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-DK-'s WIP thread.

Page: 2 of 5
 Ghost Down
09-04-2006, 9:14 AM
#51
Cool, so any idea when the Booster Pack will be released? ..You could ofcourse release the head update and the item pack ..And later when Kha is finished you could release the robes ;)

- Ghost Down
 Kainzorus Prime
09-13-2006, 11:22 AM
#52
Long time no post eh? Blame school folks.

Anyway, with some free time i've managed to put *very* early version of Sith Lord's Garments for Malak Booster Pack (referred to as MBP from now on). This one will replace Darth Revan's robes you construct you-know-where. The model will only be usable with Malak PC unless you fiddle around the appearance on your own. Without further rambling, screen of alpha version:

http://img46.imageshack.us/img46/5241/slalphaml5.jpg)

As you see the model isn't yet altered and texture transition isn't smooth. But hence its called alpha version. Oh yea one other thing - there will be alternate texture for Star Forge variant of course.
 Kainzorus Prime
09-14-2006, 4:05 PM
#53
Another update to the outfit, already using modified (tough some things still will be added) model (credit to Kha for original one and big kudos to Darth DeadMan for editing) practically fully retextured and envmapped in some places.

http://img466.imageshack.us/img466/6796/2ndvt3.jpg)

More to come.
 Ghost Down
12-26-2006, 5:18 AM
#54
Any updates?

- Ghost Down
 lactose_
12-26-2006, 10:31 AM
#55
I've been looking forward to this one too!

If the final version is not ready yet, how about an interim version with the properly aligned tattoos?
 Kainzorus Prime
12-26-2006, 11:01 AM
#56
Well...I planned on releasing that before Christmas, but I didn't have time to transfer files to new computer yet. But I supose the head update will be released in January.
 Kainzorus Prime
06-27-2007, 6:34 PM
#57
After six months of stagnation I'm gonna pick up and finish some of these projects, namely clone armors - that one will be remade for K1 and continued for K2, and Malak's head v2.

Here are some updated screens:

http://img153.imageshack.us/img153/7084/transitionsrz8.jpg)
http://img152.imageshack.us/img152/9606/faceyq3.jpg)
http://img152.imageshack.us/img152/3782/robesfq2.jpg)

Robes are exclusively used for this PC, other characters will have regular ones. Unfortunately I decided to scrap the Sith Lord garments, the proportions were too off and only heavy remodel would do it justice, which isn't possible with KotOR body modeling.
 Ghost Down
06-28-2007, 6:52 AM
#58
Awsome DK! Really awsome!

Just one minor hiccup, the robes are a bit to bright IMO..

Btw, Does the robe has all the animations? (force powers, weapons, etc?)

- Ghost Down
 Kainzorus Prime
09-29-2007, 4:58 AM
#59
He has force power animations, but as it is original body mesh of Malak, he lacks special attack animations, just defaults.

And I'll be needing a reliable beta tester for this, if anyone is up for the task, PM me.
 Kainzorus Prime
07-29-2009, 5:32 PM
#60
Arise, Threadimus Prime.

I've recently got back into modding mood, and I'm particulary stubborn to finish my Phase II clone armor set for K2, and maybe convert it to K1 later. I've also planned to use these to replace republic npcs throughout the game.

For now, all armors with reworked, probably final textures, and inventory icons/stats. All armors have the same statistics and are upgradeable.

http://img37.imageshack.us/img37/2481/76978345.th.jpg) (http://img37.imageshack.us/my.php?image=76978345.jpg) http://img199.imageshack.us/img199/1124/79253490.th.jpg) (http://img199.imageshack.us/my.php?image=79253490.jpg)
 Demongo
07-30-2009, 2:29 AM
#61
Wonderful job! I like them:D
 Slstoev
07-31-2009, 4:32 AM
#62
I personally think that the second and the forth from the left garments on Malak are really his style.
 Kainzorus Prime
08-04-2009, 5:05 PM
#63
 Master Shake
08-04-2009, 5:23 PM
#64
Looking good, I like the idea of replacing all republic soldiers with clones.
 Demongo
08-04-2009, 5:32 PM
#65
The corpses are placeables so you should create a new placeable and then put it in-game.
 Kainzorus Prime
08-04-2009, 6:11 PM
#66
Okay, apparently me trying to be cheap and just replacing the existing corpse models didn't work out.

http://img32.imageshack.us/img32/6289/failzia.th.jpg) (http://img32.imageshack.us/i/failzia.jpg/)
 VarsityPuppet
08-04-2009, 6:17 PM
#67
Or... edit the git and replace all of the corpses with actual characters (utcs instead of utps) and attach a spawndead script to the onSpawn slot in the utc file.
 Kainzorus Prime
08-04-2009, 6:28 PM
#68
Could you provide me the code for said script? I was never too bright with these. Or tell me where can I find it in game's assets.
 Lord Dagron
08-04-2009, 6:38 PM
#69
Awesome work DK. I like the clone trooper armor and that your replacing the republic troops with the clones.
 VarsityPuppet
08-04-2009, 7:30 PM
#70
Could you provide me the code for said script? I was never too bright with these. Or tell me where can I find it in game's assets.

I think this is it.

void main() {
AssignCommand(OBJECT_SELF, ActionPlayAnimation(26, 1.0, (-1.0)));
}

There is actually another way to do it, but you can't access their inventories doing it that way.
 Kainzorus Prime
08-04-2009, 8:00 PM
#71
Ok, I'll make a clone corpse utc, edit module and get back with results.
 Kainzorus Prime
08-04-2009, 10:04 PM
#72
Another new screenshot, this time of new DC-15s (Original by SoM3, used with permission.).

http://img39.imageshack.us/img39/7554/deece.th.jpg) (http://img39.imageshack.us/i/deece.jpg/)

Also, still having trouble with replacing corpses. Now when I pack the .are .git and .ifo files into 151HAR.mod, all doors, corpses, containers and pretty much everything interactive disappears. I made sure to only delete the corpse entries from placeable list after moving them to character section and giving them new Resref. Knowing me, I'm doing something obvious, but having little to no module editing experience myself, please point it out people.
 VarsityPuppet
08-05-2009, 12:42 AM
#73
Same thing happened to me. I think you have to pack all of the utcs, utps, utds from the 151HAR rim into the mod file.
 Kainzorus Prime
08-05-2009, 8:36 AM
#74
Okay, I've repacked just the git file into the rim instead, and everything appears to work fine, except there are no corpses, nor the sith assasins spawning for some reason.
 Kainzorus Prime
08-05-2009, 12:10 PM
#75
EFFFFFFFFFFFFFFFF.

Now Lt Grenn and TSF appear as hologram clones when arriving on Telos, because Obsidian was lazy not to give them unique templates. I seriously need help from someone with module editing skills to add my modified utc's to modules.
 VarsityPuppet
08-05-2009, 12:18 PM
#76
I'll look into it DK. I was planning on making a similar mod anyways (replacing mutilated corpses with actual soldiers, that kind of thing)

Of course, I have to reload my computer first (month and a half without problems W00t!)
 Kainzorus Prime
08-05-2009, 12:21 PM
#77
Could you also help me with replacing utcs in certain modules? This thing causes me a great deal of frustration.
 VarsityPuppet
08-05-2009, 12:37 PM
#78
I don't see why not. What exactly are you planning on replacing?
 Kainzorus Prime
08-05-2009, 12:54 PM
#79
The male holograms on harbinger and trooper in medbay camera recording with Sion, the trooper in telos cantina, Carth/Cede when player gets down to restoration zone, all republic troops during telos sith attack cinematic, and eventually in the module when pc speaks with Carth before Malachor.

Overally 17 utc templates, all using custom appearance.2da body entries and have apropriate helmets equipped.

Hit me up on msn and we'll discuss this further.
 VarsityPuppet
08-05-2009, 3:58 PM
#80
Hm. That's quite a bit of replacing... but it will be done
 Kainzorus Prime
08-05-2009, 4:00 PM
#81
Well, I wanted to not have immobile heads like Prime's clones since they used helmets as actual heads, so editing npcs and giving them items is necessary.
 Kainzorus Prime
08-06-2009, 5:13 PM
#82
 Kainzorus Prime
08-06-2009, 7:40 PM
#83
Also, here's something I've dug from the assets in spare time. Ever looked through them and stumbled upon the PMHA03A? This is it, the 'lost asian head', which by uvmap and model structure appears to be our old friend, the bald asian from K1, with exception he's no longer bald.

http://img36.imageshack.us/img36/5990/losthead.th.jpg) (http://img36.imageshack.us/my.php?image=losthead.jpg)http://img217.imageshack.us/img217/3846/losthead2.th.jpg) (http://img217.imageshack.us/my.php?image=losthead2.jpg)
 Canderis
08-06-2009, 7:47 PM
#84
He needs his goatee :thmbup1:
 Kainzorus Prime
08-06-2009, 7:52 PM
#85
Possibly as an alternate texture, yes.

Edit: And just for testing purpose and to prove my claim about the bald asian, a simple direct paste of K1 face with no structural changes.

http://img22.imageshack.us/img22/7443/trutheqb.th.jpg) (http://img22.imageshack.us/i/trutheqb.jpg/)
 VarsityPuppet
08-07-2009, 12:30 AM
#86
Egads! I've found that head before. I turned him Chiss.

By the way, how did my edited modules turn out for you?
 Kainzorus Prime
08-07-2009, 6:09 AM
#87
As the screens above show, they've worked out perfectly.
 VarsityPuppet
08-07-2009, 11:40 AM
#88
Oh.. I see... Very unobservant of me.

It looks fantastic! Though, I think you might have missed some utc in some modules, but I wasn't sure if you wanted them converted or not. They were med officers/nav officers, etc

Oh by the way, your Malak head inspired me to make my own Malak reskin. It's currently pending at filefront
 Kainzorus Prime
08-07-2009, 11:43 AM
#89
Good going there.

The skipped utcs were the female republic officers, since it's lame to have a male trooper with high pitched voice speaking.
 VarsityPuppet
08-07-2009, 11:54 AM
#90
Ah of course.

Are you going to change their VOs so they sound like actual clone/storm troopers? It'd certainly take a long time, but it'd be quite cool.
 Kainzorus Prime
08-07-2009, 1:08 PM
#91
Nah, I'll leave them be. I have no way of fluently editing Temuera Morrison's voiceclips to overwrite current dialogues, nor does my voice match his if I were to record them myself.
 VarsityPuppet
08-07-2009, 1:14 PM
#92
Well, the best you could do is edit the existing VOs... put 'em through a filter and it'll sound like they're talking through radios. Easy enough concept, but then you have to apply it to a ton of VOs
 Kainzorus Prime
08-07-2009, 2:35 PM
#93
No-longer-bald asian strikes back. The goatee is custom-made, so there are no porting issues.

http://img515.imageshack.us/img515/7808/alttex.th.jpg) (http://img515.imageshack.us/i/alttex.jpg/)
 Kainzorus Prime
08-08-2009, 9:07 PM
#94
Yet another skin I've finished today. My old Dooku that was lost with pcgm is inferior compared to this one, made using the caucasian head with scar under the eye. It's almost completely seamless which is something I'm proud of. Original texture by Hapslash.

http://img19.imageshack.us/img19/5875/dooku.th.jpg) (http://img19.imageshack.us/i/dooku.jpg/)
 Kainzorus Prime
08-10-2009, 9:08 PM
#95
Continuing with my RotS streak, I've created these. If or when I can obtain permission from messkell to use his edited Berun Modrul head as a base, I'll probably make a matching Anakin and Obi-Wan heads.

http://img256.imageshack.us/img256/7369/obi1.th.jpg) (http://img256.imageshack.us/i/obi1.jpg/)http://img37.imageshack.us/img37/1719/sky1a.th.jpg) (http://img37.imageshack.us/i/sky1a.jpg/)
 Mono_Giganto
08-10-2009, 9:15 PM
#96
Hmmm, where have I seen those skins before? :p

They look pretty good, you did a great job adapting them.
 TriggerGod
08-10-2009, 9:26 PM
#97
And here I was thinking I would be the only one to think of the same thing :p

You beat me to using Obi-Wan's on that model... :p
 Kainzorus Prime
08-10-2009, 9:29 PM
#98
Nyah nyah nyah.

Yes, I've used Haps' textures again, with full credit naturally, since my old TSL tunics look like... nevermind. They're bad. And now I could do these with more experience. Probably gonna add Ep2 Anakin and Windu's to these too. Already added them to Daraala's shop on Dantooine.
 Kainzorus Prime
08-13-2009, 9:08 AM
#99
 VarsityPuppet
08-13-2009, 3:58 PM
#100
Hey, just a thought DK, but the body model for your Clone troopers is basically one of the heavy armors right? Couldn't you just adapt the skin for the female body... that way, you could have female clone troopers...

Though, I guess that would look a little weird with the helmets and all. It could be interesting.
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