Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.

Changing Static Cameras Within One Dialogue Node

Page: 1 of 1
 Fallen Guardian
11-07-2011, 12:57 AM
#1
Basically as the title says I am wondering how you change the placeable camera that is being looked through without progressing to a new dialogue node. As for an example in-game I believe it occurrs on Dantooine when you first meet the Jedi Masters and Zhar is introducing them all. So, am I stumbling foolishly in the dark making blind grabs at nonexistent functions or is there a way to do this?
 CptPriceless
11-07-2011, 1:30 AM
#2
I don't know, but if different dialogue nodes mean different files, I think an easy solution around that is to just break up the dialogue into separate files.
 VarsityPuppet
11-07-2011, 11:17 AM
#3
Use the script function

SetDialogPlaceableCamera( int nCameraId );
 Fallen Guardian
11-07-2011, 11:33 PM
#4
Thanks VP.
Page: 1 of 1