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Entertainers buff listing

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 DarthMaulUK
03-21-2007, 5:15 AM
#1
Buffs:

Attributes
These cost 1 point each and each is allowed up to 5 points. 1 point = 30 stats s to get an extra 150 luck on your character you need 5/5 Luck buff costing 5 points. You can pick and mix these.

Agility
Constitution
Luck
Precision
Stamina
Strength

Combat
These following 3 buffs cost 5 points each

Action cost reduction - 9% bonus in action reduction costs
Critical Hit - 7% bonus to a critical hit
Dodge - 7% bonus to dodge

Resistances
The cost 1 point each and add 750 stats to your armor per point. maximum is 5 points kinetic (3750 stats) And 5 points energy (3750 stats).

Energy- adds energy protection to armor
Kinetc - adds kinetic protection to armor

Misc
These cost 2 points each and allowed maximum 5 per description.

Flush with success- 3% per point increase to xp (ie add max 5 of this type = 5x3%= 15% xp increase)
Harvest Fair - 1% increase per point in resources gathered by harvesters
Healer - Increase strenght of heals by 2% per point
Resiliance - Reduce amount of damage taken over time by 4% per point
Go with the flow - increase movement rates by 5% per point
Second Change - 6% per point change to auto heal in combat

Trade
These cost 2 points each (max 5 per item)

Advanced Assembly - 2% increase per point to advanced assembly and experience
Architecture - 2% increase per point to structure assembly and experience
Booster Assembly- 2% increase per point to Booster assembly and experience
Chassis - 2% increase per point to Chassis assembly and experience
Culinary - 2% increase per point to Food assembly and experience
Droid Tech - 2% increase per point to droid assembly and experience
Engine Assembly- 2% increase per point to engine assembly and experience
Fashion - 2% increase per point to clothing assembly and experience
Minitions - 2% increase per point to weapons assembly and experience
Power Systems - 2% increase per point to power assembly and experience
Security - 2% increase per point to Armor assembly and experience
Shield Systems - 2% increase per point to shields assembly and experience
Weapon Systems- 2% increase per point to weapons assembly and experience

SO some examples:
Player grinding:
Kinetic resistance = 5 points(5 x 1 point max)
Energy resistance = 5 points ( 5 x 1 point max)
Flushed with success = 10 points (5 x 2 points max)
= 15% more xp and 3750 added armor stats to kinetic and energy.

Any player grinding or doing faction points/space should get Flush with success (xp)
cl90 players, from experience, like one of the armor buffs and also the auto heal (second chance) with spare points used in agility. constitution etc.


Thanks to Mego from Infinity.

DMUK
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