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Star Wars:Counter-Terrorist

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 Crazy_dog no.3
01-18-2002, 3:24 PM
#1
U control a Old Republic (Noyal Naboo) counter-terrorist unit. The missions are as follows:

1) Free Wookie slaves taken by Trandoshan terrorists on Trandosha.

2) Destroy a spaceport on Kessel, run by the Hutts, that is smuggling spice.

3) Capture a Hutt crime lord on Nar Shaddea.

4) Destoy the pirate's AA turrets so some bombers can take out the rest of the camp on the asteroid.


Does it sound good?
 Jedi_Knight
01-18-2002, 7:17 PM
#2
yeah that sounds cool
 Natopo
01-19-2002, 4:07 AM
#3
Very cool indeed. I like it.
 Crazy_dog no.3
01-19-2002, 4:43 AM
#4
Thanks, I am working on it now.
 qui-gon-jon
02-02-2002, 8:10 AM
#5
HOW ARE YOU GOING TO USE A HUTT NONE IN GAME.:fett:
 Duke Straykker
02-02-2002, 10:26 PM
#6
Well, thats easy, you just create your own, and set a trigger so that it switches a unit to him after 1 second into the game......
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