fixed position right in front of him so it is always in his sights. The giveaway to aimbots is if you see them perform these kind of moves when there is absolutely nobody anywhere near them.
 Novastorm
03-16-2003, 2:00 AM
#814
Ehm, i have better things to do then find out how to quote people with names, but somone sed:

Ive spectated on the back of some of these players and can confirm they are executing backslash after backslash with the target in front of them.. is there a special script to execute this "front backslash"?

Now i came here to find a way to get clean screenshots, but reading on i have 2 things to say.

1: people say i use scripts because they see me doing a BS while the enemy is in front of me, but the only thing i ever got scripted was changing darkside to lightside with 1 button while spectating. I have the mouse sensitivity at default (5). In quake3 we called this a flick-shot....just ram the mouse left or right and do the move, noone ever said it has to be EXACTLY 180 degrees. In other words, it's not a script because a script = just all the moves written and executed.

2: As far as i'm concerned, keep scripting, and keep sharing it with everyone, that way i might get a bit of a challenge in 1.03 =)
Don't listen to the people who call you cheaters....god-mode is cheating, scripting is just lazyness in most cases, and after what i read here about people being stuck till the script ends, well be my guest. It's only cheating when you can do someone noone else can, and scripts = just a succession of things EVERYONE can do, only written down and executed....

Scripts simply WON'T change the outcome against a pro JK2 player who doesn't have a life and therefore has nothing better to do than practice 4 hours a day (like me :D )
 remark 666
03-17-2003, 6:51 AM
#815
i've seen clans use aimbots =/ really got on my nerves....now to get me one of those ^_^

thanks NemoX, I'll try it
 danleth
03-17-2003, 7:44 AM
#816
excuse my ignorance, but what exactly is an aimbot??

is that like mucking round with the protected cvars?

and if it's a good thing to have, where can I get one??! :)


dan.
 Kurgan
03-17-2003, 9:04 AM
#817
It's a hack/cheat that's silly (and imperfect anyway).


And you'll never get one here, I'll see to that. ; p
 danleth
03-17-2003, 9:56 AM
#818
no probs.. if its considered a hack/cheat I don't want one anyway

i just had did a google on aimbot and it appears to be something that can help counter-strike / quake players aim their weapons without moving the mouse.

i dont see how it would work with a saber..


..hey, Ive noticed that some servers report

"UPURE .PK3 CLIENT DETECTED FOR XXXXX" or something like that..

does that mean the player detected is using a hack like an aimbot?

dan.
 ToppDog
03-18-2003, 2:49 AM
#819
Originally posted by Novastorm
Ehm, i have better things to do then find out how to quote people with names, but somone sed:

Ive spectated on the back of some of these players and can confirm they are executing backslash after backslash with the target in front of them.. is there a special script to execute this "front backslash"?

Now i came here to find a way to get clean screenshots, but reading on i have 2 things to say.

1: people say i use scripts because they see me doing a BS while the enemy is in front of me, but the only thing i ever got scripted was changing darkside to lightside with 1 button while spectating. I have the mouse sensitivity at default (5). In quake3 we called this a flick-shot....just ram the mouse left or right and do the move, noone ever said it has to be EXACTLY 180 degrees. In other words, it's not a script because a script = just all the moves written and executed.

2: As far as i'm concerned, keep scripting, and keep sharing it with everyone, that way i might get a bit of a challenge in 1.03 =)
Don't listen to the people who call you cheaters....god-mode is cheating, scripting is just lazyness in most cases, and after what i read here about people being stuck till the script ends, well be my guest. It's only cheating when you can do someone noone else can, and scripts = just a succession of things EVERYONE can do, only written down and executed....

Scripts simply WON'T change the outcome against a pro JK2 player who doesn't have a life and therefore has nothing better to do than practice 4 hours a day (like me :D )

You're right that a better fighter will always be able to beat a noob who scripts moves. And you're also right that most move scripts are just an easy way to do moves that are easily done manually.

But there are ways to write scripts in 1.03 to do certain moves that cannot be done manually. For example, you can create scripts for 1.03 that allow you to be able to do any special move instantly regardless of the stance you are in. Or kick scripts that let you kick off of a ledge no higher than your foot. These would be near impossible to pull off manually & would be concidered by some to be cheats.
 Kurgan
03-18-2003, 12:26 PM
#820
The goal of the aimbot is to give the person artificially accurate aim, regardless of what they're doing.

The thing is that aimbots are usually easy to spot (especially with lag and other factors), and they don't work perfectly. They're a poor substitute for good practice, which will make you a better player (and more highly respected) than any script.

CS has gotten something of a reputation for its masses of whiners and cheaters, so I wouldn't use that as a gauge for some behavior you want to emulate in our community. ; p


If you want something to "aim" for you, use the homing rocket secondary fire of the Merr Sonn, the Seeker Drone or the Assault Sentry. Leave out the cheats...
 remark 666
03-19-2003, 6:04 PM
#821
when I get one I'll be sure to post it and PM it, you fight fire with fire, and a lot of clans have it anyway so it's nothing new...

but there is something I would like that's MUCH better than an aimbot, it's the black font in the score menu and I've also seen double colored font (font color outlied by another font color), those are sweet looking 0_0
 Kurgan
03-20-2003, 7:26 AM
#822
If you post it, it gets deleted. One thing we never tolerated in the JK community were the "multiplayer cheats" (I'm not talking about the admin turning cheats on, I mean malicious hacks that ruin gameplay like this and were never intended by the developers).

If people want to post or discuss those on their own time, that's fine and there's nothing we can do to stop 'em, but aim bots vs aim bots is silly. It's like having somebody play the game for you.

Anyway, the black font is easy, it's just ^0 before your text. You can do it already, but though I've seen it for the titles of certain game servers (maybe try joining and ask the guy who he did it) it's getting it to show up that's baffling me... you can type it in the player menu so it looks black there, but in the score table and messages, it just shows up as the default (white) color.

I'm sure if the outlined color has been done its been done in Q3 already, so I'd suggest looking that up online and it should be listed someplace. Then post THAT and we can talk. ; )
 Kurgan
03-23-2003, 7:56 PM
#823
Quoted you guys on the page. Pity the bot commands still aren't working though. : (
 remark 666
03-29-2003, 3:43 AM
#824
we all know the ^0 & ^8 deal, the whole deal here is to make it show up when you hit tab =/
 Kurgan
03-29-2003, 4:46 PM
#825
I'm as baffled as you are...
 Ronin_Medjai
03-30-2003, 7:01 AM
#826
Ok you scripting Gods...got a few questions for ya. In a nutshell I want to create an ultimate Scripting system where I can alter they way my keys are bound for diff gametypes IE a FFA or an RPG and whatnot,but I also want all kinds of small scripts inside this huge mainframe that do muco mucho stuff.

Basicly my JKO session will be like The Big Shell from MGS2 it will have Shells with cores (Gametypes) and each gametype will have small 'struts' (variations binds of those games IE dark side bind or light side in a FFA)

So what I need is People who know a lot about the /g2animent stuff Cause I host awesome RPG servers and Id like a way where I can instantly set all the settings for my RPG Server at the touch of a button and If anyone has any real good in depth FAQs on NPCs cause I played in a game the other day and they guy spawned an NPC but with a Custom Saber hilt and in Readmes for the mods it doesnt say anything about saber hilts lol.
so my main question is Custom NPCs do they share the same basic paths as normal ones IE.

here is an example that spawns an ent that looks and sounds like a rodian, has 100 health, is friendly, and has a blaster
/g2animent 3 2 4 models/players/rodian/model.glm sound/chars/rodian/misc 100 0


Now If I had my own custom Skin wanting to be an NPC would it still be
/g2animent 3 2 3 models/players/CMRonin/model.glm sound/chars/CMRonin/misc 100 0

Would this work? or would I have to make the filepath /JKII/gamedata/base/CMRonin.pk3 or whatever?

Basicly do Custom Models share the same path as default ones?
 ToppDog
03-30-2003, 9:41 PM
#827
Usually you only need the name of the model file to change it in a script, such as:

bind x model reborn

For customized models you would just need the name of the customized model, such as:

bind x model joeschmoe

This applies to models that you play & not for npc's, but is quite similar, such as:

bind x npc spawn Tavion

The main thing is that npc file names are not always the same as playable model file names, even though they both use the same models.

I think the sample line you posted was designed for a JKII mod & not for the default version of MP, but I could be wrong.

But regardless, everything you want is very possible & not too awfully hard, but it will take some time to put it all together.

If you are using a mod there should be directions on how to script for that mod in a readme file or something.
 Ronin_Medjai
03-31-2003, 4:52 AM
#828
so my main question is Custom NPCs do they share the same basic paths as normal ones IE.

here is an example that spawns an ent that looks and sounds like a rodian, has 100 health, is friendly, and has a blaster
/g2animent 3 2 4 models/players/rodian/model.glm sound/chars/rodian/misc 100 0


Now If I had my own custom Skin wanting to be an NPC would it still be
/g2animent 3 2 3 models/players/CMRonin/model.glm sound/chars/CMRonin/misc 100 0

Would this work? or would I have to make the filepath /JKII/gamedata/base/CMRonin.pk3 or whatever?

Basicly do Custom Models share the same path as default ones?

Yeah I just need to know if Custom Made skins share the same models/players/skinname path as default JKO ones but thx for replying didnt help much but I appreciate you trying to help me. Also Im using omnimod and it came with a Readme and I read it but it doesnt say much about Saber Hilts anyone who knows about this stuff how do I choose what saber hilt an npc has?
 Ronin_Medjai
03-31-2003, 7:13 AM
#829
Ok I tried the custom NPC thing with the Jawa model and it worked fine escept when I spawned it it didnt have a skin on it looked like walking greyness how do I spawn him with his default skin? I typed in console
/g2animent 3 8 7 models/players/jawa/model.glm sound/chars/misc 200 0

And I got a Jawa model and everything but no Default skin :( I did this using MP and omnimod 2.0 just in case you need a ref.
 Izzy
04-07-2003, 4:12 AM
#830
How do you bind keys to say stuff like "lol" amd "gf"?
Sorry if someone has already asked!
 remark 666
04-07-2003, 6:28 PM
#831
// Message Taunt
set text-1 "say ^7G^5O^7O^5D ^7F^5I^7G^5H^7T; bind z vstr text-2"
set text-2 "say ^1Will somebody get this big walking carpet out of my way?!; bind z vstr text-3"
set text-3 "say ^5G^7O^5O^7D ^5F^7I^5G^7H^5T; bind z vstr text-4"
set text-4 "say ^3~Allied to good, ^1nightmare ^3to you!!!~; bind z vstr text-5"
set text-5 "say ^1G^3O^1O^3D ^1F^3I^1G^3H^1T; bind z vstr text-7"
set text-6 "say ^6G^2O^6O^2D ^6F^2I^6G^2H^6T; bind z vstr text-8"
set text-7 "say ^5Try not. ^1Do.^2 Or ^3do ^1Not^6. ^5There ^7is ^4no ^6try. ^2-Yoda; bind z vstr text-8"
set text-8 "say ^1G^7O^1O^7D ^1F^7I^1G^7H^1T; bind z vstr text-9"
set text-9 "say ^2Turtle ^2Turtle!; bind z vstr text-10"
set text-10 "say ^3your ^3puny ^3weapons ^3are ^3no ^3match ^3against ^3my ^3armor!; bind z vstr text-1"
bind KEY "vstr text-1"

one of my taunt scripts, change the messages to your likes and such (because 2 people with same taunts will be kinda ****ty o_0 right?) and I assume, at least from this thread, you know how to setup a autoexec.cfg :)
 Samuel Dravis
04-07-2003, 8:01 PM
#832
izzy-

bind KEY "say yourtext"
 Izzy
04-10-2003, 2:43 AM
#833
Thnx. I can do it know. Unfortuneately, there are just not enough keys to bind all my commands (phrases, amluaghing etc). Damn! Now for the slow process of elimination.:(
 henrychan415
04-10-2003, 8:07 AM
#834
hey guys please help me out with this. ok, i use the lunge script a lot, but each time i press the button i binded the script to, most of the time it will not lunge. instead, it will do a regular forward blue chop. i would say that only about 40% of the time would it actually do a lunge. here is the bind i use: /bind shift "+forward;+crouch;+attack". what i want to know is if there is another lunge script that works better. If you know of one could u please tell me. i am really crappy at this game and i really do need a better lunge script to compete.

thanks
 Izzy
04-10-2003, 10:58 AM
#835
You'll have to wack a few "wait"s into your script, though I'm not excactly sure where...
 henrychan415
04-10-2003, 2:36 PM
#836
what is the difference between wait 1, wait 2, wait 3......?
 remark 666
04-10-2003, 4:29 PM
#837
I used to have it as

// Saber Lunge
bind CTRL "+attack; +forward; +movedown"

and it works almost 100% on all diff. servers, might wanna try it though it's sooo much easier to just do it =/
 XxXDarkOmenXxX
04-10-2003, 8:36 PM
#838
hey how do u win saberlocks with ur mouse wheel again i didnt completely understand cant u just bind mousewheel up to +attack, -attack??
 XxXDarkOmenXxX
04-10-2003, 8:39 PM
#839
also is there a way to make a script to do the sidewayz slashing blue move??
 ToppDog
04-11-2003, 12:16 AM
#840
Originally posted by henrychan415
hey guys please help me out with this. ok, i use the lunge script a lot, but each time i press the button i binded the script to, most of the time it will not lunge. instead, it will do a regular forward blue chop. i would say that only about 40% of the time would it actually do a lunge. here is the bind i use: /bind shift "+forward;+crouch;+attack". what i want to know is if there is another lunge script that works better. If you know of one could u please tell me. i am really crappy at this game and i really do need a better lunge script to compete.

thanks

Make sure you are using "+movedown" instead of "+crouch" in your script. As far as I know "+crouch" is not a command the game engine will accept. Maybe that was just a typo when posting, but just in case....

Also, your script is probably not working as well because you have the forward command in front of the crouch command. It probably doesn't matter for a lot of people due to their computers or ping or whatever. But for others, mixing up the order of the commands from what it says in the manual may make them not work as well. When I practiced this, a simple keybind straight from the directions in the game manual worked the best. Try this:

bind x "+movedown; +forward; +attack"

This should work a lot better for you.

You cannot use the mousewheel up/down functions to bind anything that has more than one command in the bind, such as the specials or a saberlock script. If you want to use the scrolling function for your saber locks simply bind whichever one you want (up or down) to "attack" from the setup menu of the game.

If, however, you wanted to use a saberlock script bound to a key I have noticed that the script repeats much faster when bound to a key on the keyboard than it does with any of the buttons on the mouse. So if this is what you wanted, try this bind with a key on the keyboard & not a mouse button:

bind x "+attack; -attack"

WARNING - Try this on a bot first to see how fast it is. You may not want to be so mean to real players. On the rare occasions that I have used this, I just tapped the key periodically to keep locks even until we could get back to fighting. I only used this one at full strength for players who were obviously abusing similar methods to win saber locks.

As far as binding the side to side fan move goes, it probably wouldn't work very well. Move scripts like that are very ping dependant & are in constant need of adjustment in order to work at all & will often fail you. This is the case with almost any move script.
 XxXDarkOmenXxX
04-11-2003, 5:39 PM
#841
k thanks
 Izzy
04-15-2003, 11:52 PM
#842
Recently, I haven't been able to use emotes for some reasone. Am I right by typing stuff like "/amsit" and "/amcrossarms" into the console?
 Kurgan
04-16-2003, 12:25 AM
#843
Those commands don't work in the base game, they are only available in certain mods.

So you're probably not on a server running those mods, and that's why they don't work.
 Ronin_Medjai
04-16-2003, 5:28 AM
#844
Any suggestions on my previous questions about why the NPCs are all grey and how I get to the right path for the default skin or whatever.
 Izzy
04-16-2003, 7:25 AM
#845
What mod do I need?
 Kurgan
04-16-2003, 6:42 PM
#846
It was either JediMod or OmniMod, I'm not sure which. If you check the description, it should say if there are "emotes" in it or not.

That's funny because people must be so used to those mods, they don't realize when they're using them or the base game. Or else they don't change a whole lot visually...


Of course one of those "cheats" pages I read for JK2 (I believe it was linked off of Gamefaqs.com) they listed the emotes commands in the list of console commands AS IF they were enabled in the main game (but they're not).
 Izzy
04-16-2003, 8:51 PM
#847
Thankyou Very Much
 Izzy
04-18-2003, 6:59 AM
#848
Well, I've look around, and downloaded those mods, plus a few others (Vulcanus Admin Mod), and can't find what I'm looking for. I want the mod, where you type the emotes that have "am" on the beginning. eg "amsit", "amcrossarms".
Does anyone know which mod this is? Every server I connect to seems to have it!
 Kurgan
04-19-2003, 2:03 AM
#849
JediPlus/JK2++?
 Izzy
04-19-2003, 3:04 AM
#850
Do not worry. It is the JA mod, which I have had all along. Right under my nose, so stupid of me! LOL! Sorry if I caused any trouble.
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