Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.

Need sky shader help

Page: 1 of 1
 MasonX
04-20-2002, 3:51 AM
#1
Alright I extracted the shader files from the jk2 pak files, and entered them into shaderlist.txt. Even then, the jk2 sky shaders didn't show. So I put this into skies.shader:


textures/skies/yavin_up
{
qer_editorimage textures/skies/yavin_up.jpg
surfaceparm sky
surfaceparm noimpact
surfaceparm nomarks
surfaceparm metalsteps
notc
q3map_nolightmap
skyParms textures/skies/yavin 512 -
}


After that it showed up in Q3Radiant as a shader. The others show, just not as shaders. So I apply the shader to the roof, then when I compile I get this:

Loading map file C:/QUAKE3/baseq3/maps/tower.map

entering C:/QUAKE3/baseq3/maps/tower.map

************ ERROR ************

LoadTGA: Only type 2 (RGB), 3 (gray), and 10 (RGB) TGA images supported

Q3Map - v1.0r (c) 1999 Id Software Inc.

GtkRadiant - v1.1.1 Oct 3 2001

gamedir: C:/QUAKE3/baseq3/

VFS Init: C:/QUAKE3/baseq3/

---- vis ----

fastvis = true

1 threads

reading C:/QUAKE3/baseq3/maps/tower.bsp

reading C:/QUAKE3/baseq3/maps/tower.prt

************ ERROR ************

LoadPortals: couldn't read C:/QUAKE3/baseq3/maps/tower.prt

completed.
Run time was 0 hours, 0 minutes and 8 seconds


Its only when the shader is applied that I get this error. I'm just totally lost here. This is the first map I've ever made, for any game. The map itself is coming along fine and I know there's no problems with the map, its just the jk2 shaders I can't get working :confused: So what do ya know?
Page: 1 of 1