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Brotherhood of Shadow: Solomon's Revenge

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 Silveredge9
05-25-2009, 9:28 AM
#1
After many years of an almost constant development, I'm at last proud to present my greatest KoTOR Mod: Bikini Summer Par... I mean Brotherhood of Shadow: Solomon's Revenge!

For the time being, I have uploaded BoS:SR to a temporary host at megaupload until KOTORFiles is fixed. You can find the download link here (http://www.megaupload.com/?d=ILIPJ1UQ).

You do NOT need to have the original BoS installed for BoS:SR to work. The original BoS is included within the BoS:SR package.

A collection of 70 BoS:SR release screenshots can be found on silveredge9.com (http://www.silveredge9.com). To go directly to them, click here (http://www.silveredge9.com/bosmedia.php).

For any moderators/administrators reading, could you please close both the [WIP] Brotherhood of Shadow: Solomon's Revenge thread in Holowan labs and the [KOTOR] Brotherhood of Shadow - Expansion Pack thread here in the Taris Upper City Emporium. I'd like to keep everything BoS related in this thread.

I'd also like to take a moment to announce my retirement from KoTOR modding. It's been a fun (and obsessive) hobby of mine over these past few years, but it's now time for me to move on. Though I'll still be supporting BoS:SR should the need for patches arise, and will be dropping in on Holowan Labs from time to time.

Feel free to discuss or post your BoS:SR impressions. Though please use the [HIDDEN] tags for spoilers so you don't ruin it for others!

I also strongly recommend that you read the read-me before installing or asking any questions in this thread. It's what it's there for.

And most importantly, enjoy the mod!

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» BROTHERHOOD OF SHADOW: SOLOMON'S REVENGE
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AUTHOR: Silveredge9
NAME: Brotherhood of Shadow: Solomon's Revenge
TYPE: Expansion Pack
VERSION: 1.0
SIZE: 645mb (ZIPPED) 1.4gb (UNZIPPED)
DATE RELEASED: 25/05/09
WEBSITE: www.silveredge9.com)

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» DESCRIPTION
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Brotherhood of Shadow: Solomon’s Revenge is a mod that provides a significant expansion of content to Bioware’s Star Wars: Knights of the Old Republic. Boasting an epic storyline which encompasses new quests, new party members, new fully voiced characters, new items, and brand new areas, Brotherhood of Shadow: Solomon’s Revenge adds many additional hours of gameplay to KoTOR.

Brotherhood of Shadow: Solomon’s Revenge is split into multiple questlines, all of which can only be played after the Leviathan section of the Star Wars: Knights of the Old Republic has been completed.

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» MAIN QUESTS
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The quests which encompass the main storyline are as follows:

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» A FAVOUR FOR A RODIAN
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Drix Keliwt, the Rodian crew member of a ship named the Orion, is in need of your help. The newest and most ruthless of Exchange members Daemon Drexl is seeking to claim a mysterious merchandise, and you as Drix Keliwt’s representative, must ensure that never happens.

You can begin this quest by speaking with Drix Keliwt the Rodian, who can be found in the Dreshdae cantina on Korriban.

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» THE BROTHERHOOD OF SHADOW
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As the Orion’s last best hope, you must ensure the safe passage of the mysterious merchandise to the sanctuary of the Arroyo Sector, and not allow – under any circumstance – the ruthless Daemon Drexl to claim it for himself and his villainous criminal organisation the Exchange. On the way to Arroyo, you will face new foes, gain new allies, and relive your mysterious past as the Dark Lord of the Sith.

You can begin this quest by speaking with the Bith Ponda H'tiba in the Anchorhead Cantina on Tatooine after the quest "A Favour for a Rodian" has been completed.

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» THE BLACK ROBED MAN
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Travel with Shadow - Darth Revan’s personal assassin – as she investigates a great disturbance in the Force on Korriban. There you will uncover more of her mysterious past, including a fateful battle she fought at the Second Battle of Taris during the Mandalorian Wars.

The quest automatically begins when you enter the Ebon Hawk for the first time after the quest “The Brotherhood of Shadow” has been completed.

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» SOLOMON'S REVENGE
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Darius Solomon – the former Jedi Master of the mysterious Shadow, and a man thought dead in the Mandalorian Wars – has returned. Join Shadow as she journeys across the Korriban Wastes on a quest to confront the man who was once her mentor. On the way, you will encounter ancient evils, meet with new allies, and relive the epic finale of the Mandalorian Wars: the Battle of Malachor V.

You can begin this quest by speaking with Shadow after the quest “The Black Robed Man" has been completed.

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» SIDE QUESTS
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Side quests which not related to the main plot are also available for you to play through. They are as follows:

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» THE PROFESSIONAL
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Aid the Administrator of the Czerka Corporation Mining Facility as he attempts to restore Korriban’s Dreshdae colony to its former glories by assassinating the lives of those most responsible for its deterioration.

You can begin this quest by speaking with the Administrator after you have gained access to the Residential Level of the Mining Facility.

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» THE CAPTURED HUNTER
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Falsely accused of the murder of a Czerka employee, a Trandoshan bounty hunter has been imprisoned within Czerka Corporation’s Dreshdae Mining Facility. You must aid the captured Trandoshan by engineering his escape from his Force cage, and grant him the freedom that by all rights should be his already.

You can begin this quest by speaking with the Trandoshan prisoner in the Detention Room of the Czerka Corporation Mining Facility on Dreshdae.

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» SEARCHING FOR TRUTH
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Uncover the truth behind the mysterious incident which has quarantined the Residential Level from the rest of the Mining Facility, and allow the surviving Czerka Corporation miners to learn the fates of their fallen colleagues.

You can begin this quest by speaking with the Czerka Employee Berloc Lee on the Main Level of Czerka Corporation’s Dreshdae Mining Facility.

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» BACKWATER ENTERTAINMENT
----------------------------------------------
Aid the manager of Backwater Entertainment Nat Koh as he attempts to gain the favour of Czerka Corporation’s Dreshdae Leisure Officer in the hope that he will be granted the contract to provide entertainment for Dreshdae’s cantinas.

You can begin this quest by speaking with the Twi’lek Nat Koh in Mining Facility’s Employee Cantina.

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» INSTALLATION
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There are 2 available methods of installing Brotherhood of Shadow: Solomon’s Revenge. The standard installation method is done entirely though TSL Patcher, and doesn’t require you to do anything beyond simple button clicking. The manual installation is for those unable, for whatever reason, to use TSL Patcher, and involves the copying and pasting of files from folder to folder.

NOTE: With the standard installation method, BoS:SR is far more likely to work alongside any other mods you may currently have installed, which may not be the case should you use the manual installation method.

NOTE II: There is a save game included in the package for those unwilling to play through KoTOR yet wishing to play through the content added by BoS:SR. It is on the Ebon Hawk after the Leviathan section has been completed, and is automatically installed if you have chosen to use the standard installation method. The save game is named "BOS_SAVE".

NOTE III: If you currently have the original Brotherhood of Shadow installed and intend to use the standard installation method, you will need to do the following before you proceed:

1) Open up the Override folder located within your SWKoTOR directory.
2) Delete the file "global.jrl".

(Or if you have manually edited global.jrl to make it compatible with another mod which uses the file, open it up in K-GFF and delete the structs with the tags "drix_meeting", "ship", and "matilda".)

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» STANDARD INSTALLATION
----------------------------------------------
1) Double click BoSSR_1.0_install.exe.
2) Click the "Install Mod" button.
3) Sit back, relax, and wait for the installation to complete.

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» MANUAL INSTALLATION
----------------------------------------------
1) Open up the tslpatchdata folder.
2) Copy the files "msp_malachor.mp3" and "music_revan.mp3" and paste into the streammusic folder located in your SWKoTOR directory.
3) Copy all files with a .bik extension and paste into the movies folder located in your SWKoTOR directory.
4) Copy all files with a .mp3 extension (With exception to those listed in step2) and paste into the streamwaves folder located in your SWKoTOR directory.
5) Copy all files with a .wav extension and paste into the streamwaves folder located in your SWKoTOR directory.
6) Copy all files with a .mod extension and paste into the modules folder located in your SWKoTOR directory.
7) Copy everything else (With exception to nwnnsscomp.exe, nwscript.nss, GLOBALVARS.res, PARTYTABLE.res, SAVEGAME.sav, savenfo.res, and Screen.tga) and paste into the Override folder located in your SWKoTOR directory (If there isn't one, create one).
8) Open up the 2DAs & Journal folder.
9) Copy and paste its contents into the Override folder.

*Only repeat the following steps if you want to install the save game mentioned in NOTE II.

10) Open up the save folder and copy the "000376 - Game375" folder.
11) Open up the save folder in your SWKoTOR directory.
12) Paste the "000376 - Game375" folder.

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» FAQ
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Q - How long was Brotherhood of Shadow: Solomon's Revenge in development for?
A - Brotherhood of Shadow: Solomon's Revenge (As a whole, including the original BoS, which was released in its original form in September 2007) was in development from June 2006 to May 2009.

Q – Does BoS:SR replace the main storyline?
A – No, it does not. BoS:SR adds content on top of what is already in KOTOR.

Q – Do I need to have the original BoS installed to play this?
A – No, you do not. The original BoS is included in BoS:SR.

Q – When can I play through the content added by BoS:SR?
A – As soon as you complete the Leviathan section of the main game. Travel to Korriban and speak with the Rodian Drix Keliwt in the "Drunk Side" cantina.

Q – How can I attain the new items added by BoS:SR?
A – All are attainable at one point or another by simply playing the content added by BoS:SR.

Q – How difficult is the content added by BoS:SR?
A – The difficulty is comparable to the rest of the game. It isn’t too hard, yet it isn’t too easy.

Q – I have the mac version of KoTOR, will BoS:SR still work?
A – The short answer is no. This is because the mac version of KoTOR doesn't support custom modules of any kind.

Q - I currently have the original Brotherhood of Shadow installed, will this make a difference when I install BoS:SR?
A - Please read NOTE III under the INSTALLATION header for an answer to this question.

Q - I have found a bug, what do I do?
A - Firstly, replay the section in question a few times using an earlier save or autosave and see if the bug persists. If it still occurs, then we have a problem, and you should first read the section entitled KNOWN BUGS. If you cannot find the bug listed there, then you should read the section entitled BUG REPORTING to learn for to contact me.

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» NEW EQUIPMENT CHECKLIST
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Here is a checklist for all equipable items added by BoS:SR. For plot reasons, a few items aren't featured in the list.

- Arkanian Utility Belt
- Czerka Miner Uniform
- Czerka Mining Band
- Czerka Muscle Suit
- Czerka Technician Uniform
- Daemon Drexl's Mask
- Darth Revan's Lightsaber
- Darth Revan's Mask
- Darth Revan's Robes
- Exchange Battle Armour
- Jedi Crusader Robe
- Jedi Seer Robe
- Kobayashi's Assault Rifle
- Kobayashi's Band
- Kobayashi's Exploration Garments
- Mandalore's Battle Armour
- Mandalore's Battle Axe
- Mandalore's Battle Axe
- Mandalore's Mask
- Mandalorian Crusader Armour
- Mandalorian Scout Armour
- Mandalorian Wars Robe (Black)
- Mandalorian Wars Robe (Blue)
- Mandalorian Wars Robe (Brown)
- Mandalorian Wars Robe (Red)
- Mandalorian Wars Robe (Yellow)
- Mec Han'ic's Stun Baton
- Replica Daemon Drexl Mask
- Replica Exchange Battle Armour
- Republic Commando Mask
- Shadow's Sith Uniform
- Sith Advisor Mask
- Sith Advisor Robe
- Sith Armour
- Telana's Robes
- Twi'lek Dancer Costume

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» KNOWN BUGS
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- When a female character equips Mandalore's Battle Armour, its appearance is identical to normal Heavy Battle Armour. This is because there is no female skin for that item, as it proved too difficult for me to replicate the male version to any degree of quality.

- If the player saves and then reloads whilst on Mandalore’s bridge, a strange bug can happen which removes Mandalore’s mask. This appears to be an issue with the engine itself, as I have encountered it in both K1 and K2. If you experience this bug, then my advice would be to load the autosave which was created when you entered Mandalore's bridge.

- There is a problem with the display of the minimap in the bos_sincan.mod module. Technically the issue shouldn't exist, yet it does regardless. This may or may not be fixed in future.

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» BUG REPORTING
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There are 2 main ways in which you should contact me to report a bug; email and through Lucasforum. Regardless of which method you choose, be sure to include the information listed below:

- WHAT HAPPENS/ISN'T HAPPENING?
- WHERE IS IT HAPPENING?
- DOES IT HAPPEN EVERYTIME/SOMETIMES?

If you intend to report the bug through Lucasforum (Which I would strongly recommend so others become aware of your findings), then you will need to follow the steps below:

1) Go to the Taris Upper City Emporium section of LucasForums at "http://www.lucasforums.com/forumdisplay.php?f=645") and either create an account or login to your existing one.
2) Search for the thread entitled "[KOTOR] Brotherhood of Shadow: Solomon's Revenge".
3) If the bug hasn't already been posted by another member, post a description of the bug using the information listed above as a guide.

If you intend to report the bug through email, then follow the steps below:

1) Email "Clicky (http://www.silveredge9.com/images/email2.gif)") with the subject "BoS:SR Bug Report"
2) Describe the bug using the information listed above as a guide.

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» VOICE ACTORS
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Darius Solomon/Sith Chastiser/Dark Jedi/Mandalore the Ultimate/Republic Captain: Scott C. Wentworth
Kobayashi/Corrupted Commoner: Eric Braun
Verbal/Sith Trooper: Jules Ismail
Telana Solomon/Republic Soldier/Administrator's Assistant: Melissa Trudeau
Drunken Pazaak Player/Czerka Miner/Berloc Lee: Dan "ConVito" Conlin
Zeven Etta: Max "Vivvav" Dweck
Republic Soldier/Czerka Employee/Czerka Commando/Admiral Magnus Cole/Mythus Hunt: Mike "CornetTheory" Hillard
Czerka Technician: Qui-Gon Glenn
Roosh: Daniel "extraction" Nord

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» CONTRIBUTORS
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Everyone who contributed to Brotherhood of Shadow Solomon's Revenge in their own free time, and for nothing in return, you have my thanks.

- Inryi Forge, for modelling Mandalore's Battle Axe

- Sithspecter, for modelling the Twi'lek child head.

- DSTONEY642000, for helping me to implement minimaps into custom modules, and in most cases, doing it for me.

- Quanon, for contributions which are too numerous to list, but I will do so regardless:

- Ancient Cave Area
- Artifact Remains Placeable
- Energy Ball Placeable
- Grave Placeable
- Korriban Waste Cave-In Placeable
- Korriban Waste Rock Placeables
- Korriban Wastes Canyon Area
- Mandalore’s Capital Ship Bridge Area
- Mandalore’s Edited PMHA03 Head
- Mandalore’s Mask Model
- Sewer Hatch Placeable
- Sith Sword Weapon
- Temple Main Chamber Area

- All the people who contributed their voice talents to Brotherhood of Shadow: Solomon's Revenge characters. You have brought them to life.

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» SPECIAL THANKS
-----------------------------------------------------------------
- To the people who created the tools which have allowed me to create Brotherhood of Shadow: Solomon's Revenge.

- Kotor Tool.............................Fred Tetra
- K-GFF GFF Editor/DLGEditor......tk102
- ERF Editor/TSLPatcher.............stoffe
- MDLOps................................cchargin/JDNoa
- AngleToVector Calculator.........Glovemaster
- Lipsynch Editor.......................JDNoa

- The members of Holowan Labs over at Lucasforums.com who offered their continued support during the development of Brotherhood of Shadow: Solomon’s Revenge and its predecessor Brotherhood of Shadow.

- The Brotherhood of Shadow: Solomon's Revenge Beta Testers: Quanon, Emperor Devon, and Marius Fett.

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» PERMISSIONS
-----------------------------------------------------------------
- Permission granted from Svosh to use a texture from his “For the Ladies” Carth mod as a basis for one of my own.

- Permission granted from Kha to use an item from the “Male Hood Pack” mod as a basis for one of my own.

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» ADDITIONAL CREDITS
-----------------------------------------------------------------
- Darth Revan Mask Model and Texture: T7nowhere

- Darth Revan Robes: SithRevan, Sapphron

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» COMPATIBILITY GUIDE FOR KOTOR MODDERS
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With a mod the size of BoS:SR, there is plenty of room for incompatibilities between BoS:SR and mods which both currently exist and have yet to be released. For the former, TSLPatcher should be the answer to the vast majority of these problems. For the latter, the following should provide all the necessary information to avoid any possible confliction with BoS:SR.

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» GENERAL CONFLICTIONS
----------------------------------------------
The best and easiest way to determine if a file conflicts with one of BoS:SR's files is to attempt to copy it into your Override folder after you have installed BoS:SR. Should you be asked to replace an existing file, then you have a confliction, and will need to make alterations.

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» GLOBALS
----------------------------------------------
Brotherhood of Shadow: Solomon's Revenge uses a number of numerics at various points during the mod. To avoid conflictions which would create major bugs in both BoS:SR and your own mod, do not use the following numerics:

- Tar_ZelkaRm
- TAR_CALOBARFIGHT
- Tar_Gelrood
- Tar_PazNik
- Tar_Christya
- Tar_YunGend

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» PARTY MEMBER SLOTS
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For BoS:SR to work correctly in conjunction with your own mod, you must not use the Bastila slot at any point following the Leviathan section of the game, as this slot is needed for the Shadow party member.

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» BIK MOVIES
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BoS:SR uses the live_11, live_12, live_13, and legal rows in movies.2DA.

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» MODULE NAMES
----------------------------------------------
For BoS:SR to work correctly in conjunction with your own mod, you must not use any within the following list as names for your custom modules/module reskins.

- m60aa
- m65aa
- m80aa
- m80ab
- m80ac
- m80az
- m82aa
- m82ab
- m82ac
- m82ad
- m82af
- m82ag
- m82ak
- m82ar
- m82as
- m82at
- m82ba
- m82bb
- m82bd
- m82be
- m82bf
- m82bh
- m82bi
- m82bj
- m82bk
- m82bm
- m95aa

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» FILENAME PREFIXES
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To avoid conflictions between filenames in the override folder, it is strongly recommended that you use filename prefixes for all your mod's files. For example PREFIX_filename.utc.

The most commonly added prefixes to BoS:SR's files are listed below. Do not use them as prefixes for your own files.

- bos
- cir
- cz1
- cz3
- cz4
- ebo
- exc
- msp
- orn
- rsp
- sg1
- sg2
- sg3
- sg4
- sg5
- swr
- tem
- tmp
- tun
- wst

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» GLOBAL.JRL TAGS
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To avoid conflictions between BoS:SR's .jrl file and your mods .jrl file, do not use any of the words listed below as tags.

- admin
- berloc
- blackrobed
- dance
- drix_meeting
- ship
- solomon
- trando

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» OVERRIDE SCRIPTS
----------------------------------------------
It may be necessary for you to use a script that is also used by BoS:SR. The most common example would be an existing KoTOR module onenter script such as k_pkor_33arenter or k_ptat17_enter.nss. To allow you to create scripts which are compatible with both BoS:SR and your own mod, I have included in this package the .NSS files for all of BoS:SR's scripts. Find them in the "source scripts" folder.

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» DISTRIBUTION AND USAGE NOTES
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This mod or any of its individual components may not be modified or distributed without the explicit permission of the author unless restricted to your own personal usage.

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» LEGAL
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THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
 Canderis
05-25-2009, 9:40 AM
#2
OMG! I am putting all my projects on hold now, I MUST play this!!!!!! Can't believe its finally out!
 DarthNandis
05-25-2009, 9:41 AM
#3
OH MY GOD!
It's released! Downloading.

P.S.: I need BoS to it work?

EDIT: I will download later, 645.39 MB :P

EDIT²: I will download now :)
 Silveredge9
05-25-2009, 9:50 AM
#4
You don't need the original BoS to play BoS:SR. The original BoS is included in the BoS:SR package.
 DarthSion399
05-25-2009, 10:32 AM
#5
Awsome
Now I can play Kotor again
I've been waiting about three months trying not to pplay until this mod is realesed
 Marius Fett
05-25-2009, 10:34 AM
#6
I was lucky enough to play this before the release, as I was a beta tester for it. It really is a superb mod, well worth the large download.

The new area models are extremely well modelled by Quanon, and Silver has produced a lot of professional looking reskins for both areas, items and characters. The voice cast are fantastic, and did their job very well indeed. the inclusion of VO's really does put this mod far ahead of the original.

The content is well implemented, and the dialog is well written and 'full', unlike the linear dialogs you'll get in most mods. I really do look forward to reviewing this when I upload it to KotORFiles.

Well done Silver! :D
 sekan
05-25-2009, 10:43 AM
#7
Omg. It released on my birthday :D

Thanks for this lovlely present S9 :)

Downloadins now
 DarthNandis
05-25-2009, 10:46 AM
#8
The download stopped at the middle <_<

I will download after school, btw :P
 Canderis
05-25-2009, 10:46 AM
#9
Does this mod include a save right before the start point like the last one?

EDIT: 10 min till sweetness!
 Queen of Night
05-25-2009, 10:50 AM
#10
Oh I downloadet this, the other BOS was very cool.
 Silveredge9
05-25-2009, 10:59 AM
#11
I strongly recommend that you read the read-me before installing or asking any questions in this thread. Its what it's there for.
 darth-me
05-25-2009, 12:01 PM
#12
Wow! It's actually out?!
Unfortunately, I recently played through both kotors, so I don't want to ruin the expierience by playing so soon afterwards. However, any bugs will hopefully be fixed by then, so it has good points!
On another note, it's sad to hear that you're leaving Silveredge. I've never had a chance to play BOS (I've been waiting for this to be realeased), but you're obviously one of the very top kotor modders around.
In the readme, it credits sithrevan for drath revan's robe. Does that mean you've got Revan's flowing robes in this mod?
Fantastic work completing such a huge project!
 Demongo
05-25-2009, 12:23 PM
#13
Can't believe it's finally out! I will stop EVERY mod project just to play it! Even if it means downloading 645 Mb:p
Well done!:thmbup1:

EDIT: Yaaaaaaaaaaay downloaded!!!!:D
 Chevron 7 locke
05-25-2009, 12:25 PM
#14
This looks amazing silveredge!

Downloading now
 Daos300
05-25-2009, 12:53 PM
#15
Well I guess I know what I will be doing today. Playing through this long waited mod. :)
 maugomale
05-25-2009, 12:57 PM
#16
Was randomly browsing through Lucasforums, saw the "Brotherhood of Shadow..." bit as the main topic in Taris Upper City and was like "It's probably the first one. I'd be a fool to think it's actually already out..."

Even so, I decided to check. When I saw the full topic title...

I'm gonna be honest with you...

I J***ED IN MY PANTS...

I'm off to download this beast. God, I can't believe it's actually out! Thanks for everything, Silveredge9!

EDIT: S9, do you foresee any compatibility problems with Shem's Super Enhanced Mod + Addon?
 Lord of Hunger
05-25-2009, 1:47 PM
#17
Dear God...it's here!

Words cannot express how I feel right now. At last, the most professionally built mod for KOTOR1 is complete.

Thankyouthankyouthankyouthankyouthankyouthankyouth ankyouthankyouthankyouthankyou!!!!!!!!!

All hail Silveredge9! Here is a modder who not only creates an original idea for a mod, finishes the mod, and posts SEVEN patches to make it the best he can, he goes back to not only redo the mod but add a fully voiced sequel without bugs. Right now, Silveredge9, you are the greatest modder in KOTOR1.

And this is my talking when I haven't even played it. :D

It's very sad to see you go mate. If anything, I wish this would be the first in a long line of well-designed expansion mods (not necessarily related to the Brotherhood of Shadow) for both games, but you are probably exhausted from this great ordeal. I definitely hope to see you around occasionally (if not more frequently).

Again, thank you for this work of art.

Lord of Hunger
 juansaman
05-25-2009, 1:55 PM
#18
Hohohohohoho!!!!! I've stoped all things for today just to try this so long waited mod! Thank you very much in advance for all the effort and work you've put on this, SIlver.
Downloading now!
 Quanon
05-25-2009, 2:12 PM
#19
In the readme, it credits sithrevan for drath revan's robe. Does that mean you've got Revan's flowing robes in this mod?


Nope its not, your confusing mods here.

SithSpecter is working on a full animated robe model.
The robes included in BoS:SR are stiff as wooden plank :lol:

Anyway, just like Marius I was a lucky soul to play this as a beta.
I can tell you me and Marius found almost no bugs, it was pretty polished as a beta.

Though no doubt you people will find more conflicts and smaller faults :p

Well done Silver!
 Jedi_Man
05-25-2009, 2:27 PM
#20
* Heavenly chorus sings in the background*
O...M...G...!!
I have played the original, and this is bound to be more awesome. I... We.... You... I can't... Find the words needed.
 Qui-Gon Glenn
05-25-2009, 2:29 PM
#21
Fantastic!

This MegaUpload is MegaSlow :lol: but I am sure it will be worth the wait.

Congratulations on completing this enormous project! I am thrilled to have had the opportunity to make a small contribution, and am excited to see the fruits of your labors!

I now have a pleasant diversion from work that seems, hmmm, less pressing now.... :)
 Silveredge9
05-25-2009, 2:39 PM
#22
Nope its not, your confusing mods here.

SithSpecter is working on a full animated robe model.
The robes included in BoS:SR are stiff as wooden plank :lol:

Anyway, just like Marius I was a lucky soul to play this as a beta.
I can tell you me and Marius found almost no bugs, it was pretty polished as a beta.

Though no doubt you people will find more conflicts and smaller faults :p

Well done Silver!Well, the amount of polish and testing BoS:SR went through has definitely paid off. With the original BoS, I believe the first 1.01 patch went online within at the very most a day after release. :P
 jedi7000nathan
05-25-2009, 2:44 PM
#23
BY KRELUDOR HOORAY
 DarthSion399
05-25-2009, 2:45 PM
#24
I loaded up the save that was supplied with the download but the Galaxy map didn't work.
 TriggerGod
05-25-2009, 2:53 PM
#25
Wow. This project looks amazing. Believe me, if I had K1, I would play it with only this mod installed. Nothing else.

I'm at last proud to present my greatest KoTOR Mod: Bikini Summer Par...

Hey, thanks for the idea! :D
 Silveredge9
05-25-2009, 2:53 PM
#26
I loaded up the save that was supplied with the download but the Galaxy map didn't work.
Could you be more specific? I just loaded up that save and the galaxy map worked perfectly. Though because it is a really old save, there are remnants of old mods which did alter the galaxy map (For example, rh's Ord Mandell mod, which because none of those files are included for obvious reasons, shows up as a white square.).
 DarthSion399
05-25-2009, 2:59 PM
#27
after I instllaed the mod with the installer I put the save in the Saves folder ( I must've missed the part were the readme said the save was automatically put in the saves folder) and when it asked to overwrite a said yes since it was a fresh install of Kotor and I knew that they were the same save.

Thanks
 Demongo
05-25-2009, 3:02 PM
#28
I loaded up the save that was supplied with the download but the Galaxy map didn't work.

It works properly for me only one little "bug":D
There's a white thing in the upper-right corner in the galaxy map what takes you to the Ebon Hawk:D
 DarthSion399
05-25-2009, 3:06 PM
#29
I had that white thonk but when I opened the Galaxy map there was no planets and the white thing was selected for me I clicked it and it made me exit the galaxy map
 Canderis
05-25-2009, 3:28 PM
#30
I just started the SR part and only one bug. If you equipped "shadow" with regular clothes she ends up wearing Bastila's underwear. The metal one. It is so small and so easily fixed I doubt it will even be necessary to release a patch
 craigdando
05-25-2009, 3:41 PM
#31
Yay, its finally out!! I've been keeping my eye on this for a i don't know how long! but im just happy its finally out yipee!!!
 Miltiades
05-25-2009, 4:31 PM
#32
Good, timing, S9. Finals have just started, now I have something to do in that time. >.>

Seriously, congratulations on a job well done. I won't have any time to play this wonderful mod for some time, but it will be one of the first things I do when I have some time available, and I'm confident it delivers what everyone expected.

It also saddens me to see one of the most talented and skillful modders of our community leave the modding scene. What you have accomplished can only mean an inspiration for other modders. There can be no doubt you deserve the rest. :thumbsup:
 DarthSion399
05-25-2009, 4:37 PM
#33
I reinstalled the mod and loaded up the supplied save and had the same problem ( no planets on the galaxy map an a whit square on the bottom right hand corner.)

The Mods I have installed are:
Shem's Ultimate Sound mod
Shem's super Enhanced mod and the Add-on
Prequal sabers (modifies the color of the lightsaber blades)
Republic Helmet (gives you a rebublic soldier helmet and uniform)
Bastilla's extra dialouge on Tattooine
Carth's Republic Uniform
 Silveredge9
05-25-2009, 5:24 PM
#34
I reinstalled the mod and loaded up the supplied save and had the same problem ( no planets on the galaxy map an a whit square on the bottom right hand corner.)

The Mods I have installed are:
Shem's Ultimate Sound mod
Shem's super Enhanced mod and the Add-on
Prequal sabers (modifies the color of the lightsaber blades)
Republic Helmet (gives you a rebublic soldier helmet and uniform)
Bastilla's extra dialouge on Tattooine
Carth's Republic Uniform
Have you tried installing the mod without any mods installed and then testing to see if the galaxy map works?
 DarthSion399
05-25-2009, 6:59 PM
#35
Have you tried installing the mod without any mods installed and then testing to see if the galaxy map works?

I tried that and it worked
Thanks

I'm currently on the Orion and the re-written dialouge is awsome.
What one of the mods I had installed could have caused the problem
 logan23
05-25-2009, 9:06 PM
#36
I want to first say thank you for not only creating an amazing Mod but also inspiring other modders to push the limits in them when it comes to modding. You have pushed me in my mod by showing it was possible to create a compelling story and characters that you can care about.

I have to say if it was not for the BOS mod I probably would not have taken the jump into Revenge of Revan. You showed it can be achieved and with professionalism.

I wish you would not give up modding but I also know that you have given so much to the community and that its time for you to get some rest.

Thank you,

Logan
 Vallix
05-25-2009, 10:03 PM
#37
I'm having a slight issue. For some reason my save is acting as if I've never originally did BoS, and Matilda(I think thats her name) is acting as if she's Bastila. She had a conversation with another character as Bastila when I exited the ship.

Is having a save AFTER I've completed BoS causing the problem, and do I need to replay the entire BoS, do all the flashback memories, then leave/exit the ship?

edit: My save is right after doing all the flashback memories and standing in front of Matilda by the way.
 Canderis
05-25-2009, 10:29 PM
#38
You do need to re-do everything because it is basically a new mod.
On another note aside from the clothing thing I have not found any other bugs however I am stuck on
The first module of mandalore's flagship I cannot seem to find a way to open the purple forcefield
 Vallix
05-26-2009, 12:59 AM
#39
You do need to re-do everything because it is basically a new mod.
On another note aside from the clothing thing I have not found any other bugs however I am stuck on
The first module of mandalore's flagship I cannot seem to find a way to open the purple forcefield
Alright, so after I've redone everything again and re-enter the ebon hawk I'm good?

Thanks for the reply by the way.
 haemonculus
05-26-2009, 3:44 AM
#40
I can't believe my luck... After losing track of this mod a few months ago, I randomly looked for it today and see it was released yesterday. YAY!
Same thing happened with Third Age for M2TW... The force is strong with me indeed. :D
I am downloading right now, so I can only judge from trailers so far.
But what I have seen and heard in those is awesome. :thmbup1:
I loved playing the original BoS and I am shure this addon (the term 'mod' seems insufficient) is kicking holy-crapness to an even higher level.
Thanks for all you have done for the KOTOR comunity.
May anything you do in future times go (or, at least, end) as well as this mod.
 el Crawler
05-26-2009, 8:13 AM
#41
Downloading now. Seems like such a long time ago when I played the first BoS on a whim after discovering it on Filefront.

From the looks of things, it should be as kickass as the first one, if not moreso.
 Silveredge9
05-26-2009, 8:28 AM
#42
I'm having a slight issue. For some reason my save is acting as if I've never originally did BoS, and Matilda(I think thats her name) is acting as if she's Bastila. She had a conversation with another character as Bastila when I exited the ship.

Is having a save AFTER I've completed BoS causing the problem, and do I need to replay the entire BoS, do all the flashback memories, then leave/exit the ship?

edit: My save is right after doing all the flashback memories and standing in front of Matilda by the way.If you are loading from a save after you have completed the original Brotherhood of Shadow with an intention to jump straight into the new content, it will cause problems. You need to start from the "Favour for a Rodian" quest.

he clothing thing I have not found any other bugs however I am stuck on
The first module of mandalore's flagship I cannot seem to find a way to open the purple forcefieldThat's not a bug, it's a puzzle. :P
 Darth Cryptic
05-26-2009, 9:03 AM
#43
I so want to download this, but on my connection it will take all day.

Still nice to see it done.
 kotorcrazyguy
05-26-2009, 9:20 AM
#44
i am frekin' stuck on the purple forcefield part too, i dunno how to get past it, I need help please.
 Queen of Night
05-26-2009, 9:39 AM
#45
I have a Problem. I am on the E.H. with Matilda but I have no Idear what I will do? I will leave the E.H. but this don´t go. The Galaxy Map doesn´t work.

Help please.
 Ztalker
05-26-2009, 9:40 AM
#46
Since my gaming PC is rubbish (video card out, monitor broken) I'll have to wait a little while longer :( ....and get Kotor installed on Vista. Which should probe to be a hell.

Anyway, it should be worth the wait :)

Good job Silver!
 jamjoh
05-26-2009, 9:46 AM
#47
i am frekin' stuck on the purple forcefield part too, i dunno how to get past it, I need help please.

Solution here:
In two side rooms leading up to the force field, there are power transformers. (you know, the little arch things) Open them and "give" both of them a grenade of any type. If you don't have any grenades, there is a container marked "Grenades" in one of the side rooms, in which you can get extra ones. If you've done it correctly, the transformer should explode. Repeat on the other one, and after that, run out into the hall with the force field in order to trigger its deactivation.

Here's a little tip for the boss fight that occurs a while after that:
By boss fight, I mean Mandalore the Ultimate, heheh. This is the one of the hardest boss fights in the mod, so if you want to survive it without cheating, you should probably use the hyper-stimulants in a container located on a side-alcove on the walkway leading up to Mandalore himself.
 Marius Fett
05-26-2009, 10:08 AM
#48
I have a Problem. I am on the E.H. with Matilda but I have no Idear what I will do? I will leave the E.H. but this don´t go. The Galaxy Map doesn´t work.

Help please.

After beating the original BoS quest?

Just keep walking around. ;)
 Silveredge9
05-26-2009, 10:47 AM
#49
Solution here:
In two side rooms leading up to the force field, there are power transformers. (you know, the little arch things) Open them and "give" both of them a grenade of any type. If you don't have any grenades, there is a container marked "Grenades" in one of the side rooms, in which you can get extra ones. If you've done it correctly, the transformer should explode. Repeat on the other one, and after that, run out into the hall with the force field in order to trigger its deactivation.
Not all types work. Certain grenade types such as sonic, poison, or concussion will not effect the transformers for obvious reasons.


Here's a little tip for the boss fight that occurs a while after that:
By boss fight, I mean Mandalore the Ultimate, heheh. This is the one of the hardest boss fights in the mod, so if you want to survive it without cheating, you should probably use the hyper-stimulants in a container located on a side-alcove on the walkway leading up to Mandalore himself.
Speaking of Mandalore, up until a few days ago he was actually even stronger. But I decided to nerf him a little because he really was too strong. :P

My advice would be lots of life support packs and force wave.
 Ctrl Alt Del
05-26-2009, 11:04 AM
#50
Years following this and I miss the release date by a day. Great.

Downloading that ASAP.
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