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Final touch

Page: 1 of 4
 oldflash
11-03-2006, 5:41 AM
#1
There is not much to say about this mod excep:
Use at Your Own Risk
It was buid for lightside play and with one of that new PC's. There are no problems for darkside players but a lot of cloths will not show right texture (in TSL you can use one single cloth texture for dark side and up to 200+ for light side - not my fault).
The pack has some .2da's files but there is no new entry (except one). Also I haven't build archive with TSL patcher since it will be a lot of conflicts with many better mods. Here I come with a suggestion: use this mod with a new empty override (make back-up to existed one). All items are available until you get last partymember.
I also recommand to start a new game in order to get all bonus feats/forcepowers and items.

So:
Mod info:

Almost complete list of modifications
- create 2 new selectable PC (1 male and 1 female)
new head, new body, new underwere, new cloth (major edits to existed models), set some .2da's
Female head PFHC10 (r5 heads.2da; r37 portraits.2da; r8 appearance.2da/r335 for general uniform and armor)
Male head PMHC08 (r7 heads.2da; r38 portraits.2da; r7 appearance.2da)


- Spels.2da::
r68 ITEM_PC_REMOTE_CONTOL_DEVICE (after ITEM_ABILITY_REMOVE_POISON)
Meditation (replace rancon grenade effect - betwen ion grenade and fire grenade)


- appearance.2da:: 9 for kreia 2H; 575 Baodur's Remote; 576 PC's r...

- replace c_cannok with Kataarn
- replace drexl (onderon palace) with Malbeast (malachor V)
- replace maalrass with lIriaz
- replace droids on peragus MK1 and MK2
- create new 14 swords
- create new 6 axes
- create 10 new lightsabers hilt
- create 9 new doublelightsabers hilt
- 6 new armored robe model for male
- 6 edited atris robe for female
- edited jedi master robe model (add shadow, collar fix and few more polys) with new textures (replacement)
- edited jedi robe (add shadow and collar fix) with new textures (replacements) and add 10 new textures for custom robes full upgradeables
- edited most of scripts used to fill lockers with items (number of random items increased) including crystals placeables on dantooine cave
- 4 new headgears

NPC's:
- atton: textures for custom upgradeables cloth
- baodur: textures for custom upgradeables armors (model edit)
- mandalore: model edit, new textures, swapimplant.ncs changed
- G0T0: texture
- handmaiden, edit body model, head model, cloth model, textures
- HK droids: edit model, textures
- kreia, edit model (uvwmap) and texture for darth traya
- mira: cloth model edit, head edit, new textures
- t3m4: texture
- visas: head edit, new textures for robe
- disciple: head edit, texture for cloth
- nihilus: textures
- sion: textures

Inserted items:
peragus: morgue: (lockerlg0.utp)
1 belt 1_belt_01
1 gauntlet a_gloves_01
1 implant e_imp1_06
1 sword (Mithrodin) w_melee_109
1 mediation amulette

peragus: dead twilek (q_corpse_01.utp)
"magic key" q_key_01
q_data_001 (datapad)
q_data_002 (datapad)
1 implant e_imp1_01
1 sword (Trelek) w_melee_110
1 headgear a_helmet_13
1 gauntlet a_gloves_16
1 belt (GNS Phisical Enhancer) a_belt_56

peragus: atton holding cell locker (lockerlg1.utp)
1 belt a_belt_05
1 gauntlet a_gloves_06
1 implant e_imp1_07
1 mask (cold eye glasses) a_helmet_107
1 sword (Nemesis Blade) w_melee_106
1 Atton's Ribbed Jacket a_light_x02

harbinger: locker in personal room
1 atris armor (Matukai Armored Robe) a_revan_22
2 robes a_robe_50(19); a_robe_51(14)
4 swords w_melee_111=>114 (S3000 sword set)
1 headgear a_helmet_08
1 implant e_imp1_09
1 gauntlet a_gloves_15
5000x credit (you can thank me later)

peragus: locker close to ebon hawk (crate_02.utp)
1 blaster w_blaste_09
2 swords (swords of seven) w_melee_102; w_melee_103
1 atris armor (Jedi Mentor Armor) a_revan_21
1 headgear a_helmet_10
5x g_i_secspike02
5x g_i_secspike01
25x g_i_progspike01
25x g_i_parts01
4x g_i_drdrepeqp002
1x d_armor_05
1x d_interface_08
+ random items (D3+6)

telos: footlocker (Ziagrom's room)
1 gloves a_gloves_11
1 mask a_helmet_08
1 blaster w_blaste_06
1 sword w_melee_06
++ random items (D4+12 / 85% chance for rare items)

dantooine: cave
(D2+3)more random crystals
+8 color crystals


====== NPC's =========
telos: merchant Zigrom
Start: items added to merchant when inventory is create
q_data (check/plot item)
w_melee_115 (Nightmare VibroSword)
w_melee_201 (Warrior's Battle Axe)
a_helmet_105 (Motion Analizer Interface)
a_revan_23 (Norris Armored Robe)
a_robe_31(5)
++ 20 random items

Items added when new npc join to party
===== atton=====
q_data00 (personal check atton's items)
a_robe_102
a_robe_103
a_robe_104

===== baodur=====
q_data01 (personal check bao-dur's items)
a_robe_110
a_robe_111
a_robe_112

a_robe_113
a_helmet_106 (Enhanced Interface Band)
a_helmet_108 (tech visor)
a_robe_32 (Selective Dark Robe)
pc_rem_ctrl
w_melee_205 (Startrax)
w_melee_105 (Nemesis Shadow Sword)

===== mandalore=====
q_data02 (personal check kreia's items)
a_heavy_xm122
a_heavy_xm123
a_heavy_xm124
a_mand_01 (251) mandalorian soldier armor
a_mand_02 (252) mandalorian scout armor
a_mand_03 (253) mandalorian elite armor
a_robe_36 (Selective Robe)
a_robe_38 (Selective Blue Robe)
w_melee_204 (Mandalorian WarAxe)

===== G0G0=====
q_data03 (personal items check)
d_g0t0_01
d_g0t0_02
d_g0t0_03
d_g0t0_04

===== handmaiden=====
q_data04 (personal items check)
a_robe_140
a_robe_141
a_robe_142
a_robe_143
a_robe_144
a_robe_145
a_helmet_111 (Cold-Eyes)
a_gloves_50 (Beast Claws)
a_robe_33 (Selective Gray Jedi Robe)
w_melee_206 (TA82 Protptype)

===== HK47 =====
q_data05 (personal check KH47's items)
d_hk47_01
d_hk47_02
d_hk47_03

===== kreia =====
q_data06 (personal check kreia's items)
a_shield_k
e_imp1_k
w_melee_151 (Ancient Sith Double Sword)
w_melee_202 (Vibro Axe)
w_melee_203 (Mandalorians BattleAxe)

===== mira=====
q_data07 (personal items check)
a_robe_171
a_robe_172
a_revan_25
a_revan_26
w_melee_101 (Zooka's Vibro Sword)
a_helmet_109 (Hunters Eye)
a_robe_37 (Selective Red Robe)

===== T3M4=====
q_data08 (personal items check)
d_armor_108
d_device_104
d_device_105
a_revan_24

===== visas=====
q_data09 (personal items check)
a_robe_190
a_robe_191
a_robe_192
a_helmet_112 (Old Sith Mask)
a_robe_34 (Selective White Robe)
a_robe_35 (Selective Jedi Robe)
w_melee_104 (Artemis Blade)
w_melee_107 (Frozen Wind)

===== hanhar=====
q_data10 (personal items check)
a_revan_25
a_revan_26
w_melee_101 (Zooka's Vibro Sword)
a_helmet_109 (Hunters Eye)
a_robe_37 (Selective Red Robe)

===== disciple=====
q_data11 (personal items check)
a_cloth_50
genarmor
a_helmet_111 (Cold-Eyes)
a_gloves_50 (Beast Claws)
a_robe_33 (Selective Gray Jedi Robe)
w_melee_206 (TA82 Protptype)

All items available on Ziagrom store: >110.000 credits

Many minor changes like increasing number of item in random loot,
new visual effect for first person view (new exile only),
give to Bao-Dur AC like any other jedi, portable workbench
(acces from remote's dialog) and medlab, workbench for custom
items and other things.


File name
-----------------------
appearance.2da
spells.2da
v_useforce.wav

NPC00_atton\
a_light_x02.uti
a_robe_102.uti
a_robe_103.uti
a_robe_104.uti
ia_cloths_101.tga
ia_cloths_102.tga
ia_cloths_103.tga
ia_cloths_104.tga
p_atton.utc // used to remove ribbed jacket from his inventory
p_attonba01.tga
p_attonba101.tga
p_attonba102.tga
p_attonba103.tga
p_attonba104.tga
NPC01_baodur\
a_robe_110.uti
a_robe_111.uti
a_robe_112.uti
a_robe_113.uti
baodur_bx.mdx // edited model used for custom armor
baodur_bx.mdl
baodur_x01.tga
baodur_x110.tga
baodur_x111.tga
baodur_x112.tga
baodur_x113.tga
ia_cloths_110.tga
ia_cloths_111.tga
ia_cloths_112.tga
ia_cloths_113.tga
p_bao_dura.tga
NPC02_mandalore\ //also linked to appearance.2da
a_heavy_x01.uti
a_heavy_xm122.uti
a_heavy_xm123.uti
a_heavy_xm124.uti
a_swapimplant.ncs //used to change armors (if available) when implants are switched
a_swapimplant.nss
ia_cloths_121.tga
ia_cloths_122.tga
ia_cloths_123.tga
ia_cloths_124.tga
p_mandaloreb1.mdl // custom model
p_mandaloreb1.mdx
p_mnd01.tga
p_mnd121.tga
p_mnd122.tga
p_mnd123.tga
p_mnd124.tga
NPC03_goto\
p_gt.tga //just reskin
po_pg0t0.tga
NPC04_handmaiden\ //also linked to appearance.2da
a_robe_140.uti
a_robe_141.uti
a_robe_142.uti
a_robe_143.uti
a_robe_144.uti
a_robe_145.uti
ia_cloths_140.tga
ia_cloths_141.tga
ia_cloths_142.tga
ia_cloths_143.tga
ia_cloths_144.tga
ia_cloths_145.tga
p_handma.tga
p_handmad.tga
p_handmaidenba.mdl //edited model
p_handmaidenba.mdx
P_HandmaidenBA01.tga
p_handmaidenh.mdx
p_handmaidenh.tga
p_handmaidenh.mdl
p_handmb.mdx
p_handmb.mdl
p_handmb01.tga
p_handmb140.tga
p_handmb141.tga
p_handmb142.tga
p_handmb143.tga
p_handmb144.tga
p_handmb145.tga
NPC05_hk47\
d_hk47_01.uti
d_hk47_02.uti
d_hk47_03.uti
p_hk47.mdx
p_hk47.mdl
p_hk47_01.tga
po_phk47.tga
NPC06_kreia\ //linked to appearance.2da
a_shield_k.uti //linked to appearance.2da and spells.2da
e_imp1_k.uti
ii_FrArmBnds_060.tga
ii_Implant1_011.tga
N_trayaA1.tga
n_trayah.tga
p_kreia1hb1.mdl
p_kreia1hb1.mdx
NPC07_mira\
a_light_x09.uti
a_robe_171.uti
a_robe_172.uti
ia_cloths_170.tga
ia_cloths_171.tga
ia_cloths_172.tga
p_miraa01.tga
p_miraa170.tga
p_miraa171.tga
p_miraa172.tga
p_mirabb.mdx // edited body model
p_mirabb.mdl
p_mirah.tga
p_mirah.mdx // edited head model
p_mirah.mdl
NPC08_t3m4\ //items and reskin for t3m4
d_armor_108.uti
d_device_104.uti
d_device_105.uti
p_t3m4_01.tga
po_pt3m4.tga
NPC09_visas\ //linked to appearance.2da, heads.2da and portraits.2da
a_robe_190.uti
a_robe_191.uti
a_robe_192.uti
ia_cloths_190.tga
ia_cloths_191.tga
ia_cloths_192.tga
p_visasbb01.tga
p_visasbb190.tga
p_visasbb191.tga
p_visasbb192.tga
p_visash.mdl
p_visash.mdx
p_visash01.tga
po_pvisas.tga
NPC11_disciple\ // reskin and head model edited
P_DiscipleB.tga
P_DiscipleH.mdl
P_DiscipleH.mdx
_2DA\
acbonus.2da //used to set AC bonus for Tech class same as jedi
alienvo.2da //minor chanhes for tweelek
animations.2da //used to hide weapons during some animation
classes.2da //grant extra feats and skillpoints
classpowergain.2da
exptable.2da //used to get level15/planet after telos and near to level50/malachor
featgain.2da //extra feats
heads.2da
influence.2da
portraits.2da
videoeffects.2da //used for custom effect at PC fisrt person vew
_envmap\
cm_metal.tga
cm_metal1.tga
PC_exile_f\ //linked to appearance.2da, heads.2da and portraits.2da
a_cloth_50.uti
f_exil1b.mdl
f_exil1b.mdx
f_exil1b01.tga
f_exil2b.mdx
f_exil2b.mdl
f_exil2b01.tga
f_exilea.mdl
f_exilea.mdx
f_exileac01.tga
f_exilead01.tga
f_exileb.mdx
f_exileb.mdl
f_exileb01.tga
f_exilebd01.tga
genarmor.uti
pfhc10.tga
pfhc10.mdl
pfhc10.mdx
pfhc10d1.tga
pfhc10d2.tga
po_pfhc10.tga
po_pfhc10d1.tga
po_pfhc10d2.tga
PC_exile_m\ //linked to appearance.2da, heads.2da and portraits.2da
m_exilea.mdl
m_exilea.mdx
m_exileac01.tga
m_exileb.mdl
m_exileb.mdx
m_exileb01.tga
m_exilebd01.tga
pmhc08.mdx
pmhc08.tga
pmhc08.mdl
pmhc08d1.tga
pmhc08d2.tga
po_pmhc08.tga
po_pmhc08d1.tga
po_pmhc08d2.tga
_peragus\
a_band_c01.uti
a_belt_56.uti
a_door106per.nss ////used to spawn 1 crate close to Ebon Hawk
a_door106per.ncs
a_doormor.ncs //used to spawn 2 lockers
a_doormor.nss
a_giveforcepreco.ncs //used to get MOBILITY, STEALTH RUN, PERCEPTIVE, DUAL STRIKE and UNARMED ANIMS
a_giveforcepreco.nss
c_medbaypc.utc
crate_01.utp
crate_02.utp
e_imp1_01.uti
ip_pltuseitm_253.tga
k_level_dlg.ncs
k_level_dlg.nss
k_pcroomfordlg.nss
k_pcroomfordlg.ncs
k_plc_treas_mod.ncs
k_plc_treas_mod.nss
lmi_crate01.tga
lockerlg0.utp
lockerlg1.utp
medit.uti //item used for quick health and forcepoint regeneration - linked to spells.2da
o_meditation.nss
o_meditation.ncs
plc_twlkcrps.tga
q_corpse_01.utp
q_datapad_001.uti
q_datapad_002.uti
q_key_01.uti
PUPPET_remotebd\ //linked to appearance.2da
avo_senbsads1.wav
bd_rem.txi
bd_rem.tga
bd_remote.mdx
bd_remote.mdl
d_remote_01.uti
d_remote_02.uti
p_remote.utc
po_premote.tga
remote01.txi
remote01.tga
PUPPET_remotepc\ // linked to appearance.2da and spells.2da
d_devicer_09.uti
g_i_crhide_r1.uti
ip_pltuseitm_252.tga
itemcreatenew.2da // custom item list which can be create via dialog with pc remote
k_hen_heartbt01.ncs
k_hen_heartbt01.nss
p_bench.nss
p_bench.ncs
p_levelchk.nss
p_levelchk.ncs
p_rem_blocked01.nss
p_rem_blocked01.ncs
p_rem_chk.uti
p_rem_heartbt01.ncs
p_rem_heartbt01.nss
pc_rem.txi
pc_rem.tga
pc_rem_ctrl.uti
pc_remote.nss
pc_remote.ncs
pc_remote.utc
pc_remote.mdl
pc_remote.dlg
pc_remote.mdx
w_blaste_r1.uti
_revan\ //custom jedi armor (for exile only) - linked to appearance.2da
a_revan_21.uti
a_revan_22.uti
a_revan_23.uti
a_revan_24.uti
a_revan_25.uti
a_revan_26.uti
ia_revan_021.tga
ia_revan_022.tga
ia_revan_023.tga
ia_revan_024.tga
ia_revan_025.tga
ia_revan_026.tga
pfbj21.tga
pfbj22.tga
pfbj23.tga
pfbj24.tga
pfbj25.tga
pfbj26.tga
pfbjm.mdx
pfbjm.mdl
pmbj01.txi
pmbj01.tga
pmbj02.txi
pmbj02.tga
pmbj21.tga
pmbj21.txi
pmbj22.txi
pmbj22.tga
pmbj23.tga
pmbj23.txi
pmbj24.txi
pmbj24.tga
pmbj25.txi
pmbj25.tga
pmbj26.txi
pmbj26.tga
pmbjm.mdx
pmbjm.mdl
_robe\ //reskin for jedi robe and 10 more new robes
a_robe_31.uti
a_robe_32.uti
a_robe_33.uti
a_robe_34.uti
a_robe_35.uti
a_robe_36.uti
a_robe_37.uti
a_robe_38.uti
a_robe_50.uti
a_robe_51.uti
ia_jedirobe_001.tga
ia_jedirobe_002.tga
ia_jedirobe_003.tga
ia_jedirobe_004.tga
ia_jedirobe_005.tga
ia_jedirobe_006.tga
ia_jedirobe_007.tga
ia_jedirobe_008.tga
ia_jedirobe_009.tga
ia_jedirobe_010.tga
ia_jedirobe_011.tga
ia_jedirobe_012.tga
ia_jedirobe_013.tga
ia_jedirobe_014.tga
ia_jedirobe_015.tga
ia_jedirobe_016.tga
ia_jedirobe_017.tga
ia_jedirobe_018.tga
ia_jedirobe_019.tga
pfbi01.tga
pfbi02.tga
pfbi03.tga
pfbi04.tga
pfbi05.tga
pfbi06.tga
pfbi07.tga
pfbi08.tga
pfbi09.tga
pfbi10.tga
pfbi11.tga
pfbi12.tga
pfbi13.tga
pfbi14.tga
pfbi15.tga
pfbi16.tga
pfbi17.tga
pfbi18.tga
pfbi19.tga
pfbim.mdx
pfbim.mdl
pmbi01.tga
pmbi02.tga
pmbi03.tga
pmbi04.tga
pmbi05.tga
pmbi06.tga
pmbi07.tga
pmbi08.tga
pmbi09.tga
pmbi10.tga
pmbi11.tga
pmbi12.tga
pmbi13.tga
pmbi14.tga
pmbi15.tga
pmbi16.tga
pmbi17.tga
pmbi18.tga
pmbi19.tga
pmbim.mdx // edited model to set shadow active
pmbim.mdl
_robe_m\ //reskin for all jedi master robe
ia_mstrrobe_001.tga
ia_mstrrobe_002.tga
ia_mstrrobe_003.tga
ia_mstrrobe_004.tga
ia_mstrrobe_005.tga
ia_mstrrobe_006.tga
ia_mstrrobe_007.tga
ia_mstrrobe_008.tga
ia_mstrrobe_009.tga
ia_mstrrobe_010.tga
ia_mstrrobe_011.tga
ia_mstrrobe_012.tga
ia_mstrrobe_013.tga
ia_mstrrobe_014.tga
ia_mstrrobe_015.tga
pfbn01.tga
pfbn02.tga
pfbn03.tga
pfbn04.tga
pfbn05.tga
pfbn06.tga
pfbn07.tga
pfbn08.tga
pfbn09.tga
pfbn10.tga
pfbn11.tga
pfbn12.tga
pfbn13.tga
pfbn14.tga
pfbn15.tga
pfbnm.mdl //edited model to get shadow active and to look close to jedi robe
pfbnm.mdx
pmbnm.mdl
pmbnm.mdx
_robearmor\ // and old mod included
ia_classzs_001.tga
ia_classzs_002.tga
ia_classzs_003.tga
ia_classzs_005.tga
ia_classzs_006.tga
pfbm01.tga
pfbm02.tga
pfbm03.tga
pfbm05.tga
pfbm06.tga
pfbmm.mdl
pfbmm.mdx
pmbm01.tga
pmbm02.tga
pmbm03.tga
pmbm05.tga
pmbm06.tga
pmbmm.mdx
pmbmm.mdl
_scripts\ // used all over the game
a_givedark.nss //bonus darkside points
a_givedark.ncs
a_givelight.nss //bonus lightside points and forcepower points
a_givelight.ncs
a_q_cryst_first.nss
a_q_cryst_first.ncs
a_stock_daraala.ncs //increase number of item to jedi junk's merchant on dantoin
a_stock_daraala.nss
k_plc_it_up_l_cr.ncs // all k_plc_*.* are used to increase number of items on random loot
k_plc_it_up_l_cr.nss
k_plc_treas_disp.ncs
k_plc_treas_disp.nss
k_plc_treas_empt.ncs
k_plc_treas_empt.nss
k_plc_treas_less.nss
k_plc_treas_less.ncs
k_plc_treas_more.ncs
k_plc_treas_more.nss
k_plc_treas_norm.nss
k_plc_treas_norm.ncs
k_plc_treas_per.ncs
k_plc_treas_per.nss
k_plc_tresciv.ncs
k_plc_tresciv.nss
k_plc_trescorhig.ncs
k_plc_trescorhig.nss
k_plc_trescorlow.ncs
k_plc_trescorlow.nss
k_plc_trescormid.nss
k_plc_trescormid.ncs
k_plc_tresdrdhig.nss
k_plc_tresdrdhig.ncs
k_plc_tresdrdlow.nss
k_plc_tresdrdlow.ncs
k_plc_tresdrdmid.nss
k_plc_tresdrdmid.ncs
k_plc_tresmilhig.ncs
k_plc_tresmilhig.nss
k_plc_tresmillow.ncs
k_plc_tresmillow.nss
k_plc_tresmilmid.ncs
k_plc_tresmilmid.nss
k_plc_tresrakat.nss
k_plc_tresrakat.ncs
k_plc_tresshahig.ncs
k_plc_tresshahig.nss
k_plc_tresshalow.nss
k_plc_tresshalow.ncs
k_plc_tresshamid.ncs
k_plc_tresshamid.nss
k_plc_tressndppl.ncs
k_plc_tressndppl.nss
_telos\ //all scripts are used to set new merchant location
a_ffadein.nss
a_ffadein.ncs
a_firesleep2.ncs
a_firesleep2.nss
comp_01.utp
plc_riflepts.tga
plc_statue.utp
plc_statue.tga
q_add_items.ncs
q_add_items.nss
q_data.uti
q_data00.uti
q_data01.uti
q_data02.uti
q_data03.uti
q_data04.uti
q_data05.uti
q_data06.uti
q_data07.uti
q_data08.uti
q_data09.uti
q_data10.uti
q_data11.uti
q_footlker01.utp
q_init.nss
q_init.ncs
q_npcchk.nss
q_npcchk.ncs
q_opendoor01.ncs
q_opendoor01.nss
q_stock.ncs
q_stock.nss
q_treas_hi.nss
q_treas_hi.ncs
q_twi_01.utm
q_twilek.utc
q_twilek01.dlg
q_wallterm01.nss
q_wallterm01.utp
q_wallterm01.ncs
qterm01.dlg
ziag_q.nss
ziag_q.ncs
i_helmet\ headgears
a_helmet_105.uti
a_helmet_106.uti
a_helmet_107.uti
a_helmet_108.uti
a_helmet_109.uti
a_helmet_111.uti
a_helmet_112.uti
cmask_107.txi
cmask_107.tga
cmask_108.txi
cmask_108.tga
cmask_109.tga
cmask_109.txi
i_auralamp.tga
i_auralamptelti.tga
i_bpercvisor.tga
i_bthnsvisor.tga
i_eareyeprotn.tga
i_iceeye.txi
i_iceeye.tga
i_infragoggle.tga
I_Mask_003.mdl
I_Mask_003.mdx
I_Mask_007.mdx
I_Mask_007.mdl
I_Mask_010.mdx
I_Mask_010.mdl
I_Mask_012.mdx
I_Mask_012.mdl
I_Mask_014.mdx
I_Mask_014.mdl
I_Mask_105.mdl
I_Mask_105.mdx
I_Mask_107.mdx
I_Mask_107.mdl
I_Mask_108.mdx
I_Mask_108.mdl
I_Mask_109.mdx
I_Mask_109.mdl
I_Mask_111.mdx
I_Mask_111.mdl
I_Mask_112.mdl
I_Mask_112.mdx
i_motiongog.tga
i_neuralband2.tga
i_neuralband21.txi
i_neuralband21.tga
i_ocuenhance.tga
i_tetas_head2.tga
i_vacuummsk.tga
i_verphbnd.tga
ii_Mask_001.tga
ii_Mask_002.tga
ii_Mask_003.tga
ii_Mask_004.tga
ii_Mask_006.tga
ii_Mask_007.tga
ii_Mask_008.tga
ii_Mask_009.tga
ii_Mask_010.tga
ii_mask_011.tga
ii_Mask_014.tga
ii_Mask_105.tga
ii_Mask_106.tga
ii_Mask_107.tga
ii_Mask_108.tga
ii_Mask_109.tga
ii_mask_111.tga
ii_Mask_112.tga
mai_01.tga
mai_01.txi
ls_blade\ to change the"blade" for lightsabers
w_lsabreblue01.txi
w_lsabreblue01.tga
w_lsabredgrn01.tga
w_lsabregold01.tga
w_lsabregren01.tga
w_lsabrepurp01.tga
w_lsabrered01.tga
w_lsabresilv01.tga
w_lsabreturq01.tga
w_lsabreyelo01.tga
ls_double\replacement dor doublebladed lightsabers (all)
iw_dblsbr_001.tga
iw_dblsbr_002.tga
iw_dblsbr_003.tga
iw_dblsbr_004.tga
iw_dblsbr_005.tga
iw_dblsbr_006.tga
iw_dblsbr_007.tga
iw_dblsbr_008.tga
iw_dblsbr_009.tga
sbr_10.tga
sbr_10.txi
w_dblsbr_001.mdx
w_dblsbr_001.tga
w_dblsbr_001.txi
w_dblsbr_001.mdl
w_dblsbr_002.txi
w_dblsbr_002.mdl
w_dblsbr_002.mdx
w_dblsbr_002.tga
w_dblsbr_003.mdx
w_dblsbr_003.txi
w_dblsbr_003.mdl
w_dblsbr_003.tga
w_dblsbr_004.tga
w_dblsbr_004.mdl
w_dblsbr_004.txi
w_dblsbr_004.mdx
w_dblsbr_005.mdx
w_dblsbr_005.txi
w_dblsbr_005.mdl
w_dblsbr_005.tga
w_dblsbr_006.mdx
w_dblsbr_006.tga
w_dblsbr_006.txi
w_dblsbr_006.mdl
w_dblsbr_007.tga
w_dblsbr_007.mdx
w_dblsbr_007.mdl
w_dblsbr_007.txi
w_dblsbr_008.mdx
w_dblsbr_008.mdl
w_dblsbr_008.tga
w_dblsbr_008.txi
w_dblsbr_009.mdx
w_dblsbr_009.mdl
ls_long\replacements for lightsabers (all)
g_w_lghtsbr06.uti
iw_lghtsbr_001.tga
iw_lghtsbr_002.tga
iw_lghtsbr_003.tga
iw_lghtsbr_004.tga
iw_lghtsbr_005.tga
iw_lghtsbr_006.tga
iw_lghtsbr_007.tga
iw_lghtsbr_008.tga
iw_lghtsbr_009.tga
iw_lghtsbr_010.tga
sbr_01.tga
sbr_01.txi
sbr_02.tga
sbr_02.txi
sbr_03.tga
sbr_03.txi
sbr_04.tga
sbr_04.txi
sbr_05.txi
sbr_05.tga
sbr_06.txi
sbr_06.tga
sbr_07.tga
sbr_07.txi
sbr_08.tga
sbr_08.txi
sbr_09.tga
sbr_09.txi
sbr_10.tga
sbr_10.txi
w_lghtsbr_001.mdl
w_lghtsbr_001.mdx
w_lghtsbr_002.mdx
w_lghtsbr_002.mdl
w_lghtsbr_003.mdl
w_lghtsbr_003.mdx
w_lghtsbr_004.mdx
w_lghtsbr_004.mdl
w_lghtsbr_005.mdx
w_lghtsbr_005.mdl
w_lghtsbr_006.mdx
w_lghtsbr_006.mdl
w_lghtsbr_007.mdl
w_lghtsbr_007.mdx
w_lghtsbr_008.mdl
w_lghtsbr_008.mdx
w_lghtsbr_009.mdl
w_lghtsbr_009.mdx
w_lghtsbr_010.mdx
w_lghtsbr_010.mdl
n_chr\ reskin
fassa.dlg
g_veerkal003.utc
ia_class4_009.tga
N_CommF01.tga
N_CommM01.tga
N_Czerka_Droid.tga
N_CzerkaOff01.tga
N_CzerkaOffC01.tga
n_darthniha.tga
n_darthnihh.tga
n_mandalorian.mdx
n_mandalorian.mdl
n_mandalorian01.tga
n_mandalorian02.tga
n_mandalorian03.tga
N_SIONA.TGA
N_SIONH.TGA
N_Sullustan.tga
p_atrisba.tga
pfbc09.tga
pmbc09.tga
n_creatures\replace some beasts on d-xun, telos surface and korriban
c_boma_d.tga
c_boma_v_d.tga
c_cann01.tga
c_cannok.mdl
c_cannok.mdx
c_drexl.mdl
c_drexl.mdx
c_drexl01.tga
c_maal01.tga
c_maalrass.mdl
c_maalrass.mdx
creatures.txt
fx_conjure.tga
fx_laser_01.tga
fx_laser_02.tga
plc_koltank.tga
n_droids\replacement for peragus droids
c_hk50.tga
c_hk51.tga
c_mk1_drd.mdx
c_mk1_drd.tga
c_mk1_drd.mdl
c_mk1_drd01.tga
c_mk1_drd02.tga
C_MK2_DRD.tga
C_MK2_DRD02.tga
c_mk2_drd2.tga
c_mk2_drd2.mdx
c_mk2_drd2.mdl
uniq_hlp\used on peragus
blood01.utp
blood02.utp
oil.utp
vent002.utp
uniq_itm\
a_gloves_50.uti
a_mand_01.uti
a_mand_02.uti
a_mand_03.uti
ia_cloths_251.tga
ia_cloths_252.tga
ia_cloths_253.tga
ii_gauntlet_050.tga
w_ceremonial\ old mod included
bakura_axe.txi
bakura_axe.tga
iw_vbroshort_047.tga
iw_vbroshort_048.tga
iw_vbroshort_049.tga
iw_vbroshort_050.tga
iw_waraxe_045.tga
iw_waraxe_046.tga
w_axeL.tga
w_axeL.txi
w_melee_45.uti
w_melee_46.uti
w_melee_47.uti
w_melee_48.uti
w_melee_49.uti
w_melee_50.uti
w_vbroshort_047.mdl
w_vbroshort_047.mdx
w_vbroshort_048.mdx
w_vbroshort_048.mdl
w_vbroshort_049.mdl
w_vbroshort_049.mdx
w_vbroshort_050.mdl
w_vbroshort_050.mdx
w_vbrsw_1.txi
w_vbrsw_1.tga
w_vbrsw_2.tga
w_vbrsw_2.txi
w_vbrsw_3.tga
w_vbrsw_3.txi
w_vbrsw_4.txi
w_vbrsw_4.tga
w_waraxe_045.mdx
w_waraxe_045.mdl
w_waraxe_046.mdx
w_waraxe_046.mdl
w_melee\
axe_01.txi
axe_01.tga
axe_02.txi
axe_02.tga
axe_03.tga
axe_03.txi
axe_04.tga
axe_04.txi
axe_05.txi
axe_05.tga
axe_06.tga
axe_06.txi
dbl_svrd_01.txi
dbl_svrd_01.tga
fx_tex_205.tga
fx_tex_205.txi
iw_vbrdblswd_151.tga
iw_vbroswrd_101.tga
iw_vbroswrd_102.tga
iw_vbroswrd_103.tga
iw_vbroswrd_104.tga
iw_vbroswrd_105.tga
iw_vbroswrd_106.tga
iw_vbroswrd_107.tga
iw_vbroswrd_108.tga
iw_vbroswrd_109.tga
iw_vbroswrd_110.tga
iw_vbroswrd_111.tga
iw_vbroswrd_112.tga
iw_vbroswrd_113.tga
iw_vbroswrd_114.tga
iw_vbroswrd_115.tga
iw_waraxe_201.tga
iw_waraxe_202.tga
iw_waraxe_203.tga
iw_waraxe_204.tga
iw_waraxe_205.tga
iw_waraxe_206.tga
svrd_01.tga
svrd_01.txi
svrd_02.txi
svrd_02.tga
svrd_03.txi
svrd_03.tga
svrd_04.tga
svrd_04.txi
svrd_05.tga
svrd_05.txi
svrd_06.tga
svrd_06.txi
svrd_07.txi
svrd_07.tga
svrd_08.tga
svrd_08.txi
svrd_09.tga
svrd_09.txi
svrd_10.txi
svrd_10.tga
svrd_11.txi
svrd_11.tga
svrd_112.tga
svrd_112.txi
svrd_13.tga
svrd_13.txi
svrd_14.txi
svrd_14.tga
svrd_15.tga
svrd_15.txi
w_melee_101.uti
w_melee_102.uti
w_melee_103.uti
w_melee_104.uti
w_melee_105.uti
w_melee_106.uti
w_melee_107.uti
w_melee_108.uti
w_melee_109.uti
w_melee_110.uti
w_melee_111.uti
w_melee_112.uti
w_melee_113.uti
w_melee_114.uti
w_melee_115.uti
w_melee_151.uti
w_melee_201.uti
w_melee_202.uti
w_melee_203.uti
w_melee_204.uti
w_melee_205.uti
w_melee_206.uti
w_vbrdblswd_151.mdl
w_vbrdblswd_151.mdx
w_vbroswrd_101.mdx
w_vbroswrd_101.mdl
w_vbroswrd_102.mdx
w_vbroswrd_102.mdl
w_vbroswrd_103.mdl
w_vbroswrd_103.mdx
w_vbroswrd_104.mdl
w_vbroswrd_104.mdx
w_vbroswrd_105.mdx
w_vbroswrd_105.mdl
w_vbroswrd_106.mdx
w_vbroswrd_106.mdl
w_vbroswrd_107.mdl
w_vbroswrd_107.mdx
w_vbroswrd_108.mdl
w_vbroswrd_108.mdx
w_vbroswrd_109.mdx
w_vbroswrd_109.mdl
w_vbroswrd_110.mdl
w_vbroswrd_110.mdx
w_vbroswrd_111.mdl
w_vbroswrd_111.mdx
w_vbroswrd_112.mdl
w_vbroswrd_112.mdx
w_vbroswrd_113.mdx
w_vbroswrd_113.mdl
w_vbroswrd_114.mdl
w_vbroswrd_114.mdx
w_vbroswrd_115.mdl
w_vbroswrd_115.mdx
w_waraxe_201.mdl
w_waraxe_201.mdx
w_waraxe_202.mdl
w_waraxe_202.mdx
w_waraxe_203.mdx
w_waraxe_203.mdl
w_waraxe_204.mdx
w_waraxe_204.mdl
w_waraxe_205.mdx
w_waraxe_205.mdl
w_waraxe_206.mdl
w_waraxe_206.mdx

total files 917
Pictures (http://oldflash.bravehost.com/)

Mod download (http://knightsoftheoldrepublic.filefront.com/file/Final_Touch;72996) - Many Thanks Shem.

Special Thanks to:
stoffe -mkb-, Darth333, ChAiNz.2da, RedHawke, Prime, T7nowhere, tk102, Fred Tetra, cchargin, taina, Achilles, svцsh, Kha, Darkkender, goldberry, Shem, Don Kain, Lucas Art, Bioware, Obsidian E. LucasForums.com, Starwaarsknights.com and Holowan Labs members.


oldflash
 mjpb3
11-03-2006, 6:20 AM
#2
Holy crap, oldflash, you've been busy! Looks sweet. :thumbsup:

Downloading now... I can't wait to look at the sabers. And all of that other stuff! Wow!!!!
 nineball
11-03-2006, 7:30 AM
#3
Wow... Those swords and axes are downright amazing! Awesome work!
 xmovingpicturesx
11-03-2006, 8:13 AM
#4
Kind of a stupid question, but will this conflict with any "new item" mods? As in, mods that don't replace anything in game (you gotta cheat em in.)
 ChAiNz.2da
11-03-2006, 8:58 AM
#5
Stunning work as always oldflash, so many goodies to play with! :eek:

I'm always excited when I see a mod released by you.. I guess now others can see why ;) hehehe
 RedHawke
11-03-2006, 9:17 AM
#6
Looks real sweet oldflash! :thumbsup:

If I can pry myself away from D&D Online I'll give this a whirl! ;)
 TSR
11-03-2006, 9:24 AM
#7
probably in the wrong place, but i remember a mod coming out for JKJA for an X-saber... is there one for KOTOR? i might buy it for pc if so.
@Oldflash: looks good mate. nice work
 rictus135
11-03-2006, 6:28 PM
#8
Id say WOW! but i think i dislocated my jaw when i saw those pics.
Awesome work. (Heavy on the "awe")
 Darkkender
11-03-2006, 6:40 PM
#9
I guess I'm not late to this party great work OF.
 Emperor Devon
11-03-2006, 8:30 PM
#10
Gosh, as soon as I decide that I've had enough of TSL for now, another one of these mods comes out. :xp:

Superb job, btw. :)
 oldflash
11-04-2006, 2:08 AM
#11
Thanks for replys.
@xmovingpicturesx: I don't understand your question.
 Mav
11-04-2006, 3:45 AM
#12
oldflash, you're making it so the rest of us are allowed to retire, we're in debt to you for that, stunning stuff man :thumbs1: <----The Fonz approves
 Kainzorus Prime
11-04-2006, 6:05 AM
#13
*Instert a jawdrop*
 goldberry
11-04-2006, 11:40 AM
#14
Oldflash, you are amazing. There is no other way to describe you. I can't begin to imagine how much work this must have been.
 xmovingpicturesx
11-04-2006, 2:30 PM
#15
@xmovingpicturesx: I don't understand your question.
Like, there are mods that don't replace anything in game, and they aren't incorporated into the game. The only way to get them is to cheat them in. Examples being the Instant Death Sabers and the Jedi V Sith Armor Pack. If I were to put mods like those (not specifically those, but you know, standalone items) in the game, along with your pack, will anything conflict?
 goldberry
11-04-2006, 3:03 PM
#16
No, his custom items are entirely custom, they don't replace things that already exist.

Oh and Oldflash, can I just BEG YOU to please make this work with the TSL Patcher? If you would, this would be amazing!
 Shem
11-04-2006, 5:15 PM
#17
HOLY CRAP!

Good work! :D
 Kainzorus Prime
11-04-2006, 8:15 PM
#18
Yes, the TSL Patcher would solve all and any conflicting issues.
 Lit Ridl
11-05-2006, 1:49 AM
#19
OLDFLASH, that is really cool!!!
But It took me half-half-an-hour to install it!...
That is bad.

forgot to say, and where are those placeables??? I see none in this pack!
 Joris1
11-05-2006, 8:37 AM
#20
Great Oldflash!! I'm looking forward to this mod for months! Great work!
 EbonH4wK
11-05-2006, 9:21 AM
#21
As always, GREAT JOB !!!!!!
 ifikrates
11-05-2006, 3:22 PM
#22
THE GREATEST‼ DOWNLOADING RIGHT NOW.
here's another - probably - stupid question: will there be an option to make non-party NPCs to use these weapons? for example the enemies you fight?
 Darth InSidious
11-05-2006, 6:30 PM
#23
Great gravy, you've done it again! You've released a masterpiece!
 MdKnightR
11-05-2006, 11:56 PM
#24
This seems to be quite a large mod, but I can't access the pictures you posted for some reason. Is there an alternate link available?
 oldflash
11-06-2006, 2:29 AM
#25
@MdKnightR: I don't know what to say. Looks like is a batcave.net problem. All files are on theyr place.
Looks to be some sort of speed limit restriction and when server is loaded does not show any image.
OLDFLASH, that is really cool!!!
But It took me half-half-an-hour to install it!...
That is bad.
forgot to say, and where are those placeables??? I see none in this pack!
Why so much time to install? is a .zip archive and was suppose to work fast and I come again with suggestion to use a empty override directory. Is a single place in pack and is existed apartment in telos. I haven't use module editor.

About patcher should be a single problem: my computer is pretty empty but when I will get some free time to install all things I will do patcher version. Sorry about that.
Beside, the patcher is perfect for .2da files but in pack has more than 900 files and to try to make this compatible with other mods means to rebuild all. :headbump However will still be restricted to light side for most of clothes.
 Shem
11-06-2006, 8:13 AM
#26
Why so much time to install? is a .zip archive and was suppose to work fast and I come again with suggestion to use a empty override directory. Is a single place in pack and is existed apartment in telos. I haven't use module editor.I'm willing to bet that he's like most people and wants to use this mod with his other mods. So yes it will take time to do some .2da merging and such. ;)
 Ztalker
11-06-2006, 11:41 AM
#27
Downloading it right now :)

Can't see the pics though,....I see somekind of smiley maniacally laughing at me :xp:
 MdKnightR
11-07-2006, 1:43 AM
#28
Downloading it right now :)

Can't see the pics though,....I see somekind of smiley maniacally laughing at me :xp:

Me too. How about posting it to ImageShack or something?
 oldflash
11-07-2006, 4:33 AM
#29
 4815162342
11-07-2006, 3:49 PM
#30
dats veery goot! (as borat would say)
 Shem
11-07-2006, 4:47 PM
#31
Oldflash,I'm wondering if there was a mistake. Is this suppose to be Bao-Dur's remote?


http://img507.imageshack.us/img507/9619/k200011ah0.jpg)

Because it doesn't seem to match up with the avatar you gave it.

http://img372.imageshack.us/img372/3558/popremotejz0.jpg)
 goldberry
11-07-2006, 5:37 PM
#32
HAHAHAHAHAHAHAHAHAHAHAHAHAHA

It could be a conflict, ill check that out now.

EDIT: Nope, not a conflict, that is the remote that shows up. That was somewhat suprising.
 4815162342
11-07-2006, 6:02 PM
#33
why would remote appear like that? the point of having a remote is defeated if it's that big...
 psand
11-07-2006, 8:15 PM
#34
wow! very impressive! good work, cant wait to try it! :)
 Lit Ridl
11-08-2006, 12:39 AM
#35
WOW!
This remote is something extra-cool!!!
 oldflash
11-08-2006, 2:35 AM
#36
Oldflash,I'm wondering if there was a mistake. Is this suppose to be Bao-Dur's remote?
Because it doesn't seem to match up with the avatar you gave it.

No... no way. It was suppose to be like icon.
I have set bd_remote.mdl/mdx and remote01.tga as texture in appearance.2da
If I not ask to much, would you please check rows 575 in appearance.2da from your override and override.zip? Thanks
 draconus333
11-11-2006, 5:38 PM
#37
This mod is great oldflash. I am glad that in the about mod link yo included all the changes to the spells.2DA and appearance.2DA so that i could make this compatible with most of the other mods.
 katana18
11-12-2006, 7:47 AM
#38
oldflash, I played a fresh game with your mod, and I must say this is really something. and just when i was about to dump TSL..

EDIT: I'm currently playing this with DAP: Holowan Consortium. The game just crashed at Telos after I went to your merchant. (not in conversation) I guess this mod is incompatible with Super Enhanced mod.

Also, your English leaves little to be desired. My advice is that while your items & ideas are really great, get someone fluent in English and with a better imagination for words. BTW, was it intentional to make the Exiles clothes fully transparent? You can see right through at some part of the armor. (literally)
 Shem
11-12-2006, 1:59 PM
#39
EDIT: I'm currently playing this with DAP: Holowan Consortium. The game just crashed at Telos after I went to your merchant. (not in conversation) I guess this mod is incompatible with Super Enhanced mod.The Super Enhanced Mod and DAP are two different mods. Super Enhanced is mine and would have no problems since it uses different files.

If your game crashes before it hits a certain point, something is spawning that has an error. Sometimes it's a model that is wrong. Like you're missing a file or there is an accidental difference in names that should be identical, or a K1 model is accidentally put in TSL. I'd almost bet it's a model issue that needs to be corrected.
 Master Kavar
11-12-2006, 7:15 PM
#40
Oldflash, you're always out-doing yourself. The new swords and axes are great, and your new Brianna looks gorgeous. I ran into a small glitch I think you might want to know about; I know Visas doesn't have any eyes, but she seems to be having some problems applying her lipstick:

http://img.photobucket.com/albums/v298/Deus111/VisasMakeUp.jpg)
 katana18
11-12-2006, 10:23 PM
#41
God, that's ugly. By the way, I encountered a head/portrait mis-match. I'm checking it now to make sure it's not because some mods are conflicting your Final Touch.

EDIT: I cleaned out my Override folder to check that mis-match, and here it is.

http://img244.imageshack.us/img244/6302/buggedheadiv8.jpg)

However, I encountered TWO portraits of the new head. The other one was working just fine, meaning there was 1 portrait with the intended head, and another one with the backup head.

Below is the link to the good head.

http://img141.imageshack.us/img141/7818/goodheadmc5.jpg)

I repeat, I encountered BOTH of these heads with only Final Touch in my override.

The same goes for the female heads. I encountered 1 good, 1 bad.

http://img93.imageshack.us/img93/6472/femalebadjo5.jpg)

I'm just reporting to you as I don't understand appearance.2da stuff. I tried the tutorial, and ended up screwing up all my heads.
 logan essex
11-13-2006, 12:13 AM
#42
fantastic mod!
i wasn't going to play this game again until the restoration project was finished, or until there was a new side quest(so few of modded sidequests for this game), buut here i go again.
THANX!!!

p.s.--my cousin only plays this on xbox, and is completely jealous
 Darth InSidious
11-14-2006, 2:46 PM
#43
Has anyone else had problems with envmaptextures not applied to some robes? In particular, those based on the Sith Assassin outfits?
 oldflash
11-15-2006, 10:24 AM
#44
Sorry for answering so later. I finaly got acces to my computer and make patcher version for this mod in order to correct most problems which BWT was from my fault. I am stupid enought to upload wrong pack by mistake
Changes made:
- remove unused rows from appearance.2da, heads.2da, spells.2da and portraits.2da (except visualeffect.2da all other .2da files was suppose to have same rows count as originals)
- resample i_iceeye.tga to 256x256
- insert to game one sword -- w_melee_108 -- (automatic added to inventory when you talk with ziagron first time - executed script q_init.ncs).
- make pack with TSL-Patcher.
All other files are the same. That should rezolve Master Kavar, katana18, Shem and Darth InSidious problems.

Sorry for inconvenience.
 katana18
11-15-2006, 10:57 AM
#45
No problem. You did great. I'm just a user anyways. =D
 Xarwarz
11-19-2006, 11:12 AM
#46
I just wanted to say excellent mod man
 suslowim
11-21-2006, 9:49 AM
#47
could you tell me which files to delete from override to get the old handmaiden face and the hooded handmaiden clothing back?
 oldflash
11-21-2006, 10:04 AM
#48
could you tell me which files to delete from override to get the old handmaiden face and the hooded handmaiden clothing back?
That will be:
p_handmb.mdl
p_handmb.mdx
p_handmaidenh.mdl
p_handmaidenh.mdx
p_handmaidenh.tga

But you should try first to move files in another place and start the game to see if is no problem with other handmaiden cloths or to get unexpected game crash.
 suslowim
11-21-2006, 2:07 PM
#49
thanks.
 MdKnightR
11-23-2006, 1:03 AM
#50
I can now see your screenshots! Magnificent! I just wish you would do some work for KOTOR 1 sometime. T7nowhere had an awesome comprehensive item mod started earlier this year, but got really burned out with it and hasn't finished it yet (which, btw, would make an AWESOME Christmas present for his fans ;) ). How about giving us some K1 eyecandy, oldflash?
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