I was playing a game with some guy from AU today. I found a problem with enemy buidings that are blocked from view. Now, this wouldn't have been a problem, except the building that I couldn't see was a power core. The story is that I dropped some pummels in. I killed the first 2 of his power cores easy. The third one was behind two fortresses, and blocked from my view. The only way to see it was to kill a shielded fortress, not an easy thing to do. I managed to do it by distracting him with an attack on the other side of his forward base. Eventually, the fortress came down, and I discovered the last power core. Without taking out that last power core, his shields were still hip, amking it very hard to attack the base. When a building is behind another one like that, ervyone should be able ot see it, including the enemy :eek:
yeah i agree you should know what your up against but since you know this idea maybe you could use it to your strategy:)
Just send the pummels with an agressive stance to the backside of the fortress. They'll attack the closest building, that is, the power core.
I didn't know the power core ws there, thats the point. It seemed like the shield were running without a power core :eek:
wasn't there like a outline i the color or something?
I never had that problem. But I believe u. They better fix it.
There is a similar problem if you have a massive amount of Fighters attacking something.
You can't click on units UNDER them without clicking on a fighter.
(only game this was a problem was a cheat game when I created like 50 fighters to attack a base :) )
Need some sort of 'transparancy' setting.
How a having buildings that are behind another building have an outline similar to how units are represented by an outline when behind a building.