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Pazaak cards help

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 Istorian
09-30-2008, 10:41 AM
#1
Well, I want to know what determines whether the card you'll play in a pazaak game is +3, +6, - 1, flip card or anything else...I checked the .2da files, the .uti's but I can't find it...the .uti's of the cards all look the same...Any help is appreciated! Thanks!:D

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 TheExile
09-30-2008, 12:01 PM
#2
Random?
 Istorian
09-30-2008, 12:27 PM
#3
Well, not the green cards..these are random, yes...but there must be something that tells the game that the .uti file with, let's say, A tag and B resref will add 2 if played...The way the game understands that for the real plus, minus and special cards, is what I'm looking for...

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 TheExile
10-01-2008, 2:56 AM
#4
It could still be random, you know :P

Erm... And I think you're in the "unknown world" of kotor modding with this one :lol:
 Istorian
10-01-2008, 10:59 AM
#5
Well, every passing second I'm more and more conveinced that this is hard-coded into the game...:(

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 Fair Strides 2
03-03-2012, 3:39 AM
#6
Have you thought about checking the script attached to the .uti's?
 darth-ackbar
03-03-2012, 4:57 AM
#7
Im fairly sure it's all done in a script, that doesn't mean it's definately hard coded though.
 Fair Strides 2
03-03-2012, 11:31 AM
#8
Im fairly sure it's all done in a script, that doesn't mean it's definately hard coded though.

I wouldn't be surprised if it was a script. All it would have to do is have a check to see which model/texture is used or what number is on the card, then have a check to look up the current player's score, and then add/subtract/modify that score.
 Istorian
03-04-2012, 8:04 PM
#9
Well, there are no script attached to a .uti file. However, I checked some scripts, and the pazaakdecks.2da file and the more I loko at it, the more I am convinced pazaak is hardcoded. You can change the basic startup of the opponent's deck through pazaakdecks.2da, but I believe you cannot create new cards (e.g. +10), or modify existing ones.
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