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Neverwinter Nights 2 (May Contain Spoilers!! - Please Use Tags)

Page: 3 of 10
 ChAiNz.2da
11-09-2006, 1:19 PM
#101
I don't suppose it's possible to go back into the warehouse after going outside and meeting Sir Superior (whatever his name was, the condescending type with the Neverwinter eye on his tabard). I'll have to see if I can go back and pick those up. Desperately need the gold even if I had to make several trips to a merchant to carry them all out. In particular since I have no ranks in appraisal at all since it's a cross class skill for clerics, which certainly doesn't improve the wealth of the party.
NOt sure.. I haven't checked since I'm not too fond of NWN2's "lock this area until you get a quest" mode. It's kind of a spoiler when you go to pick a lock and it says it needs a special key. 9/10 times means it's something you'll be coming back to :rolleyes: On the area modules it's even more ridiculous *sigh*
I invested early in the game in the "Able Learner" feat which allowed me to take cross-class skills with one slot, rather than two. I thought it might have weakened me early in since I tend to take Dodge and Mobility for my Dex characters..but it's one of the few things that actually paid off for me in the game *whew*

I guess the Bone Phoenix is a fixed drop from the Cave Lizardman Chief east of the Inn? I found that too, and it's been a decent weapon for my main PC. At least until we reached Neverwinter, now it seems like every two-bit thug can take enormous amounts of punishment before going down.
Yah.. I remember my first encounter with the flame totin' Lizard King too... I died rather quickly :lol:
Another fixed drop is the Storm +1 light warhammer in the (smaller?) Graveyard Crypt. Handy little weapon for thieves or druids, especially with Weapon Finesse.

Indeed, the alignment system in NWN2 seems to suffer from the same problem as before; being driven entirely by action and not taking intent into the equation. I got somewhat surprised I got one Chaotic point for confiscating stolen goods from a bunch of thieves while working for the City Watch. Huh.
Same here.. I got a chaotic point for looting the chest in Hagen's <sp?> house.. (the first Watchmen's quest)

Speaking of which, is there a way to see the numeric value of your Law and Good scores? In NWN1 it was displayed on your character sheet, but that doesn't seem to be the case in NWN2.
If there is, I haven't found it :(
If you stumble upon it.. or a mod, please let me know!
Influence rank would be nice too .. hey tk102 add a "remote" to NWN2 :xp: hehehe..

I suppose I'll backtrack and take a second look, though I'm fairly certain there weren't any since I usually look through the goods list carefully. But mistakes can happen.
Definitely check.. there should be a lesser bag at Fort Locke (Garion).. and a minor bag at Weeping Willow Inn (Inn Keeper's storefront). The one at the Willow is called an "Alchemical Bag" or something or other close to that.. I had to examine the description to find out what it really was ;)

Do you know if any of the quests in the game are time limited, or if they just say it's urgent to make you hurry up and do them?
I don't think so.. I'm still having to realize that unlike Oblivion, NWN has spawn points and lacks radiant AI.. so they aren't getting "eaten" by something while you're half-way across the continent... seems as if really important npc's are also "essential" since I was feeling particularly evil at one point and let an enemy beat up on an innocent for awhile... after coming back from getting some coffee.. the NPC was still there taking a beating :devsmoke: hehehe...

Is sleeping advancing the date/time in the game? Hard to tell since there doesn't seem like there is anywhere to see the current in-game date/time like mousing over the compass in NWN1 did.
Well.. the book says it advances 24 hours, but it also says it takes 15 seconds (compared to the 5 it takes in my game ;) )... I'm not taking anything in the book seriously anymore.. hehehe. So far, I haven't encountered anything that was "timed". Of course, everyone and their brother says their quest is the most important and please hurry.. but I'm a relaxed kinda person and so far no one has complained once I came back to claim my reward :D
However I too noticed there's a serious lackage of a calendar, days, minutes, etc in the game.. so thus far I guess the NWN citizens live by the Sun & Moon ... hehehe
 Det. Bart Lasiter
11-09-2006, 2:50 PM
#102
To save the trouble of editing 2DAs, people may wish to try Pavlos' suggestion, then saving the campaign as a a user-created module (I know this was possible with the original NWN1, but I'm not sure if it's possible to do so with the new toolset). From what I've seen on the Bioware boards, the level cap is hardcoded into the campaign, but there is no level restriction for user-created modules unless the creator chooses to set one.
 Pavlos
11-09-2006, 3:27 PM
#103
To save the trouble of editing 2DAs, people may wish to try Pavlos' suggestion, then saving the campaign as a a user-created module (I know this was possible with the original NWN1, but I'm not sure if it's possible to do so with the new toolset). From what I've seen on the Bioware boards, the level cap is hardcoded into the campaign, but there is no level restriction for user-created modules unless the creator chooses to set one.

That's good to know :).

Oh, I've just downloaded the latest Nvidia drivers, for anyone who uses this type of card, and I received a massive increase in performance. I can even use point light shadows now! *Does a little jig*. The water reflections and refractions appear to be CPU bound so no luck on them.
 Det. Bart Lasiter
11-09-2006, 3:52 PM
#104
That's good to know :).

Oh, I've just downloaded the latest Nvidia drivers, for anyone who uses this type of card, and I received a massive increase in performance. I can even use point light shadows now! *Does a little jig*. The water reflections and refractions appear to be CPU bound so no luck on them.
Ack! You spoke too soon. I made the main campaign into a separate campaign (I just created a new CAM file), but it still doesn't allow progression past level 20. Hopefully they'll remove the cap in this new 1.02 patch or the next 1.03 patch (which is supposed to be a "Critical Rebuild").
 Pavlos
11-09-2006, 3:58 PM
#105
Critical rebuild?

Can I see a link to the source - I'm quite interested. I take it that this was on the BioWare forums?
 Det. Bart Lasiter
11-09-2006, 4:14 PM
#106
Critical rebuild?

Can I see a link to the source - I'm quite interested. I take it that this was on the BioWare forums?It just means they're fixing a bunch of stuff, unlike say, the 1.02 update. Hopefully it will be the 1.03 patch though.
 Lantzen
11-10-2006, 8:24 AM
#107
I have got the understanding that in D&D games, when a characther come pass level 20 they are legendary, and most of the high level characther in the PnP version is around level 13-17. And it also takes months for people to reach those levels, if thats the case, isnt the level 20 limit good? Level 20 seem powerful for the D&D universe. But since i never played the D&D PnP version i dont know if this is true or not.

But i dont care so much about the max level of my characther, so i dont really mind the level 20 limit, as long as the game/story is good it dont mather to me if im level 20 or 40. And the story is good up to this point
I just finshed the court at chapter 2
 stoffe
11-10-2006, 8:59 AM
#108
I have got the understanding that in D&D games, when a characther come pass level 20 they are legendary, and most of the high level characther in the PnP version is around level 13-17. And it also takes months for people to reach those levels, if thats the case, isnt the level 20 limit good? Level 20 seem powerful for the D&D universe. But since i never played the D&D PnP version i dont know if this is true or not.


I'm no D&D expert since I've only played some computer games using that system, but the main problem as I understand it is how it's translated between Pen and paper to the computer. In computer games you generally fight hundreds or even thousands of opponents throughout a campaign, while in P&P I understand hostile encounters and enemies are much more scarce. And since you primarily gain XP by killing enemies in the game, that is a rather significant difference. Thus it would stand to reason that you advance a whole lot quicker when playing the CRPG variants, since you gain more XP. In pen and paper a character may also last over several campaigns, while in an unmodded game there is only one campaign and you want to get the most out of your character during it.

A level cap that you reach in a game while playing is never good. Suddenly hitting your head in the ceiling and being told that "Sorry sunshine, this is as far as you go. Nothing you do from now on matters for your character" is a rather significant anticlimax since the character building aspect is a rather large part of the CRPG experience in general, for good or ill. Baldurs Gate 2:Shadows of Amn was an excellent example of this, where a thorough player could well hit the level cap with like 35% of the game remaining to be played (halfway through the Underdark, usually). No wonder the level cap remover was one of the most popular mods for that game. :)

Remains to be seen if the same is true for NWN2, or if you won't hit level 20 before the game is over.
 ChAiNz.2da
11-10-2006, 10:38 AM
#109
Just a clarification.. the merchant's name in Fort Locke is Gallen, not Garion (where the heck was I getting that?.. hehehe).. anyways, it at least starts with a "G" :o

Also, apparently Deekin in Merchant District carries a lesser magic bag as well. I didn't recall him having one, but he did last night.. so there might be something to that random merchant loot stoffe.. that or different merchandise is available at different levels (or skill ranks?).. OR I'm just old and blind and didn't remember him having it :xp: hehehe
 stoffe
11-10-2006, 10:57 AM
#110
I invested early in the game in the "Able Learner" feat which allowed me to take cross-class skills with one slot, rather than two. I thought it might have weakened me early in since I tend to take Dodge and Mobility for my Dex characters..but it's one of the few things that actually paid off for me in the game *whew*


Clerics, in particular non-human ones, seem to get pretty few feat picks in the game though (5 in total I think), so it's pretty hard to pick what will give the best results in the long run. I'm focusing mostly on Concentration (to avoid getting casting interrupted), Heal (to use medkits to best effect) and Spellcraft as skills so far. Maybe I should put a few points in appraisal anyway if it makes a difference. Does the appraisal skill have to be on the main character, or will the one with the highest appraisal skill in your party do the shopping automatically?


Yah.. I remember my first encounter with the flame totin' Lizard King too... I died rather quickly :lol:


I managed to barely survive, though the lizard chief did clobber the dwarf party member (Khelgar?) into submission in only a couple of hits. At least that gave me time to get up a fire resist spell and cast a spell on the lizard that weakened him a little, but my PC got badly injured anyway before the lizard went down. Then I killed the sidekick shaman with his chief's morningstar afterwards as revenge. :) Good thing "killed" party members get up on their own after the battle is over, since I didn't have any means to resurrect the dwarf at that time. :)


Same here.. I got a chaotic point for looting the chest in Hagen's <sp?> house.. (the first Watchmen's quest)


That's more understandable though, IMHO. Looting the shop of the one you are sent to protect is a bit chaotic. :) Confiscating stolen goods from a gang of criminals when you are a police officer on duty is more questionable if that's chaotic, in my opinion. :) I don't really mind though, as long as I stay Good it doesn't matter if it's Lawful of Chaotic, since clerics have no alignment restrictions. :)



If you stumble upon it.. or a mod, please let me know!
Influence rank would be nice too .. hey tk102 add a "remote" to NWN2 :xp: hehehe..


Seems like the numpad- (or was it numpad+) when in debug mode doesn't work like it did in NWN1 either (dump full stats of the targeted character to the message log), so it seems like character inspector spell will be a likely first NWN2 mod in my case (unless someone else already has made a good one). :)


seems as if really important npc's are also "essential" since I was feeling particularly evil at one point and let an enemy beat up on an innocent for awhile... after coming back from getting some coffee.. the NPC was still there taking a beating


That's a good thing though in my opinion. Escort/Protect missions are some of the most annoying in any game since the NPC you are tasked to protect usually is dumb as a log and utterly death defying, preferring to charge the enemies head-on even though they are unarmed civilians dressed in common clothing and the enemies are in full armor with enchanted weapons. :roleyess: Failing a quest because you do something stupid is one thing and, while annoying, at least acceptable. Failing it because you can't heal some braindead AI character you have no control over quick enough is quite another.



Well.. the book says it advances 24 hours, but it also says it takes 15 seconds (compared to the 5 it takes in my game )... I'm not taking anything in the book seriously anymore..


At least you got a proper manual with the game. the DVD/EU version comes with a silly little pamphlet that contains little more than the barest of basics and some blatantly obvious installation instructions. No tables of anything, no spell/feat/skill descriptions, no weapon charts, nothing useful at all. I have first person shooter manuals thicker and more informative than the sad excuse for a manual that comes with NWN2. Even the collector's edition comes with that sad joke. :roleyess: While you had to use a magnifying glass to read the BG2 and NWN1 manuals at least they contained lots of useful reference information you could use while playing.



hehehe. So far, I haven't encountered anything that was "timed". Of course, everyone and their brother says their quest is the most important and please hurry.. but I'm a relaxed kinda person and so far no one has complained once I came back to claim my reward


Good, I don't like to be on a tight schedule while playing a game, there's enough of that in real life. Being thorough and looking around is more fun than rushing through things.

Speaking of quests, I did most of the aforementioned Temple of Tyr quest yesterday, and... ... I wonder if it matters if you loot anything in the crypt or not? You have to promise that Priest of Tyr or whatever he was that you'd leave the crypt alone while searching for the missing priest there, and I've noticed there are a series of lootable chests, usually at the end of well-trapped rooms, in there. Will anyone notice if you touch them, or is it all the same anyway? While it's the good thing to do it's not really economical to raid a crypt crammed full with dangerous undead for a meager 500 gp reward if you can't loot anything you find there.

Also, with Neeshka(sp?)'s quest where you should steal a lucky coin from her treacherous past partner in crime, does it matter if you sneak through the place and steal the coin (as she proposed), or if you go in gun's blazing, clean out the place and put a stop to him before he can cause you any more grief?
 Lantzen
11-10-2006, 11:42 AM
#111
Stoffe here is the answer to your questions
In the crypt they dont care if you stel evrything you can, i did it and they didnt say anything about it when i came back.
And Neeshkas quest you can just kill evryone, i disarmed all the traps that was there(Or most of them) but all the regular guars i killed
 ChAiNz.2da
11-10-2006, 11:51 AM
#112
For the spoiler:


I looted it to it's gills ;)

No one said I was disgraced, shamed me, etc..
I can't remember exactly what the loot entails.. but I believe it's mostly scrolls, potions, odd-n-ends. Though there may be a +1 or +2 weapon in there. Good pawning material for the paupers like us.. hehehe

When you go to claim your reward however, if you have enough Diplomacy skill.. you can get an extra 1,000gp by telling him you were sent to check on the priest, NOT risk your life in doing so... no "evil" penalties.

----------

Sneak or guns blazing.. you'll either wind up facing him in his home, or you'll get a "proposition" later in the game to meet him and discuss the "coin". You'll have to fight him either way... but there's more to come that I won't spoil you on :)

Play the way you enjoy because either way will progress the quest.
 stoffe
11-10-2006, 12:16 PM
#113
I just got the coin in Neeshka's quest, gave her a potion of invisibility and just marched past all the goons, disarming traps along the way. Snatched the coin and got out without anyone noticing I was there, not killing anyone. When I exited the mansion I got a cutscene at the end though where the bad-guy didn't exactly seemed deterred by the theft, which I assume will lead to trouble later.

It was a rather railroaded cutscene though. I may be damaged by sneaking games where you have to take care to close all doors after you not to make guards suspicious, and did just that when I infiltrated the mansion. In the cutscene though the guards spot that the door to the treasury room was open (despite the fact that I carefully closed it) and thus noticed the theft. :roleyess:

Overall it seems like my group is most proficient at making enemies so far. The entire local arcane academy seems to be after us because I prevented their fight with the fiery sorceress girl outside the tavern (which seemed like the City Watch-y thing to do when I was on a quest to maintain order on the streets), and now there are groups of thugs attacking us everywhere because of Neeshka's past associates. Can't wait to see what kind of trouble the dwarf and druid will bring, eventually. :)

As for the crypt quest, I made a save just before exiting, just in case, so I guess I'll go back to that one and loot the place and see if I can squeeze some extra gold out of the temple. Those organizations are filthy rich anyway so even a halo-wearing good girl like my character shouldn't feel guilty about that. :)


* * *

Regarding what was said earlier: there seem to be at least some decent-looking weapon models in the game. Perhaps not quite up to Oblivion standard, but I think this sword (http://img468.imageshack.us/img468/2778/niceswordwf5.jpg) looks pretty nice. And the lightning effect on it looks cool, though it's hard to capture on a screenshot. :)
 Darth Reign
11-10-2006, 12:20 PM
#114
I was going to buy this game. Is it worth the headache?
 Lantzen
11-10-2006, 12:21 PM
#115
haha, my main characther also use that sword, but he dont hit so much with it, hes a wizard lvl5/palemaster lvl8

I think you should buy it, i think the story is really good. And if you read the thread some people have complain that the battles is to slow, but at higher levels you get increaed attacks per round, so after a while you dont notice it. And if you done have a problem with the level 20 limit, i say you should buy it.

The party memers is really good, i have trouble choosing who should be at my party, because i want more then the three you can choose to follow you
 stoffe
11-10-2006, 12:26 PM
#116
I was going to buy this game. Is it worth the headache?

So far I have to say the game has been well worth the cost. Overall it's great fun to play. It may seem like I complain a lot in this topic, but that's just because it's less to write to complain about the shortfalls than it would be to praise all the things the game does right. :)


The party memers is really good, i have trouble choosing who should be at my party, because i want more then the three you can choose to follow you

Hmm, I wonder if the campaign will break if you bring along more than three. It seems like the engine can support up to 9 simultaneous party members and the 3 member party is by design in the official campaign only. There is a scripting command that can be used to set the max allowed number of simultaneous party members.
 Lantzen
11-10-2006, 12:39 PM
#117
Very minor spoiler stoffe

Nope, later in the game you get a perment party memebrs that you cant kick out from the group, but you can still pick three members to follow you, so in this case you get four memebers, five if you count with your own characther

Dont know if this really count as spoiler, but just to be on the safe side
 Det. Bart Lasiter
11-10-2006, 1:19 PM
#118
Very minor spoiler stoffe

Nope, later in the game you get a perment party memebrs that you cant kick out from the group, but you can still pick three members to follow you, so in this case you get four memebers, five if you count with your own characther

Dont know if this really count as spoiler, but just to be on the safe side
She ain't permanent :/
 ChAiNz.2da
11-10-2006, 1:20 PM
#119
So far I have to say the game has been well worth the cost. Overall it's great fun to play. It may seem like I complain a lot in this topic, but that's just because it's less to write to complain about the shortfalls than it would be to praise all the things the game does right. :)
Agreed. :nod:

Don't let our "complaints" sway you Darth Reign. I've been a longtime fanatic of this series, and it seems stoffe is as well ;) We're just stating some of the things that have changed or are missed from the past series of the NWN campaigns. Overall however, I'm having a blast playing it :D

@stoffe

Just wait (if you haven't done it that is)... the dwarf NPC's quest gets kinda fun and actually has a decent reward item for one part of it ;) I've still 1 more stage (of the 3) to finish his quest (I assume).. so I'm looking forward to see how his story progresses.
 Lantzen
11-10-2006, 1:24 PM
#120
Right now i have 12 group members in a mission

To jmac7142
My guess is that you most kill her then, to get in to the heaven, or that she dies shortly after you get there, right?
 Aash Li
11-10-2006, 4:58 PM
#121
*grumbles*

Im guessing Atari hasnt yet discovered the joys of DVD... whats up with these 7 discs?!?

I dont supose anyones managed to rip all 7 discs onto a dvd and have it still be playable? (no this isnt intended to be a pirate post). ;;>_>
 stoffe
11-10-2006, 5:46 PM
#122
*grumbles*

Im guessing Atari hasnt yet discovered the joys of DVD... whats up with these 7 discs?!?

I dont supose anyones managed to rip all 7 discs onto a dvd and have it still be playable? (no this isnt intended to be a pirate post). ;;>_>

I doubt it would work. While the European version of the game comes on a DVD disc I think SecuROM will ensure that any attempt at making usable backup copies, to DVD or otherwise, will fail.

Seems like you have to pick your poison: Get the EU version and you'll get a DVD but no manual; get the US version and you'll get 7 CDs but a full printed manual. :)
 tk102
11-10-2006, 7:06 PM
#123
 Jae Onasi
11-10-2006, 7:44 PM
#124
Got mine from Amazon -- it's US and DVD.
http://www.amazon.com/Atari-26503-Neverwinter-Nights-DVD-ROM/dp/B000E0XX9Q/sr=8-1/qid=1163203472/ref=pd_bbs_sr_1/002-8821493-2376065?ie=UTF8&s=videogames)


We got the DVD version from Best Buy (US). My ranger elf Isiolithe and I are having a fine time celebrating my birthday/day after, though we haven't gotten very far into the game. They have a strategy guide out for it already--Jimbo got it to go with the game for my b-day gift. I didn't dare look anywhere farther than the character creation stuff. :)
 Aash Li
11-10-2006, 8:01 PM
#125
While fiddling with the chara creation for the last hour, Ive come to this conclusion:

Whoever created the faces for the females sucks. >_> They are all homely.

I hope someone makes a face mod for it..
 Det. Bart Lasiter
11-10-2006, 10:18 PM
#126
*grumbles*

Im guessing Atari hasnt yet discovered the joys of DVD... whats up with these 7 discs?!?

I dont supose anyones managed to rip all 7 discs onto a dvd and have it still be playable? (no this isnt intended to be a pirate post). ;;>_>
NWN2 uses SecuRom7, so no--you'll have to buy the DVD edition or suffer through having to use 7 CDs.

Right now i have 12 group members in a mission

To jmac7142
My guess is that you most kill her then, to get in to the heaven, or that she dies shortly after you get there, right?
Shandra uses her Jerro blood to release the demons and devils from their summoning circles. Ammon gets pissed, and because he doesn't know she's his granddaughter he kills her for doing so.
 Aash Li
11-11-2006, 1:37 AM
#127
Ok actually made a chara that I slightly liked the look of. Got her into the game, and everything went sluggishly slow... thats not the point though. I was rather surprised that my chara actually looked better in the game. O.o
 Tysyacha
11-12-2006, 11:07 PM
#128
ARRRRGGGGHHHH!

I can't decide on a character to play that will actually get me through the game.

Here are my Top 5 and my Bottom 5. Maybe that will help me decide.

MY TOP 5--What I like in NWN2 so far

1. Diplomacy/Persuade. I like being able to avoid fights and sway opinions.
2. Decent Hit Point Value. (Hint: This does NOT mean "Sorcerer" or "Wizard".)
3. Healing. Healing rocks, especially since I haven't found an NPC in-game cleric.
4. Animal pets. "Vanya", a black puma, really helped things out in NWN1.
5. Ice Storm and Fireball! Yeahhhh!!!

MY BOTTOM 5--What I think SUCKS and could care less about

1. Craft Anything. I'd rather spend my time leveling and questing.
2. Tumble. *yawn* Whee, I did a backflip!
3. NOT being able to heal. This frustrates me to no end.
4. Hide/Move Silently. Even with high scores, Stealth Mode doesn't cut it for me.
5. Low Hit Points. I HATE having low hit points!!!

About the races...

My top 3 are Aasimar (touched by an angel), Wood Elf and Duergar (gray dwarf.)

Any suggestions?

Sincerely,
Tysyacha
 Lantzen
11-13-2006, 7:04 AM
#129
I use a wizard, that then use some spells so i can boost my hitpoints up to my double value. Later in-game you found a druid that can heal you, after that a Bard and at last, but this is a long way in the game, you get a cleric. But if you dont want to be a wizard, you can try a druid, they got animal companions, and healing spells. But i dont know about there hitpoint, but i think they got decent when they shapeshift, and you can still cast spells when you are shapeshifted. The druids also get the hitpoint boosting magick i think, dont know if they got fireball and ice storm, but they got some other devastaing magick attacks. And if you want diplomancy you can just pick that as a feat, if it's not standard for druids
 stoffe
11-13-2006, 8:02 AM
#130
1. Diplomacy/Persuade. I like being able to avoid fights and sway opinions.
2. Decent Hit Point Value. (Hint: This does NOT mean "Sorcerer" or "Wizard".)
3. Healing. Healing rocks, especially since I haven't found an NPC in-game cleric.
4. Animal pets. "Vanya", a black puma, really helped things out in NWN1.
5. Ice Storm and Fireball! Yeahhhh!!!


If you play a cleric you can get most of that aside from number 4 (a named animal companion), though you can get animals aiding you for a time with regular summoning spells. If you pick the correct Domains for your cleric you can cast both Ice Storm (Water domain) and Fireball (Fire domain), though I prefer the Air Domain instead which lets me cast Call Lightning and Chain lightning. Those two together also grants both the Uncanny Dodge and Evasion feats which are quite handy and otherwise off-limits to non-rogues/barbarians/monks).

Clerics are pretty good both at spellcasting and melee combat, since they can wear armor and cast without problems giving them a decent AC, d8 health per level and decent attack bonus (which can be boosted to fighter level and beyond with spells).

I'm currently playing as a female Aasimar cleric (http://img220.imageshack.us/img220/7928/aasimar3uw1.jpg) of Lathander (started out Neutral Good but has since been shifted to Lawful Good by the game) with the Air (Uncanny Dodge, Call Lightning[3], Chain Lightning[6]) and Water (Evasion, Poison[3], Ice Storm[5]) domains. She focuses on Concentration, Diplomacy, Lore and Heal in the skills department, and uses a bastard sword and a shield in battle when not casting spells.

The Aasimar race seems to be as much of a handicap as an asset in the official campaign though, due to its ECL+1 since it won't be long until players of any race will be granted power similar to one of the Aasimar's main racial advantages (elemental resistance) as part of the main plot. But the Wisdom and Charisma bonuses are handy as a cleric (Wisdom for spells, Charisma for turning undead), and darkvision comes in handy (even though there seems to be a bug where you need to switch to control another party member and then switch back in order to turn on the darkvision when entering a new area.)

If you play as a cleric, remember that it's pointless to memorize any cure/heal spells other than Heal and Greater Restoration, since you can cast the other cure spells without memorizing them by using up another memorized spell of the same level if you click at the little icon at the top right corner of the Quick Cast panel. More versatile to memorize other spells and then convert those as needed for healing. :) I usually save the medkits (uses the Healing skill) for when someone gets poisoned or diseased and use spells or potions for other healing.

A cleric is also good to play as since any party should have one, and I haven't found a joinable NPC party member cleric so far and I'm in Act 2 (don't know how many acts there are in the game yet :)).
 Lantzen
11-13-2006, 8:33 AM
#131
Except if you play as a evil aligiment, then you will change the spells to harm, instead of heal. But it looks like you going to play a good characther
 Jeremia Skywalk
11-13-2006, 9:39 AM
#132
I am getting the game right now, but before that i want to ask:
a)How similar is it to KoTOR2 (i loved kotor2, spent somethingl ike 999hours at it :D)
b)Is it hard to understand if it is your first d&d game except KoTOR
c)Is campaign storyline as boring as Neverwinter nights? (well the beggining is boredome to highest)
d)Isn't graphics TOO good? (i know everything else works for my comp, but i am not sure bout graphics. TSL was ok at max graphics except v-sync(or whatever) which didn't work at all)
e)Is your alignment choosable at the beggining?
 ChAiNz.2da
11-13-2006, 9:59 AM
#133
I am getting the game right now, but before that i want to ask:
a)How similar is it to KoTOR2 (i loved kotor2, spent somethingl ike 999hours at it :D)
b)Is it hard to understand if it is your first d&d game except KoTOR
c)Is campaign storyline as boring as Neverwinter nights? (well the beggining is boredome to highest)
d)Isn't graphics TOO good? (i know everything else works for my comp, but i am not sure bout graphics. TSL was ok at max graphics except v-sync(or whatever) which didn't work at all)
e)Is your alignment choosable at the beggining?

A) Similar in respects to round based combat, d20 rules.. and a "similar" character build tree where as you progress.. you have to choose skills, feats, spells, etc. Just MUCH more detailed.. or well, just alot more choices ;)

B) Not "super" hard.. but I have to admit, I think the devs were thinking their only audience would be D&D players. Some things, it seems to me, are 'assumed'. Because I had played D&D for a number of years I picked up on it, but I don't think it's going to be a reach for any non-D&D players. Don't concern yourself with too many 'numbers' and you'll have a blast playing it. :D

C) Not so much this time around, but the start story is quite bare.. pretty much why it begins in the first place since your mission is to "find out and fill in the blanks". The tutorial was a major drag-its-feet (Harvest Fair), but if you've never played D&D pnp or pc, I'd definitely suggest you bear through it. It'll get you familiar with how things work. After the fair, yeah.. it gets intense. Lots of pretty lights flying around.. some even at your head ;)

ALOT of dialogue reading required, so if you're not into reading and paying attention.. this game will not be for you (or anyone else). It doesn't have a hold-your-hand style journal like Oblivion had, and while it's somewhat "linear", there are side quests that are un-documented. You'll need to "remember" what you come across, or pack-rat everything you find .... hehehe

D) Graphic settings are almost entirely optional. They've included many settings this time, down to mip-mapping, light numbers & styles, etc. There's even an auto-detect for those who aren't too savvy on what all those neat functions do :)

E) Indeed. several to choose.. anywhere to halo wearing to downright mean old bastard.. plus the "I don't really cares" in the middle :D
 stoffe
11-13-2006, 10:26 AM
#134
In response to Jeremia Skywalk (but quoting ChAiNz.2da :)):


B) Not "super" hard.. but I have to admit, I think the devs were thinking their only audience would be D&D players. Some things, it seems to me, are 'assumed'. Because I had played D&D for a number of years I picked up on it, but I don't think it's going to be a reach for any non-D&D players.


If you've never played any D&D games before I'd really recommend at least quickly reading through the (full) manual for the game before getting started, even if you usually don't do it for other games. The d20 D&D game system is rather convoluted and there are many things which are not obvious just by seeing what happens while playing. NWN2 seems to do a lot less in-game explaining of game concepts as well, with less tooltips etc than NWN1 had. In my opinion the game is hard enough even when you know how things work, but that might just be me who's poor at it. :) It has many similarities to the starwars d20 system the KotOR games used a variant of, but just as many if not more differences. I've played several D&D CRPGs before and I still discover new things in NWN2 I no idea how it worked earlier. :)


C) Not so much this time around, but the start story is quite bare.. pretty much why it begins in the first place since your mission is to "find out and fill in the blanks". The tutorial was a major drag-its-feet (Harvest Fair), but if you've never played D&D pnp or pc, I'd definitely suggest you bear through it.


It's also good for adjusting your settings and controls, and getting used to controlling your character(s) in a more relaxed environment. Configuring everything in the heat of combat can be a bit annoying. :) In particular since the fighting after the tutorial can get pretty heavy. It's also worth keeping in mind that in general you often get bonus XP afterwards for keeping friendly NPCs alive though battles, though I don't remember if that's the case in the Harborwatch battles.


ALOT of dialogue reading required, so if you're not into reading and paying attention.. this game will not be for you (or anyone else).


Yes, dialog in this game appears to be fairly important so far, so I'd recommend that you focus on at least one of the conversational skills (Diplomacy, Bluff or Intimidate) heavily, since it will make some conversations much easier and/or more rewarding.

For dialog, also keep in mind that the game has an "influence" system a bit similar to KotOR2:TSL where what you say or do will affect what your currently present party members will think of you. Dialog choices and actions also affect your Good<-->Evil and Law<-->Chaos alignments.

(On a separate note conversation seems to suffer from the gender confusion problem as much as previous games. I've lost count of the number of times my female protagonist has been called "he" or "him" even by party members. There also seems to be some bugs in some conversations where you can access some dialog branches to discuss things with party members that have not yet happened in the plot, and some dead-ends that lead nowhere.)


It doesn't have a hold-your-hand style journal like Oblivion had, and while it's somewhat "linear", there are side quests that are un-documented. You'll need to "remember" what you come across, or pack-rat everything you find ...


I think it's a bit too hands-off in some cases though, when fairly major quests don't get any mentioning in the journal at all. A bit annoying since you don't play the whole game in one go without any breaks and may not remember everything from when you last played. At least there is the "Notes" section of the journal where you can type in your own entries to keep track of everything. :)

But overall many quests are not of the "go there and do that" variety, but rather leave you vague instructions and you'll have to figure out yourself how to do it.



D) Graphic settings are almost entirely optional. They've included many settings this time, down to mip-mapping, light numbers & styles, etc. There's even an auto-detect for those who aren't too savvy on what all those neat functions do :)


Unless I'm an unlucky exception the auto-detect is pretty worthless though. I used it first and got on average 8 FPS indoors in the small room you start the game in. If you get terrible performance, try turning off Shadows, Water Refractions and Water Reflections. The game looks a lot worse graphically, but at least that made it playable with FPS in around 25-30 for me, (compared to 10-15 with shadows on). Still a lot worse performance than I get with Oblivion with all the graphical candy turned on there, but at least it's playable. :)



E) Indeed. several to choose.. anywhere to halo wearing to downright mean old bastard.. plus the "I don't really cares" in the middle :D

It's probably easier to be a good guy/gal on the first playthrough since I assume things are easier if you are a likable sort, but I'm sure it's playable no matter what alignment you pick (though I always play as good characters personally).
 Jae Onasi
11-13-2006, 1:40 PM
#135
Jae chiming in....I'm not terribly far into the whole thing yet, but I'd agree with what ChAiNz and stoffe are saying on a lot of things.

In response to Jeremia Skywalk (but quoting ChAiNz.2da :)):
If you've never played any D&D games before I'd really recommend at least quickly reading through the (full) manual for the game before getting started, even if you usually don't do it for other games.
I'd recommend reading it even if you are familiar with D&D, because I found a couple very useful hints in there. Fighters are fighters are fighters, but knowing what kinds of different things rogues, paladins, and particularly the different spell-casting types can do is very useful.
The d20 D&D game system is rather convoluted and there are many things which are not obvious....It has many similarities to the starwars d20 system the KotOR games used a variant of, but just as many if not more differences. I've played several D&D CRPGs before and I still discover new things in NWN2 I no idea how it worked earlier. :)
I've not gotten high enough to get to the prestige classes (hey, I only got the game on Thursday, and the family would rebel if I sat on the computer all day. :D ), but it does help to know the rules, and it does help a lot to know what the prestige classes entail so you can pick feats accordingly. The D&D RPG Official Home Page (http://www.wizards.com/default.asp?x=dnd/rules) has a lot of great info--I've found the glossary particularly helpful. Obviously they don't list all the rules because they'd like you to buy the books, but you can learn a lot just by going through the Game Rules and glossary sections.

It's also good for adjusting your settings and controls, and getting used to controlling your character(s) in a more relaxed environment. Configuring everything in the heat of combat can be a bit annoying. In particular since the fighting after the tutorial can get pretty heavy.
I thought the tutorial was helpful, and gave a little background to the character, which I like because I enjoy the story part a lot.
Heh, you're not kidding about the fighting. I got made very dead last night because I didn't quite pay attention fast enough to that wizard fighting with all the other bad guys. :D

I also noticed, interestingly, that some of the loot is set, and some of it's randomly generated. Of course, this meant I had to replay one fight about 6 times (because I are an idiot and forgot to save _after_ the fight, but it was good practice) to get back to some decent loot in 1 crate.

Yes, dialog in this game appears to be fairly important so far, so I'd recommend that you focus on at least one of the conversational skills (Diplomacy, Bluff or Intimidate) heavily, since it will make some conversations much easier and/or more rewarding.I also put some points into craft alchemy--it's 'cheaper' to make some of the stuff than buy it. I haven't found a benefit to crafting weapons, since you find so darn many of the things.

(On a separate note conversation seems to suffer from the gender confusion problem as much as previous games. I've lost count of the number of times my female protagonist has been called "he" or "him" even by party members. There also seems to be some bugs in some conversations where you can access some dialog branches to discuss things with party members that have not yet happened in the plot, and some dead-ends that lead nowhere.) I haven't paid enough attention to catch the gender confusion. :) And I keep clicking on the characters, expecting them to have conversations like in Kotor.... :)

I think it's a bit too hands-off in some cases though, when fairly major quests don't get any mentioning in the journal at all. A bit annoying since you don't play the whole game in one go without any breaks and may not remember everything from when you last played. At least there is the "Notes" section of the journal where you can type in your own entries to keep track of everything.
I noticed that, too. I also noticed one time that closing the journal and reopening it made one of the sidequests pop up after all, but yeah, the notes section is good. :) I have to start marking down which merchant has which goodies.


But overall many quests are not of the "go there and do that" variety, but rather leave you vague instructions and you'll have to figure out yourself how to do it.
I don't mind having to figure out some stuff as long as it's not too vague.


Unless I'm an unlucky exception the auto-detect is pretty worthless though. I used it first and got on average 8 FPS indoors in the small room you start the game in.
I used the auto-detect because I was just too darn impatient to get going on the game--I figured I could tinker with it later if I had to. :D The only thing I don't like is all the camera views except the top-down are so jerky that they give me motion sickness moving around, and I'm not a motion sickness kind of gal. I like the chase view because it's a little more immersive for me, but I prefer not to urp on my keyboard, too.


It's probably easier to be a good guy/gal on the first playthrough since I assume things are easier if you are a likable sort, but I'm sure it's playable no matter what alignment you pick (though I always play as good characters personally).
With all the choices, I can see how someone could get hooked on this game for a very long, long time playing all the permutations. :)
 Jeremia Skywalk
11-13-2006, 2:13 PM
#136
Hmmm game seems nice, after what you are saying :D Well i know the absolute basics of d&d, but i have never played paper and pen version though. I also tried playing NWN I for almost until completing those beast part quests, so i know SOME stuff. I know playing lawful good would be easier, but i don't know it is realy for me. I love chaotic neutral, but i found it annoyingly hard to choose right convo choices.

Anyways i will follow your advice and try getting some kind of rulebook (pretty sure my patience will run out after 30 minute reading xD) and check the D&D homepage.
 stoffe
11-13-2006, 2:15 PM
#137
but it does help to know the rules, and it does help a lot to know what the prestige classes entail so you can pick feats accordingly.

Seems like prestige classes aren't that useful if you play as a spellcasting class though. While they do give you nifty abilities they also tend to weaken your spellcasting abilities in the process, denying you spell slots and lowering the save DC of your spells.


The D&D RPG Official Home Page (http://www.wizards.com/default.asp?x=dnd/rules) has a lot of great info--I've found the glossary particularly helpful. Obviously they don't list all the rules because they'd like you to buy the books, but you can learn a lot just by going through the Game Rules and glossary sections.

It's worth keeping in mind that the game doesn't slavishly follow the d20 rules though, they have taken some liberties to make the game more enjoyable to play on a computer. While much is the same some skills, feats and spells work differently, and some other rules are changed or unused as well.



I thought the tutorial was helpful, and gave a little background to the character, which I like because I enjoy the story part a lot.
Heh, you're not kidding about the fighting. I got made very dead last night because I didn't quite pay attention fast enough to that wizard fighting with all the other bad guys. :D


I did enjoy the tutorial as well, it gave you a little background for your character's place in the world and some motivations for what was to come, and let you try out different aspects of the game in a non-threatening environment.

Enemy wizards are annoying since they have no reason to hold back, unlike your own party wizards. Usually my whole party gang up on enemy casters and then worry about sorting out the melee grunts once the caster is beaten into submission.

Spells with Will saves i particular tend to be annoying since your own melee grunts like Khelgar have atrocious will save bonuses. Khelgar in particular has gotten charmed and nearly killed by our own allies almost every time we have encountered a Succubus so far. Apparently they can sense who their charms are most effective on. :)



I also put some points into craft alchemy--it's 'cheaper' to make some of the stuff than buy it. I haven't found a benefit to crafting weapons, since you find so darn many of the things.


If you play as a cleric it's even cheaper to use healing spells though, since those are free as long as you don't need the spells for something else. :) I mostly use potions as backup healing during battle when my cleric is too busy fighting the enemy to tend to injured party members. If you have a good healing skill medkits heal a lot more than both potions and spells though (Heal, Gr. Restoration and the Mass Cure spells excluded).


I haven't paid enough attention to catch the gender confusion. :) And I keep clicking on the characters, expecting them to have conversations like in Kotor.... :)


You can talk to your party members, and most likely should since they have things to say and you can gain (or lose) influence with some of them during that dialog. Shandra in particular seems to have lots of dialog accessed this way. To talk to a party member hold down the right mouse button on top of them and pick the "Talk" option in the popup context menu.


I don't mind having to figure out some stuff as long as it's not too vague.


Neither do I, but some things are a bit too vague for my liking. I haven't managed to figure out what you are supposed to do with Kistrel which you encounter in Duskwood for example, and I've still explored the entire area thoroughly.
 ChAiNz.2da
11-13-2006, 2:33 PM
#138
Neither do I, but some things are a bit too vague for my liking. I haven't managed to figure out what you are supposed to do with Kistrel which you encounter in Duskwood for example, and I've still explored the entire area thoroughly.
If you have/had Sand in your party, he mentions something about feeding spiders "bugs". Without spoiling too much, explore outside the well cave in the Duskwood worldmap area (not Ember)...

Hint: Take healing potions & grunts ;)
 stoffe
11-13-2006, 2:58 PM
#139
If you have/had Sand in your party, he mentions something about feeding spiders "bugs". Without spoiling too much, explore outside the well cave in the Duskwood worldmap area (not Ember)...

Hint: Take healing potions & grunts ;)


Hmm, you mean the little insect medallion or whatever it is you get from the gnome werevolves in the cave further up the mountainside? I had Sand in the group when stumbling upon Kistrel, but I can't remember him saying anything useful other than wanting a giant book to squish the spider with. :) I even had the druid (Elanee?) in my party at the time but she didn't give any clear hints either.

I can imagine Duskwood would be rather frustrating if your main character is a wizard or sorcerer who can't hold their own unbuffed in close combat. Wonder if you encounter any areas where melee combat is useless to compensate? :)

I hope I can return and finish that business even if I've already finished the Ember plotline and have now been sent by Lord Gnasher and that Luskan witch conspiring against the party sorceress to deal with Black Garius at some fort ruin.

Haven't gone there yet though, felt like I needed a short breather after the rather combat intense quest where you should protect that shard-bearing noble from the demon and devil hordes invading his home, and later the Moonstone Mask. (I get the feeling the Warlock you encounter at the end there is Ammon Jerro, turned to the "dark side", since he has the same glowing facial tattoos as the wizard in the opening movie where the silver sword is shattered. Shandra didn't seem to recognize him though.)
 Samuel Dravis
11-13-2006, 3:01 PM
#140
Ugh. I want this game muchly.
Thankfully some friends and I are going to have a PnP session Saturday (in a friggan swamp!), but regardless I'mma get this one soon. I loved NWN and KotOR, so it seems like a sure bet for me. :p
 Lantzen
11-13-2006, 3:02 PM
#141
Wohoo, just finished the game the dark path, there is some nice suprises there... Then i reloaded the game to finish it the good way, and after a 10+ min fight, the game frezzed, and jumped out to windows :firemad:

I most say, the story just get better and better the hole way throgh the game, from a sertent part in the game, where you get a warlock companion, i really loved the game


And i dont think the begining is that bad, with the fare, you get a insight who evryone is in the village, and how you have lived you life uptil the point where the game starts
 ChAiNz.2da
11-13-2006, 3:04 PM
#142
@stoffe, Yup.. that one ;)

Kristel should still be there, and even though I know you're a spider freak.. don't squish this one.. you'll be happy you didn't (sooner or later) :lol:
 Lantzen
11-13-2006, 3:49 PM
#143
it took around 20 min to defeat the end boss the god way for me, and i most say i got a little disapointment at the good ending. IMO the evil ending was way better, but people wont probaly think the same as me. We will se what you guys think when you finish it
 stoffe
11-13-2006, 9:36 PM
#144
Gah, NWN2 has just turned into a management game. :confused:


I've just gotten to the part where you are assigned Crossroad Keep which you are supposed to get in shape somehow, but the game hasn't given any instructions on how, and I'm rather confused as to what I'm supposed to do with it.

Any suggestions on how to best solve that quest? Can you build/fix/repair everything or do you have to prioritize? Can you use your own gold to fund stuff, or does the keep have to supply its own funds for everything? In what particular order should things best be built? Is this quest on a timer when things get done or how far along you go, or is it tied to how far you have advanced in the main plot?

I'm very poor at management games and all this quest has succeeded in is to utterly confuse me so far. :( I'd rather not play along and do lots of other quests only to have misunderstood something earlier and have to reload and re-do hours of playing.
 Jae Onasi
11-14-2006, 12:05 AM
#145
Seems like prestige classes aren't that useful if you play as a spellcasting class though. While they do give you nifty abilities they also tend to weaken your spellcasting abilities in the process, denying you spell slots and lowering the save DC of your spells.
I'm doing the ranger route this time, but I'll try out the magic-users next time (I'm hardly into the game and I'm already talking about 'next time'.... :D )



It's worth keeping in mind that the game doesn't slavishly follow the d20 rules though, they have taken some liberties to make the game more enjoyable to play on a computer. While much is the same some skills, feats and spells work differently, and some other rules are changed or unused as well.
Some things don't translate well to the computer. When I've played PnP with some friends, we always had a number of 'house rules' because some of the official rules are too cumbersome, e.g. we ignored attacks of opportunity completely--slows things down too much while we figure out who gets what extra attack.


Enemy wizards are annoying since they have no reason to hold back, unlike your own party wizards. Usually my whole party gang up on enemy casters and then worry about sorting out the melee grunts once the caster is beaten into submission. I gave that a whirl today and it works very nicely at whupping up on those obnoxious wizards. :D

If you play as a cleric it's even cheaper to use healing spells though, since those are free as long as you don't need the spells for something else. :) I mostly use potions as backup healing during battle when my cleric is too busy fighting the enemy to tend to injured party members. If you have a good healing skill medkits heal a lot more than both potions and spells though (Heal, Gr. Restoration and the Mass Cure spells excluded).
I keep all the healing stuff out of paranoia. :)

You can talk to your party members,...To talk to a party member hold down the right mouse button on top of them and pick the "Talk" option in the popup context menu. That was a case of 'Jae neets to follow her own advice and RTFM' :D . You'd think they wouldn't bury it on page 100 and not even include instructions in the tutorial at least on how to talk to your buddies (unless I missed that). Thanks for the tip, however--if I hadn't found it in the book rather fortuitously, I'd still have been lost on that.

Neither do I, but some things are a bit too vague for my liking. I haven't managed to figure out what you are supposed to do with Kistrel which you encounter in Duskwood for example, and I've still explored the entire area thoroughly.
I haven't made it that far yet. I'm still whomping on the obnoxious creatures in the graveyard. I spend too much time playing on the workbenches. :)
That made me think of the battle music--which I like better in this game than NWN 1. I noticed some of the background music is the same in both games--not that I'm complaining, because I don't mind decent music being re-used for continuity's sake. I just thought it was interesting to note in the back of my mind while I was tossing holy water on the undead. Of course, now every time I hear that theme I think 'Uh-oh, bad guys around the corner'. It's kind of like when you hear the Jaws theme and know the shark is coming, even though you can't see it. :D

Edit: Did you see the latest Sticky on Extreme Lag 3 (http://nwn2forums.bioware.com/forums/viewtopic.html?topic=512809&forum=116) in the NWN2 tech support self-help forum? Seems like lagging is a problem for a a number of people.
I don't seem to have too much of a problem unless I turn everything way up.

@RedHawke--you online D&D junkie, you. :)

And off-topic a bit....I got to chat on WGN radio (AM 720 out of Chicago) the other night talking to the 'Technology Tailor' about 'Adult Gamers'. Apparently the average age of people buying games is now 38, and about 25% of players are female. Since I was 'over the 38 mark' and 'female', I got to talk with them on the air, which was cool. Of course, I told them Jimbo got me hooked on Kotor. We talked about the new consoles (agreed PS3 was priced too high) and discussed who gamed more--my son or me--"depends if it's a school night or not." :)
 Jeremia Skywalk
11-14-2006, 9:02 AM
#146
DAMN! My video card didn't pull it off. Well i wanted to get a new one long time ago, so maybe now i have a reason to do so.
 stoffe
11-14-2006, 9:21 AM
#147
I haven't made it that far yet. I'm still whomping on the obnoxious creatures in the graveyard. I spend too much time playing on the workbenches. :)


That graveyard and crypts were pretty fun. There is something strangely satisfying about instantly killing handfuls of zombies and skeletons with Turn Undead when playing as a cleric. :)



I noticed some of the background music is the same in both games--not that I'm complaining, because I don't mind decent music being re-used for continuity's sake. I just thought it was interesting to note in the back of my mind while I was tossing holy water on the undead.


Seems like they've re-used a lot of audio from the first NWN; music, NPC soundsets and sound effects in general. Not that I mind as long as it fits the setting. (Unfortunately that still means you encounter thugs shouting "Your taint shall be cleansed!" with a celestial voice while attacking when the devs have been too lazy to give the NPC a proper soundset, since that's still the default one. Fairly common in the NWN1 campaign, seems to be fairly common in NWN2 as well.)


Edit: Did you see the latest Sticky on Extreme Lag 3 (http://nwn2forums.bioware.com/forums/viewtopic.html?topic=512809&forum=116) in the NWN2 tech support self-help forum? Seems like lagging is a problem for a a number of people.


I quickly browsed through some of those threads, but it seems they've not discovered anything new. I got rid of most of the lag by turning off shadows and water reflections/refractions. I still get around 22-25 FPS in some outdoor areas, but at least that's somewhat playable. Still pretty ridiculous since I can run Oblivion with HDR lighting, high-detail shadows and most settings at max and get around 35 FPS while staring at an Oblivion gate in a forrest area.

* * *

Do anyone who have completed the game have any hints for how best to handle the Crossroad Keep management (mentioned above)? I'd rather not screw up and have to reload an old save and redo hours worth of gameplay later, so I'll have to put the game on hold and play something else until I can get a better idea of how that "quest" is supposed to work. And just when things started to get more interesting with the main plot too. :(
 Lantzen
11-14-2006, 9:31 AM
#148
stoffe here some help for you managment problem

The quest aint on a timelimit, but it can feel like it. You will know what i mean when you get there. On some point at the story, you cant build more until something special have happend, that you will also know when you get there. And you can take money from your own pocket to build the things in there. I recomend that you build the libary quite fast, becuse thats importatnt to the storyline, and the rest of whats inside the keep. Eventuly it good to have build evrything in the keep, but there is no need to hurry.

Then you can recruit people to work in your keep, travel around a little, talk to people you have meet before and so on. And as i know nothing can make the game crash becuse you did somehing wrong in the keep, i didnt understand so much either at the begining, but then i learnt what was good and so on. In the begining you should set your units on recruting, and after that on training. Then you send them out to patrol, the land, the roads or both. The roads is most importnt in the begining i think, for they will get trade caravals to go to the keep, and you can earn money on them.
 ChAiNz.2da
11-14-2006, 9:44 AM
#149
Do anyone who have completed the game have any hints for how best to handle the Crossroad Keep management (mentioned above)? I'd rather not screw up and have to reload an old save and redo hours worth of gameplay later, so I'll have to put the game on hold and play something else until I can get a better idea of how that "quest" is supposed to work. And just when things started to get more interesting with the main plot too. :(
This one is a pain in my arse as well... If I wanted to do that, I'd have bought Age of Empires :rolleyes:

Not sure about time length, but I noticed if you ask for a report on the Keep.. there's a "time length" followed by a percentage. I don't like the looks of that seeing as I'm already up to 25% and haven't gotten squat done.

Here's what I've figured out/done (so far) that may help you stoffe, but methinks we're both in a bind here ;)


= "Recruits" =
-Armorer in Highcliff
-Sergeant in Owl's Well (female warrior thinking of going back to Amn)
-Miner in Owl's Well
-Miner in Port Llast (Inn, Lady that gave you the Bradbury quest)
-Deekin in Neverwinter (after you have Veedle rebuild the interior market)
-Weaponsmith at Fort Locke
-I assume Teela the dancer at Moonstone Mask... but I haven't gotten her to come to the Keep yet (if possible)?
-The Farmer at your old home (can't remember the name of the place of all things.. hehehe)

= "Other" =
-You can't use your own money (which sucks) to do upgrades. Everythig depends on your "budget"
-The miners will mine all those ore discoveries you've made during the game
-They supply the ore to the armorer & weaponsmith to upgrade your men's equipment
-Upgrades can't happen unless you rebuild the Keep's interior armor/smithy buildings. I'd suggest doing this as they carry extremely niiiice gear. As does Deekin.
-Better wider roads and outlying area brings in more money
-Guards must patrol or merchants and money come in slowly
-Upgrading the Keep's interior unlocks rooms, decent gear & a visitor do the West Wing first (imo).
 stoffe
11-14-2006, 10:00 AM
#150
Thanks for the hints both of you. I guess I'll give playing SimFort another try. If things seem to go to hell I suppose I'll shelf the game and play some more System Shock 2 until a walkthrough of that part gets done. :(

If they at least had the decency to add hints in the list of choices for a character with high wisdom and/or intelligence to reflect the character's presumed skill it would be more bearable. Just because I'm stupid doesn't mean that my character has to be. You'd think that a character's brain stats would have an impact on more than just combat in D&D, but apparently not. :)
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