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How to add music into JKRadiant

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 Omikron
04-23-2002, 11:40 PM
#1
I heard that it is possible to add music to your Jedi Outcast levels, so I was wondering if someone could tell me how I can import and mp3 into the map so that it can be heard while playing.
Does anyone know how?
 Cmdr. Antilles
04-24-2002, 12:04 AM
#2
Select any normal brush, and bring up the entity info (N key) Then, give it the key 'music', and the value that is the path to your mp3 file. If that doesn't work, try the key 'sound', but I think it's music. And the path sould be 'base/sound/etc', not 'C:\program files\etc'

That's all from memory, and mine is not very good...

Where am I!?!
 Omikron
04-24-2002, 12:41 AM
#3
Swweeeeeeeeeet!!
Thanx Cmdr. Antilles
 Cmdr. Antilles
04-24-2002, 12:46 AM
#4
No prob... Just hope it works. ;)
 ArmchairAthlete
04-24-2002, 12:50 AM
#5
Ooooh neat, I'll have to try this too. I don't think Half-Life supported mp3 format so if I this works it'd be neat. Like that "The Ladder" map heh.
 Cmdr. Antilles
04-24-2002, 12:51 AM
#6
Oh yeah, Quake 3 supports MP3's. :)
 Omikron
04-24-2002, 12:51 AM
#7
I'm just testing it out in a moment and I'll get post whether or not it worked
*crosses fingers*
 Cmdr. Antilles
04-24-2002, 12:53 AM
#8
*crosses toes*
 Omikron
04-24-2002, 1:22 AM
#9
Didnt work, i get an "can't findC:\Programs.mp3 is an explicit sound" or something like that:( :confused:
 FunClown
04-24-2002, 1:28 AM
#10
Omikron I just found out on one of my own threads that worldspawn does this.

Click on n one or two times. Then add the value for music there. You can look at the bespin.map or kejim.map example.
 Cmdr. Antilles
04-24-2002, 1:30 AM
#11
What is the path to your mp3 file, and what type is it? Variable bit rate, or what?
 Omikron
04-24-2002, 2:03 AM
#12
I'll try the worldspawn thing and see if it works in a minute, just need to finish getting the Duel of the Fates music:D ;)
 MilesTeg
04-24-2002, 12:48 PM
#13
"Dynamic" Music/Sounds:

make a Entity
target_play_music
with Key "music" with (e.g.) Value "music/endcredits"
connect it with a trigger_multiple and everytime the player steps on it endcredits.mp3 will be played ;)
 EmpLDraganus
01-06-2003, 1:33 AM
#14
Originally posted by FunClown
Omikron I just found out on one of my own threads that worldspawn does this.

Click on n one or two times. Then add the value for music there. You can look at the bespin.map or kejim.map example.

Please tell me where i can find the bespin.map file. I have been looking for it everywhere and i cant find it.
:lsduel:
 <|DLS|>Darth Fett
01-06-2003, 1:38 AM
#15
yes plz tell us, we have a great idea to turn that level better, the ffa bespin.map level remeber it ok ;)
 The Truthful Liar
01-06-2003, 2:26 AM
#16
*yoink* :-)
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