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Mass Effect 2 [thread contains spoilers]

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 Mav
03-13-2010, 1:36 AM
#51
Maybe, but ME2 isn't going to have a very large modding scene, considering BioWare didn't release any tool kits or anything.
 DarthParametric
03-13-2010, 2:26 AM
#52
There are some config file edits for the PC version going around that allow you to change some of the "casual" outfits you can wear. The only other sort of mods for both ME 1 and 2 are texture overrides using TexMod. Nobody has managed to repack the cooked files as yet that I am aware of, making large-scale modding impossible.
 Liverandbacon
03-13-2010, 11:09 AM
#53
There are some config file edits for the PC version going around that allow you to change some of the "casual" outfits you can wear. The only other sort of mods for both ME 1 and 2 are texture overrides using TexMod. Nobody has managed to repack the cooked files as yet that I am aware of, making large-scale modding impossible.

Exactly. Pretty much the only thing one can do is mess around with the coalesced.ini. Luckily, there's actually a fairly large amount of stuff you can change in it (run speed/duration, max fuel/scanners, weapon properties, etc), but it's not nearly as nice as a fully moddable game.

Though from what I gather, Bioware has messed with the Unreal Engine 3.0 so much that it would be next to impossible to release a toolkit with any degree of user-friendliness.
 Tysyacha
03-13-2010, 6:09 PM
#54
I kind of hate to do this, but if anyone will help me do a "Celebrity Shepard Lookalike" sidequest, your help would be PHENOMENALLY appreciated! Here's a reference shot--Gemma Arterton as Strawberry Fields in Quantum of Solace:

http://mi6.co.uk/images/stills/qos_059_280.jpg)
 Pavlos
03-13-2010, 10:27 PM
#55
I just finished the game tonight, or this morning as it now is. I played through most of it over the last two days after secreting myself away from my housemates. For anyone who hasn't yet, I'd really, highly, super-duper(ly) recommend playing it; a vast improvement on the first game. That's all I can say really.
 Mav
03-13-2010, 11:26 PM
#56
Did you probe Uranus Pavvy?
 Liverandbacon
03-13-2010, 11:41 PM
#57
Did you probe Uranus Pavvy?

"Really, Commander?"

I really do love EDI, especially during the part when she's guiding Joker through the Normandy during the attack. "I like seeing humans on their knees."
 Pavlos
03-14-2010, 9:46 AM
#58
Source (http://www.joystiq.com/2010/03/13/bioware-designer-talks-about-goals-for-mass-effect-3/)

In response to complaints from their fan-base BioWare have announced that they will be reintroducing RPG mechanics to Mass Effect 3. Speaking at the GDC, Christina Norman spoke of how, in an attempt to introduce an "intense feel" to Mass Effect 2, the development team stripped out the inventory, streamlined the GUI, and placed the emphasis on the shooting mechanics above other gameplay elements. After a backlash from fans, Norman said that BioWare had been focussing their attention on "richer RPG features" and "more combat options" for the next instalment in the science fiction series.

Also promised is the merciful excising of the mining minigame which was a feature so mind-numbingly dull it could only have come from the mind of one ingenious enough to think up the concept of unexplored worlds and the fascinating proposition of driving a vehicle over a vast, featureless expanse before jetting off to explore another vast, featureless expanse.
 JediAthos
03-14-2010, 10:25 AM
#59
I'm in the middle of my first play through and I definitely agree about the mining...it makes me want to cry it's so damn tedious. If I didn't have to do it to get resources for upgrades I wouldn't spend any time on it at all.

I actually miss the different armor and upgrade choices from ME1 but I do like the customization available on Shepard's armor and off duty outfits and wish they extended to the other characters as well.
 Liverandbacon
03-14-2010, 10:26 AM
#60
Source (http://www.joystiq.com/2010/03/13/bioware-designer-talks-about-goals-for-mass-effect-3/)

In response to complaints from their fan-base BioWare have announced that they will be reintroducing RPG mechanics to Mass Effect 3. Speaking at the GDC, Christina Norman spoke of how, in an attempt to introduce an "intense feel" to Mass Effect 2, the development team stripped out the inventory, streamlined the GUI, and placed the emphasis on the shooting mechanics above other gameplay elements. After a backlash from fans, Norman said that BioWare had been focussing their attention on "richer RPG features" and "more combat options" for the next instalment in the science fiction series.

Also promised is the merciful excising of the mining minigame which was a feature so mind-numbingly dull it could only have come from the mind of one ingenious enough to think up the concept of unexplored worlds and the fascinating proposition of driving a vehicle over a vast, featureless expanse before jetting off to explore another vast, featureless expanse.

Excellent. Mass Effect 2 definitely felt a bit over-streamlined at points. Of course, as long as I can bind "Journal" to a key, like I could in ME1, instead of having to go to the menu every time I wanted to open it, and have "use" and "sprint/cover" be two different buttons, I'll be happy.
 DarthParametric
03-14-2010, 10:50 AM
#61
I don't really get this. They stripped out the RPG elements to appeal to the mass market shooter audience, a move they had to know would alienate their more traditional RPG fanbase. Now they turn around and say they are going to put it back in again? God, I wish they'd just make up their mind who they are pitching this game at.

And how the mining "mini-game" got through 2-3 years of development and testing without anyone pointing out how crap the concept and implementation was boggles the mind.
 stoffe
03-14-2010, 11:26 AM
#62
Speaking at the GDC, Christina Norman spoke of how, in an attempt to introduce an "intense feel" to Mass Effect 2, the development team stripped out the inventory, streamlined the GUI, and placed the emphasis on the shooting mechanics above other gameplay elements.

The inventory in Mass Effect (1) was torturous to use so I have a hard time understanding how anyone could actually want to have that back.

Maybe I'm not a backlashing fan, but I actually found the game better without the time consuming inventory management, and tedium of having to pick up everything that wasn't bolted down and selling it to the nearest fence vendor to get some credits. :wonder: Just getting to pick up stuff you would have an actual use for lets you focus on the story and quests instead. Some RPGs tend to go overboard throwing useless trash at you that you need to pick up and haul off to be able to afford the stuff you actually need to outfit your crew later. Mass Effect (1) and Ðragon Age were both major offenders in that regard.

That said, the weapons selection screen and the armor selection screen could have been turned into a form of inventory instead I guess. I just hope they don't reintroduce classic "RPG" inventory management since that would be a step back, in my opinion.

It's worth remembering that some great RPG-ish games like Vampire the Masquerade:Bloodlines and Deus Ex had a more spartan inventory/loot system and still managed to be fun and interesting to play. :)


Also promised is the merciful excising of the mining minigame which was a feature so mind-numbingly dull it could only have come from the mind of one ingenious enough to think up the concept of unexplored worlds and the fascinating proposition of driving a vehicle over a vast, featureless expanse before jetting off to explore another vast, featureless expanse.

At least most of the planet scanning was optional since there are 10 times as many resources available to mine in the game than what you'd need to fully upgrade everything. In my last playthrough I was just mining the planets that had side quests on them and still ended up with more mineral resources than I needed in the end. :)

Of course, as long as I can bind "Journal" to a key, like I could in ME1, instead of having to go to the menu every time I wanted to open it, and have "use" and "sprint/cover" be two different buttons, I'll be happy.

If you have the PC version of Mass Effect 2 you can at least add some things like that yourself by editing the INI file. I hope they don't actively continue the trend of trying to take away your ability to tweak things in the game in Mass Effect 3 (like they did from ME1 to ME2 by removing the debug console and making the game only read the coalesced INI file).
 Quanon
03-14-2010, 12:16 PM
#63
The inventory in Mass Effect (1) was torturous to use so I have a hard time understanding how anyone could actually want to have that back.


It was annoying to use, but ditching it all... found it rather boring in ME 2 that I couldn't tweak armours and guns for each squad mate.

I enjoyed that aspect very much in each RPG. So for me, the inventory in ME 1, its more a GUI problem then really the inventory thing on it self.

I don't understand why they did away with it completely. One of their reasons seem to be you got 12 friends to equip, which could get tidious and time consuming. But I'm sure they've could have found a middle ground somewhere.

Oh, well, lets wait ME 3, see what they alter in there. Third time is a charm? Isn't that a saying? :lol:
 stoffe
03-14-2010, 1:45 PM
#64
It was annoying to use, but ditching it all... found it rather boring in ME 2 that I couldn't tweak armours and guns for each squad mate.


Just shows that you can never please everyone. :)

I felt it was an improvement that you didn't have to get and upgrade good equipment for your party members for them to be useful in combat. In Mass Effect that more or less forced me to stick with the same two sidekicks throughout the whole game since there wasn't enough good gear to be had to outfit everyone optimally. In Mass Effect 2 I'm switching around who I bring along depending on who would fit best for a particular assignment (or just for variation in some cases :)), so pretty much the whole squad except Jacob sees regular use there (since he's kind of useless at anything but dying repeatedly).

Still, while the party-wide upgrade system did reduce that problem it would be nice to be able to tweak the individual guns for each party member too, to specialize your squad further for certain tasks.

And it would be nice if you would have the same armor customization abilities that Shepard had in ME2 for all party members (if they would start wearing any armor in ME3 again, that is. Only Shepard and Garrus who had combat hardsuits in ME2, oddly. Even grunt had exposed skin in his body armor.)
 Revan 411
03-14-2010, 3:23 PM
#65
Am I the only person here who prefers the game-play style of Mass Effect 2 over Mass Effect 1? This is basically BioWare saying ''Oh, our fans are whiny douches so we'll listen to what on what they have to say because we love them so much, we really do!''

The stream-lined combat system in Mass Effect 2 is a huge improvement over number 1. One of the things I hated about Mass Effect 1's combat system was the fact that Medi-Gel (If you use in a combat situation, it'll load up until you can use it again.) took forever to load up and by the time it was done, you'd have successfully killed the enemies, or would have died trying. I prefer the health regeneration in the second game to be honest. Along with the ammunition system over the recharge one and the leveling up improvements made in the second game. (Why did we have to upgrade our skills with weapons in Mass Effect 1?)

Either way, I seriously hope that Mass Effect 3 won't contain the same problems as Mass Effect 1, and continues on with the improvements from Mass Effect 2. And I'll be pissed off if BioWare announces ''We're bringing back the elevators!''
 Quanon
03-14-2010, 3:54 PM
#66
Just shows that you can never please everyone. :)

Hahaha, true, mind it wasn't something I was terribly let down by.
I even enjoyed cruising around with the Mako on planets.

Missed that a bit to in ME 2, though it seems I'll get a DLC for that :p
Ofcourse, doing only empty planets wasn't that much fun.

But they replaced it by scanning planets, which after a while gets boring aswell. I'm not sure if they need to come up with yet something else though.

Perhaps lessen it further? Don't know, I'm sure a big group of people enjoy that stuff.

Am I the only person here who prefers the game-play style of Mass Effect 2 over Mass Effect 1? This is basically BioWare saying ''Oh, our fans are whiny douches so we'll listen to what on what they have to say because we love them so much, we really do!''


No you're not. I think the shooter action in ME 2 is great. They shouldn't do away with that.

All I'd like to see is some more armours&guns and possibility of tweaking it again. Cause I found it stupid to see Garrus running around in the same broken armour all the time x-D
 Elite Duck
03-14-2010, 8:15 PM
#67
Got the last Mass Effect 2 achievement by completing it on Insanity. Keelah, that took me forever to do the (YOU-KNOW-WHAT-FIGHT-WITH-YOU-KNOW-WHO). But I have done everything!

By the way if you want to know how to get the Geth Pulse Rifle, complete Tali's recruitment mission. In the room after you kill the Colossus, go into the room you find her. It's on the floor next to a Geth. Make sure you do this on Hardcore or it won't work.

BTW, Keelah se'lai!
 ChAiNz.2da
03-15-2010, 1:20 PM
#68
Am I the only person here who prefers the game-play style of Mass Effect 2 over Mass Effect 1?
Nope. I'm with ya'. ;)
And I'll be pissed off if BioWare announces ''We're bringing back the elevators!''
I miss the elevators :(
I felt it was an improvement that you didn't have to get and upgrade good equipment for your party members for them to be useful in combat.Agreed. I love RPG's and customizing (Morrowind junkie here ;) ) however when you have several party members and EACH of their weapons and armor can take individual upgrades (all dependent on a WAY too random occurrence).. then yeah, micro-managing killed some of the fun in ME1 compared to ME2.
The inventory in Mass Effect (1) was torturous to use so I have a hard time understanding how anyone could actually want to have that back.Agreed. (see above)

In my last playthrough I was just mining the planets that had side quests on them and still ended up with more mineral resources than I needed in the end. :) Exactly how I do it now. Platinum is still a bugger sometimes.. as you find enough, but the side-quest planets aren't revealed to a later time in the game. but there's enough plat on other planets to make up for it just by a "Rich" scan or two.
 Totenkopf
03-15-2010, 1:35 PM
#69
Nope. I'm with ya'. ;)
I miss the elevators :(

Only problem I really had about the elevators was that you'd sometimes get unwanted missions added to the que. Didn't like having that clog up my "to do list" after the first playthrough. Music was a little "musaky" (sp?) too. Re the combat, no problems with it, beyond running out of ammo in inconvenient place or times.


Agreed. I love RPG's and customizing (Morrowind junkie here ;) ) however when you have several party members and EACH of their weapons and armor can take individual upgrades (all dependent on a WAY too random occurrence).. then yeah, micro-managing killed some of the fun in ME1 compared to ME2.
Agreed. (see above)

Yeah, that was a PITA at times.


Exactly how I do it now. Platinum is still a bugger sometimes.. as you find enough, but the side-quest planets aren't revealed to a later time in the game. but there's enough plat on other planets to make up for it just by a "Rich" scan or two.

I've noticed that. Though launching seemingly endless probes doe get a bit tedious. Still, at least I don't have to keep finding upgrades for everything like in ME.
 ChAiNz.2da
03-19-2010, 9:17 AM
#70
Anyone DL the Arc Projector yet? ("free" with Cerberus Network)
Did the other day and I have a new favorite toy :devsmoke:

Utterly destroys YMIR mechs (2-3 shots). Granted it's not as sweet as head-shotting one and enjoying the benefits of the explosion afterwards, but meh, it's a fun little toy.. hehehe

Also annihilates husk hordes (or any hordes for that matter) ;) ... lurvin' it.
 Astrotoy7
03-19-2010, 11:53 AM
#71
@chainz - thanks for the heads up :) The hammerhead DLC shouldn't be too far away either I imagine.

Does anyone know if that will be free for the cerberus network folks(ie. those who bought the collectors edtiion)??

mtfbwya
 Quanon
03-19-2010, 12:10 PM
#72
This is what's on the site of ME 2 about the DLC:


Firewalker Pack

2010.02.25 | Posted by Nickmo

The Hammerhead assault vehicle is coming to the Cerberus Network in late March!

Free to all Cerberus Network members, the Firewalker pack includes 5 all new missions featuring the Hammerhead. Hovering over the battlefield at up to 120 kilometeres per hour, the Hammerhead also boasts a guided missile system ensuring accuracy even during aggressive maneuvering.

Additionally we will be revealing a new heavy weapon available to all Cerberus Network members very soon. Stay tuned for more info on this new addition to the Mass Effect 2 arsenal, coming this month!
 Astrotoy7
03-19-2010, 1:11 PM
#73
Super Stuff! Cheers Quanon :)

Whilst Im here I might as well put a plug in for the N7 hoodie I recently received. It's pretty damn nice. I also have an N7 t-shirt but it's kind of flimsy - a couple of washes down the line and I'm sure it will only be fitting our chihuahua puppy :p

But the hoodie is cool - you can get one from Bioware's store if you like the look of 'em. What I like about it is that unless someone knows about ME it passes for a nice top either way.

Fig.1 The closest I could get to smiling at 4am Oz Time ;)
http://i215.photobucket.com/albums/cc288/Astrotoy7/MEHoodie.jpg)

Now all I need to do is get an Ezio Audiotore Da Firenze Outfit and I'll be set :D

mtfbwya
 leXX
03-19-2010, 1:14 PM
#74
I was thinking of getting one myself, what is the quality of the material like? Looks cool as hell.
 Astrotoy7
03-19-2010, 1:21 PM
#75
I was thinking of getting one myself, what is the quality of the material like? Looks cool as hell.

It feels nice and substantial is the best way to describe it :) The logo/strip are printed on, and whilst looking nice - it isn't something you'd wanting to be subjecting to excessive washing/detergents IMO.

From what I hear about your laws over there Lexxy you may want to keep the hoodie down in public places!

mtfbwya
 leXX
03-19-2010, 4:24 PM
#76
Ah okay thanks.

More DLC news:

http://photos-c.ak.fbcdn.net/hphotos-ak-snc3/hs385.snc3/23549_372854071644_85811091644_3782297_4874816_n.j) pg

More new Mass Effect 2 DLC announced! We are releasing a new Alternative Appearance Pack on Match 26 (same day as Firewalker). In this pack you will get a new outfit for Thane, Jack and Garrus. Check out the image for your first look at their new outfits.
 stoffe
03-19-2010, 4:29 PM
#77
More new Mass Effect 2 DLC announced! We are releasing a new Alternative Appearance Pack on Match 26 (same day as Firewalker). In this pack you will get a new outfit for Thane, Jack and Garrus. Check out the image for your first look at their new outfits.

Nice, they've fixed Garrus blast-damaged armor for that variation it seems. The glasses look a bit goofy, but variation never hurts. :)
 ChAiNz.2da
03-19-2010, 4:32 PM
#78
not a big fan of the glasses. Would LOVE Jack's outfit (minus glasses).. but Thane would look badass no matter what you put him in :xp:

The battle-worn Garrus has grown on me .. though as stoffe suggested, variation is always a plus.
 Mav
03-19-2010, 5:21 PM
#79
I don't understand how Thane's glasses are sticking to his head, he has no ears.
 leXX
03-19-2010, 5:25 PM
#80
He's just that cool.
 mimartin
03-19-2010, 5:38 PM
#81
I don't understand how Thane's glasses are sticking to his head, he has no ears.
Mass Effect field :carms:
 Astrotoy7
03-19-2010, 9:04 PM
#82
cool glasses... It surely warrants a ME machinima of the coolest cast intro in film history. (http://www.youtube.com/watch?v=lzMpH9jjo4w) :D

I am glad they fixed Garrus blast damage :)

mtfbwya
 JesusIsGonnaOwnSatan
03-19-2010, 9:32 PM
#83
Ah okay thanks.

More DLC news:

http://photos-c.ak.fbcdn.net/hphotos-ak-snc3/hs385.snc3/23549_372854071644_85811091644_3782297_4874816_n.j) pg

YUS. Finally, no broken armor for Garrus!

Jack's outfit looks fantastic (glasses look a bit goofy on her though). I won't have to worry about having a half naked crazy woman on screen anymore. (now if only there was something for her swearing... :p )

Thane looks seriously awesome with those glasses.

I am really liking how much Bioware is paying attention to fans here. Its phenomenal!
 Revan 411
03-19-2010, 9:59 PM
#84
I don't understand why everyone doesn't like the broken armor that Garrus has. I thought it made him look more deadlier/darker/better looking as he's been in the Terminus Systems for quite a while now. He would have gotten himself injured eventually; whether its from a typical gang member or a big ship. Anyway, the point is, I like his broken armor design and hope we have a choice of using that and the new DLC skins. (Which we'll probably have.)

I like the new Jack outfit and its great to see that she'll finally cover up her upper body. The glasses for Jack are ''okay'' at best but I'll reserve final judgment when I see the skins in action. Thane's new coat looks great, but I'm not a huge fan of his glasses either.

Hopefully, we'll have an option of turning off the eye-wear for Jack and Thane and leaving the rest of the new skin on.
 DarthParametric
03-19-2010, 10:50 PM
#85
I don't understand why everyone doesn't like the broken armor that Garrus has.It doesn't make any sense to keep wearing armour that has been compromised by heavy weaponry, especially one that has giant chunks missing. Not to mention it would have been full of blood and guts. I hope they at least hosed it out.
 Astrotoy7
03-19-2010, 11:15 PM
#86
Hopefully, we'll have an option of turning off the eye-wear for Jack and Thane and leaving the rest of the new skin on.

I somehow doubt that - we can't even take sheps helmet off with some armour. Alot of us put a bit of time into making our custom sheps look the way we like, only to get hiddden under hideous helmets and masks during dialogue. eg. that collectors armour...ugh :(

Lucky we had the visor option so we weren't completely unprotected.

mtfbwya
 Liverandbacon
03-19-2010, 11:52 PM
#87
I somehow doubt that - we can't even take sheps helmet off with some armour. Alot of us put a bit of time into making our custom sheps look the way we like, only to get hiddden under hideous helmets and masks during dialogue. eg. that collectors armour...ugh :(

Lucky we had the visor option so we weren't completely unprotected.

mtfbwya

Not to mention Shepard's uncanny ability to drink through his helmet. I ended up not using any of my special armors because you couldn't remove the helmets. Honestly, the DLC I want right now is a helmet toggle. I can't imagine it would be especially difficult, at least not compared to making other DLCs.

Jack's visor looks kind of like an uglier version of the KOTOR verpine headband style headwear, which is saying quite a bit, since that was some ugly headwear.
 DarthParametric
03-19-2010, 11:55 PM
#88
The Verpine headband was my favourite of all the KOTOR helmets....
 Revan 411
03-20-2010, 1:10 AM
#89
I just found out that the new skins for Mass Effect 2 will cost $2.

Source (http://multiplayerblog.mtv.com/2010/03/19/two-mass-effect-2-packs-coming-march-23rd/)

It's...um...new skins for three of your squad mates. For the price of two bucks you'll get a new skin for Garrus, Jack and Thane.

Yeah, no thanks. I'd download it if it were free, but 2 dollars? Come on, what a rip off.
 DarthParametric
03-20-2010, 1:16 AM
#90
I think the honeymoon is over as far as freebies go. It was inevitable I guess, but those outfits certainly have a whiff of horse armour about them.
 Astrotoy7
03-20-2010, 4:07 AM
#91
but 2 dollars? Come on, what a rip off.

I dunno... those two sentences just dont belong together. It's two damn dollars! The amount is not much - but getting nothing apart from apparently aesthetic enhancements isnt that appealing. If some of that armour unlocked new abilities and such, it would be more appealing.

I like the sound of the new character (http://multiplayerblog.mtv.com/2010/03/12/mass-effect-2-premium-dlc-preview/) you can get (Kasumi), in the next DLC after Firewalker.

mtfbwya
 Revan 411
03-20-2010, 4:26 AM
#92
What I meant was that you have to pay 2 dollars for something that should be free. Look at Firewalkers; that DLC has 5 new missions and a new vehicle that you can use to drive around. It not only adds new quests, but new features as well. (The ability to drive hover around worlds.) And its completely free for Cerberus Network users. Now, in comparison we have the new skins for Garrus, Thane and Jack that does absolutely nothing but alter there looks. Now tell me, is something so useless that has no impact on the story or add any new side-quests like that really worth 2 dollars? Shouldn't it be free? Like the Arch Projector? Or any other weapons that came out on the CN. (Cerberus Network.)

I also don't think the Kasumi character should be a payed DLC either. I'll explain my reasons later on. (Its like, what, 4 am here? I need sleep...)
 Astrotoy7
03-20-2010, 7:23 AM
#93
I also don't think the Kasumi character should be a payed DLC either. I'll explain my reasons later on. (Its like, what, 4 am here? I need sleep...)

How can you expect the Kasumi DLC to be free?? Apart from having a new character at your disposal, there's apparently an hour of extra gameplay and new abilities for shepard unlocked, so there's a bit more to do there than achange clothes.

As long as it's about $5 USD, that's pretty reasonable for that.

It's either that or they could have sold the game for $20 extra and made the DLC free for the first 6 months - I'd venture to say most of us still would have payed that much.

The great thing about DLC is that is isn't compulsory :thmbup1: IMHO For such a great game, and a great company- if chipping in like this makes them keep stuff coming, then why not...

Though I wish I could get to my house from the ME1 DLC :D

mtfbwya
 Revan 411
03-20-2010, 10:10 AM
#94
How can you expect the Kasumi DLC to be free??
Kasumi is on the Mass Effect 2 disc itself. People on YouTube (http://www.youtube.com/watch?v=NNumDS_jHb0) found her place-holder, lines, party portrait and any other content of her before her whole DLC pack was even announced. It doesn't make any sense when you think about it. Why must we, the consumers, pay for a feature that already came with our discs in the first place? Granted, there's the hour of game-play time involved, but I honestly don't think the five dollar price tag for that is really justified. And not to mention the fact that Kasumi doesn't speak inside the ship. (BioWare is preforming another Zaeed with this one.)

The point I'm trying to get at is that the Kasumi DLC should have been the *last* free DLC before BioWare moved on to making payed ones.

As long as it's about $5 USD, that's pretty reasonable for that.
The reason why I don't like payed DLC's (no matter what price they are) is the fact that I have no way to actually pay for them in the first place. I have no credit card, debt card or anything of smiler equivalent.

It's either that or they could have sold the game for $20 extra and made the DLC free for the first 6 months - I'd venture to say most of us still would have payed that much.
See, the thing is, I payed $82 dollars for my copy of Mass Effect 2. (First hand copy of the Collectors Edition.)

The great thing about DLC is that is isn't compulsory
And I think that's the only good part about this whole ''paying for DLC system'' that's in both Dragon Age and Mass Effect.
 Astrotoy7
03-20-2010, 11:20 AM
#95
See, the thing is, I payed $82 dollars for my copy of Mass Effect 2. (First hand copy of the Collectors Edition.)

lolz... that's a good price!

*pulls out receipt to check*

$110 Oz Dollars for the collectors edition here from EB (about $92 USD atm)

I had a gift voucher that covered most of that, but after reading all the great reviews, I would have had no qualms paying that. My first play through was 38 hours.

That's under $3/hour - pretty cheap for such wonderful entertainment ;)

mtfbwya
 mimartin
03-20-2010, 10:23 PM
#96
Where are you'll buying games? I paid $65.00 USDs for a preorder Collectors Edition and that included 2 day shipping.
 DarthParametric
03-20-2010, 10:45 PM
#97
Games in Australia are about twice the price of what they are in the US. Which is why you don't buy local.
 Astrotoy7
03-21-2010, 12:33 AM
#98
Games in Australia are about twice the price of what they are in the US. Which is why you don't buy local.

Yeah it really sucks, especially if you are a ps3 owner. I didnt mind in this instance as I had a voucher that went 3/4 of the way but you can get original copies of the games from Asia for up to 60% less. I got a legit copy of DAO for $20 damn dollars - they're still $90+ in EB etc here - even since the XPack is out.

This is what happens when you live on an island much removed from the rest of the capitalist world ;)

mtfbwya
 ChAiNz.2da
03-23-2010, 6:12 PM
#99
Went to check out the new outfits, and they're actually pretty kewl looking despite my initial (bad) reaction to the glasses. Thane's outfit especially is pretty solid.

Had mixed feelings about Garrus', since I like his battle worn armor look, but the new outfit is pretty stylish with the blue glow.. the additional headgear was a nice addition. Jack's outfit really fits her, though I really wish there was a visor-less version. Meh, I can live with it :xp:

HOWEVER, what really surprised me is that the Firewalker DLC is now available! I wasn't expecting that since the only due date I was able to find was a "late March" entry. :emodanc:

I've only played the first mission so far, but the controls on the machine are much tighter than the shopping-cart physic of the Mako... hehehe. While you can still launch blindly in to a cliff side (not that I would so such a thing.. err.. yeah :¬: ) It won't be as much of a control problem that the Mako was. At least so far. :xp:

Anywho, going back now to play the rest of the DLC, however for those Cerberus Network members.. may want to check it out. The DLC looks promising so far :)
 Revan 411
03-23-2010, 6:37 PM
#100
I, too, have downloaded and installed the Firewalker pack for my copy of Mass Effect 2. I haven't played it yet though and my expectations are currently nil. I'm either going to enjoy this, like how I enjoyed the ''Bringing down the Sky'' pack for the original Mass Effect, or I'm going to hate it -- just like how I hated Pinnacle Station.

Anyway, Firewalker should be a fun ride, and I hope that this isn't the last *free* DLC that E.A and BioWare have spawned out.

EDIT: Dumb question, but how do I collect research while in the Hovertank? I keep pressing right the right mouse button, like it says, but all it does is shoot and toggle camera angels.
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