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Custom Delta Squad skins

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 Da_man
05-25-2007, 12:16 PM
#1
Because of the immense amount of time I have on my hands, I want to make some custom skins for the game (not multiplayer). Could someone get a tga of the commando armor, such as scorch's, fixer's and sev's armor?
 CLONECOMMANDER501
05-25-2007, 9:32 PM
#2
Look around in unrealEd
 Da_man
05-30-2007, 12:25 PM
#3
Nah, I don't think I have enough skill for what I want to do. If someone could help me this (http://images.wikia.com/starwars/images/4/43/ROTS_ICS_Bly.jpg) is what I want to do for each of the squad members.
 CLONECOMMANDER501
05-31-2007, 8:38 PM
#4
The skins are in some format that only the Game editor can open, you would need to export it so your outta luck...
 Da_man
06-11-2007, 2:55 PM
#5
The skins are in some format that only the Game editor can open, you would need to export it so your outta luck...
Damn. Thanks anyway.
 HockeyGoalie35
07-06-2009, 11:29 AM
#6
Damn. Thanks anyway.

no! wait! if you right click the picture and choose export, save it as clonecommando38 (or whatever).bmp and then you can open them in paint :)
 HockeyGoalie35
07-06-2009, 11:31 AM
#7
to get there, open unrealEd, go to textures, clone textures and look for any of them, then right click the picture and what's above ^
 Gamma097
07-13-2009, 6:57 PM
#8
no! wait! if you right click the picture and choose export, save it as clonecommando38 (or whatever).bmp and then you can open them in paint :)

to get there, open unrealEd, go to textures, clone textures and look for any of them, then right click the picture and what's above ^

Once you've exported them, open your picture editor. (EG: GIMP, Photoshop, etc.) Look at this picture made by t65flyer: http://img.photobucket.com/albums/v303/t65flyer/game%20shots/Kyram%202/CloneCommandoRef.jpg) (http://img.photobucket.com/albums/v303/t65flyer/game%20shots/Kyram%202/CloneCommandoRef.jpg)


(Please note that before you do this, you should make a backup of CloneTextures.utx. The default directory of that is: C:\Program Files\LucasArts\Star Wars Republic Commando\GameData\Textures.)
Once you have your skin how you like, open Unreal Editor.
Step 1: Go to the Textures tab.
Step 2: Go to the "CloneTextures" catagory.
Step 3: If you see 3 squares with pictures on them, Open "CloneTextures" from the smaller dropdown menu. If you see many squares with pictures on them, scroll down until you find the one you want.
Step 4: Click on File, Import...
Step 5: Find your skin and open it.
Step 6: Make sure that the Package and Group both say "CloneTextures."
Step 7: If you are replacing Delta 40's skin, then type "CloneCommando40" as the name. If you are replacing Delta 07's skin, then type "CloneCommando07" as the name. If you are replacing Delta 62's skin, then type "CloneCommando62" as the name.
Step 8: Hit OK.
Step 9: Close the Texture Browser.
Step 10: Close the map editor.
Step 11: You should be asked if you want to save the map, "Untitled," answer no.
Step 12: You should be informed that CloneTextures.utx has been modified and asked if you want to save the changes. Answer yes.
Step 13: Open Star Wars: Republic Commando and start playing the campaign to see what they look like in-game.


Sorry if you got bored reading this. I've learned a lot about skinning in Republic Commando and want to share my knowledge.
 Hooper
08-09-2009, 11:16 AM
#9
how do i save it in clonetexsture?
 frazscotland
10-30-2009, 11:47 AM
#10
hey thats brilliant gamma thanks so much .following your directions i made whole squad mods for sev,fixer,scorch and boss. how would you change it so clone adult becomes the character squad members isit just the same process ? cos the template looks diff thanks fraz

here are a couple of basic skin mods i got from filefront and converted to clikinstallers
http://www.filefront.com/14818981/DARK-SQUAD-MOD.exe/)
http://www.filefront.com/14819035/GREY-SQUAD-MOD.exe/)
Here are some of hockeys that i made into clikinstallers as well. he probably has more.
http://www.filefront.com/14818937/DARK-STRIPE-SQUAD-MOD.exe/)
http://www.filefront.com/14818645/NEGATIVE-SQUAD-MOD.exe/)
http://www.filefront.com/14818687/NEON-SQUAD-MOD.exe/)
http://www.filefront.com/14818721/NIGHTOPS-NEON-SQUAD-MOD.exe/)
http://www.filefront.com/14818611/SNOW-SQUAD-MOD.exe/)
http://www.filefront.com/14818869/STRIPED-SQUAD-MOD.exe/)
http://www.filefront.com/14818773/WHITE-SQUAD-MOD.exe/)
Heres 2 i made 1 makes everyone boss skin and the 2nd my first attempt at painting.
http://www.filefront.com/14818533/BOSS38-SQUADMOD.exe/)
http://www.filefront.com/14818565/JODO-KAST-SQUAD-MOD.exe/)

Merged double posts. Please use the 'edit' button in future - Astor.

heres another 2 mods i made 1 makes everyone the mp skins for campaign .sev scorch and fixer become b,c and d mp skins and boss becomes nightops skin
and the other is red clonesskins,,,,my second attempt at painting..
http://www.filefront.com/14820421/MP-SQUAD-MOD.exe/)
http://www.filefront.com/14820501/RED-SQUAD-MOD.exe/)

sincere apologies sir astor but you will notice i am newbie to the forum and wil be all too aware that it is unintentional. regards fraz

Ive just worked out the skin allocations for if you want to create different skins for MP LAN in MP the characters are demolitions,sniper,recon,nightops and ranger.
sniper is sev07 so you just supplant his skin
demolitions is scorch62 so you have to change his skin and mp d to the same
recon is mp c
nightops is boss 38 and mp a
ranger is fixer 40 and mp b
now ill need to wurk out the trandos and make skin mods for them
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