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Star Wars Battlefront III - Supah Thread! [Retired]

Page: 6 of 23
 Ali1392
04-21-2006, 6:15 PM
#251
you dont have an ai that when you land a gunship in a hager takes off and crashes into a wall
 TSR
04-22-2006, 3:55 AM
#252
to stop the AI acting like a bunch of idiots and crashing into the wall, either land the ship ointing out of the hangar, or land it once to get evryone except the co-pilot out, take off and land again, and he/she'll get out. Then no-one gets in it :) problem solved. hope that isnt too off topic :D
 ParanoidAndroid
04-22-2006, 6:09 AM
#253
Battlefields where you need to use gunships to get to an enemy location! I'm tired of starting out on perfectly even ground on every other map, lets get some places you have to use gunships to land on.
 vader815
04-22-2006, 6:16 AM
#254
to stop the AI acting like a bunch of idiots and crashing into the wall, either land the ship ointing out of the hangar, or land it once to get evryone except the co-pilot out, take off and land again, and he/she'll get out. Then no-one gets in it :) problem solved. hope that isnt too off topic :D

But that is too much, the co-pilot should get out when I tell him, and if I dicide to leave him in a go back and fight, I shouldn't have to worry that he is going to crash
 Darth Andrew
04-22-2006, 9:38 AM
#255
I say up to 64 AI units per team. I want LARGE BATTLES for once.
 vader815
04-22-2006, 9:31 PM
#256
Bombing Runs, wouldn't it be cool if you could tell a few bombers from orbit to come over part of the battle field and drop bombs or at least an orbital strike, must be sergeant to request, general to guarentee.

I also want award weapons to do everything the original did better, it shouldn't be slower, have less ammo, or make the player wish he did get it.

and how about four campigns in the game, one for each faction, and when all campigns are completed and you have a general rank then you can get the soidlers, sith and republic, from Knights of the Old republic with heros like Revan, Malak, Bastilia, Crath, Vrook, Darth Bandon, HK-47, and more. Along with several new maps which in include the exterior and interior of the Star Forge, and the Rikatan planet, Taris, Nar Shadda, Goto's Yath, and more. Wouldn't that be nice.

And one more thing, I want to beable to choose who fights who. Like CIS vs Rebels, Republic vs Empire, Sith vs Empire, Empire vs OLD republic.

And one more thing, the New Republic and the Imperial remant should be added as well

One more thing in Galactic Conquest troops can be upgraded in class like Clone Trooper, Advanced Trooper, then Elite Trooper. And the fleets should be customizeable from a selection of 3-4 ships at least.
Battlecruiser - garrison 200 troops, all fighter class, all vehicles, very expensive
Transport - garrison 100 troops, transport and medium fighters only, light and medium vehicles only, not too expensive
Support - garrison N/A, fighters N/A, vehicles N/A, cannot start its own, space battle and can only be remotely controlled by fleet general's flagship., cheap
and battlecruisers and transports can be destroyed completely and the number of ships left after the battle effects the amount of reinforcements on the ground, and plantary and space retreats should be allowed.
and ships can collide with other ships
and on the ground the first outpost should have a scenary of transports or gunships in the scence that the of the landing area for an invasion
and defending army can buy orbital and planetary auto turrents to help defend
and space stations can be bought and upgraded for extra defence

One more thing, there should be heros in space and/or their ships.
 MachineCult
07-04-2006, 7:44 AM
#257
Well, seeing as our other thread was closed due to a large amount of unfortunate n00b activity, I say lets have another Star Wars Battlefront III discussion.

I want the return of the Death Star and blockades for Galactic Conquest, and the option to purchase precision pistols, award rifles, etc. for all your soldiers. Also, Galactic Conquest online wouldnt be so bad, with the host and the first enemy joiner to be the commanders, with help from their team of course.

Being able to pilot "Hero Vehicles" like the Slave I, Millenium Falcon, Anakin and Obi-wans Jedi Starfighters would be great. They should expand the space battles, include more Capital Ship interior/objectives, actually make the ship interiors different to eachother and maybe be able to enter the frigates and disable them from the inside.

Have Multiple Capital Ships, so like when you've destroyed all the Interior and exterior systems the Ship can be destroyed by bombers.
Some battles should have optional objectives you can turn on so you can get bonuses for doing certain things. Objectives like in the Rise of the Empire, like on Utapau, if you destroy the well defended CIS AA gun implacement, you get an extra garrison bonus because you can land more troops.

This time they should have accurate locations and heroes for the Battles, like in SWBF2, GCW Mustafar, the Rebels hero is Obi-wan, and the Empires is Anakin... It just doesn't make any sense. Obi-wan never fought with the Rebels, and Anakin never fought against the Rebels before he was in the suit.
As much as I like them both, Darth Maul and Jango have to go, they just ain't right, more accurate Heroes would have been Asajj Ventress and Durge or Sora Bulq.
The biggest mistake they made in SWBF2 was taking any random SW location and turning it into a battlefield. Mustafar? No battles happened there. It was the hiding place for the CIS at the end of the Clone Wars, so we know they didn't fight the Clones there, and by the time of the GCW, the facility had been destroyed, as seen it ROTS.
Polis Massa just shouldn't be a battlefield either, or Dagobah. They should use EU locations like Rhen Var, Jabiim, Salucemi (hero Quinlan Vos), I don't know any EU GCW battles except Bespin, but I'd love it if they could fit Kyle Katarn as a hero.
Lastly, fix the damn units, the Clones are the worst, they have to change the Clone Division on each map and not have the Clone Marine as the Commander, and Commander Bacara as the Rocket Trooper. Basically get everything canonically correct.

Anyone have any more SWBF3 ideas?
 TSR
07-04-2006, 7:50 AM
#258
the awards system needs a revamp. the idea of unlockable troops (i.e so many points needed to use a clone commander) could be changed. You could have it so if you got so many kills whilst using an unlockable character, you would earn a corresponding award. Therefore, after you have achieved enough to progress to the next rank i.e green- veteran, the points needed lowers, until when you reach legendary the units always availbale. if that makes sense.
 taclled
07-04-2006, 7:54 AM
#259
Personilzing troops for Galactic conquest.
This will be easier this way:
The things i said in the last foum that was shut down.
 Trumpetstud
07-04-2006, 10:45 AM
#260
What is the likelihood that SWBF3 will be made? If so, when will it come out? I just ordered SWBF2 and I don't want it to go out of date/become obsolete as soon as I get it :P.
 MachineCult
07-04-2006, 11:29 AM
#261
SWBF3 was mentioned in E3 with the Lego Star Wars II and Vader game I believe.
 SupremeGeneral
07-04-2006, 3:12 PM
#262
I would like to be able to have melee attacks like in Mercenaries. In space battles there should be a hell of a lot more ships. 1 capital ship and 2 or 3 frigates is hardly a fleet. Probably somewhere along the lines of 8 or so capital ships with prob. about 10 frigates and other smaller ships.
It would be nice to see ships engaging each other like the Battle of Coruscant in ROTS. Also another objective in space combat should be protecting the Transport ships, especially when your attacking a planet. If the ships are destroyed you have to wait a turn to begin the land invasion.
 TSR
07-04-2006, 3:21 PM
#263
NO NO NO-
NO PROTECTION/ESCORT MISSIONS
they ruin games.
 taclled
07-04-2006, 5:13 PM
#264
actually i believe protect and escort missions should be a major part of the game but i know many ppl dont like them.
Maybe LA would make a Switch thing toswitch that feature off
 TSR
07-05-2006, 4:13 AM
#265
but if they did that, it would leave quite a gap in the game.
 PBF
07-05-2006, 12:26 PM
#266
I loved SWBI. SWBII, not so much. I'm still willing to give a third version a try. Eliminate Bothan spies and other such "strategy" characters--they never work effectively. Make the maps larger--much larger, even if you have to have fewer. And don't regurgitate old maps! I'm torn on Jedis, but I lean toward having them in the game as non-playable characters. And if you want to keep the battles in space, then figure out a way to make the area expansive and the missions more varied. The space battles in this game were boring, but it was fun landing on capital ships and attacking from within. Maybe the space battle component is really a separate game? It wouldn't even have to have much of a story--just jump in to the biggest, baddest space battles of the SW Universe. Or reinvent it as a Rogue Squadron-type game where you go from recruit to ace. I don't know. Love to fly just not sure how to maximize it in a game context.
 taclled
07-05-2006, 1:39 PM
#267
well veno your the one who didnt like the escort mission idea
 TSR
07-05-2006, 2:09 PM
#268
yes, i know, but there would be little point in putting in a mission type, then having the ability to turn it off. i didnt say i liked the idea, i don't, its just that it would go agains the general way of games being able to choose the missions just because you don't like some of the.
 MachineCult
07-05-2006, 3:09 PM
#269
well veno your the one who didnt like the escort mission idea
If you want escort missions then Battlefront is the wrong game to play, definitely not SWBF style. "Fight more of the greatest Star Wars battles any way you want", thats what SWBF is about, and TBH I got sick of escort missions after Rogue Squadron.
 taclled
07-05-2006, 3:15 PM
#270
asrry played them
i thought it would be nice to have the escort missions in theSWBF series
 MachineCult
07-05-2006, 3:26 PM
#271
asrry played them
i thought it would be nice to have the escort missions in theSWBF series
They're good in the Starfighter series, but not really in-keeping with the whole Battlefront idea.
 taclled
07-05-2006, 3:32 PM
#272
not all of BF then maybe a random thing to work with the 2-3 maps per world/space idea
 jawathehutt
07-05-2006, 9:42 PM
#273
Make the units have sub classes
the trooper could have a guy with a SMG like gun and there could be the normal trooper also
the heavy trooper could have a guy who had like a machinegun that had to be set up and then there would be the normal anti vehicle guy
the engeneer would have could have like a guy that could set droids out liike recon droids and maybe a health or ammo droid that lasted for like a minute
another type would have like a mortor that would be set up and be used like artilery and the last type of engeeneer would be the BF2 one
the scout would have either be the bf2 sniper or it could be a real scout who would have like a silenced pistol and stealth
 Darth Andrew
07-06-2006, 12:25 AM
#274
MachineCult bumping a three month-old thread? Since when did Hell freeze over? :p

My wishlist:

-Customizable skins for all classes. I want my clone trooper armor pink with a flower emblem! And my Rebel Vanguard uniform red so it just screams SHOOT ME! Not really, but it would be nice to customize a player's appearance, like as in Halo 2.

-Vehicle splash damage. I want to drive an AT-AT for it's explosiveness, not for being cannon fodder. The devs nerfed vehicles on Battlefront II; I liked the old way better.

-Artillery.

-Better space battles. I want my capital ships to move, have actual interiors, and have capturable command posts. Also, I felt so underwhelmed when I "destroyed" the enemy capital ship. Where's the gut-wrenching explosion?

-Airccraft during ground battles. How revolutionary! :rolleyes:

-More than twenty people on a map. Howzabout fifty people per side, eh?
 taclled
07-06-2006, 12:37 AM
#275
Darth andrew out of all that i must say i like the aircraft on land maps and artillary part s the most.
 TSR
07-06-2006, 2:51 AM
#276
@DA, nah, MC hasnt lost the plot, the thread he made got merged cos some other guy bumped this one, and as they were about the same thing i guess EW had his way with it.

still, i have no idea why the hell they took the flyable vehicles out of landmaps. geonosis felt so empty without the ability to drop from the laat unto the spire... good times...
 MachineCult
07-06-2006, 5:55 AM
#277
MachineCult bumping a three month-old thread? Since when did Hell freeze over? :p
I actually posted a thread called "Star Wars Battlefront III Hopes" and shortly after that some moron bumped this one and now some n00bs old thread has my threads title and my threads awesome first post but with the addition of a poll with a load of stupid options.

Can I just ask, who was it who bumped the old thread when I had just made a new one?
 Darth Andrew
07-06-2006, 11:35 AM
#278
Oh. That would explain it, since I had no internet access from the 3rd to the 4th.

I guess Hell didn't freeze over after all. :(

:p
 jawathehutt
07-06-2006, 5:52 PM
#279
drat

I think in space, there should be lots of rooms taht have a purpose. The there would be the engines near the end of the ship and such. At the top where the bridge would be, would a bridge taht could do stuff to the ship like move it. It would also have a security station inside or next to it. You would see a map of the inside of the ship from here and could do stuff like airlock doors and vent atmosphere (imagine walking through the enemy ship with a huge boarding partyand then suddenly, the doors slam shut and air beings to leak out)
the airlocks would could be undone by both sides but it would take a while but venting atmosphere would be permanent. This would mean that both sides would loose and area and CP so if all the cap ship owners had was the bridge/ security station, thats all they could ever get back
 TSR
07-07-2006, 5:30 AM
#280
thats a ctually a really good idea. and seeing as who it's coming from, where did you steal it? ;) :xp:
 taclled
07-07-2006, 5:32 AM
#281
lol i think maybe they should have an equpment locker and health station on the ships in which the ammo droid and health droids ar in
 TSR
07-07-2006, 5:44 AM
#282
isnt that the same thing? =|
 taclled
07-07-2006, 5:46 AM
#283
no just but an sdd on to what he said al though i dont like the venting air idea
 vej-manden
07-07-2006, 5:57 AM
#284
I hope that it will be developed by ANYBODY but Pandemic Studios. I can't describe how much i detest that company. BF could have been the perfect starwars game, but they screwed up badly, and all we got was an unbalanced, unstable, steaming pile of feces. When they finally decided to release a "patch" with fixes to some of the worst gamedesign ****-ups, we had to pay the price of a new videogame for it (BF2). Which it wasn't.

Oh, and that it will have an entirely new engine.
 MachineCult
07-07-2006, 7:10 AM
#285
I agree, vej-manden, SWBF3 should be entrusted to EA Games.
 TSR
07-07-2006, 7:14 AM
#286
noooooo, not EA. well, im not bothered if they make it as long as they don't make it the same "chunky" style as timesplitters, second sight etc.
 taclled
07-07-2006, 7:26 AM
#287
As lon as its better then SWBF2 then im fine not the kind of better like SWBF to SWBF2 but from NFS Undergound 1 to NFSMW
 StarWarsPhreak
07-07-2006, 12:44 PM
#288
Why does everyone assume ET is the only one Moderating? Am I like invisible or something? Old thread was bumped before MC created his thread. Because MC had to be all "WTF NOOB" I just merged the threads.



I mean... ET did it! <.<
 TSR
07-07-2006, 1:43 PM
#289
sorry SWP. Just Et has the va va voom around these parts... and i'm not letting MC get all the attention for that thread, i did my fair share ;)
 Niner_777
07-07-2006, 4:36 PM
#290
I stick to basically everything that I said in the old thread.
 Tango Feet
07-08-2006, 8:15 AM
#291
If they're to make a Battlefront 3, I'm hoping this time the developers actually take their time with this one. I'm not saying that SWBF1 & 2 weren't enjoyable games, but I've gotten the impression they were both rushed to meet the release of the OT and then ROTS DVD's.
Im also hoping they fix up the classes, particularly with the clones. As Machine Cult said, the clone heavy weapons trooper shouldn't look like Commander Bacara and the Commander shouldnt look like the Clone Marine.
I'd also like to see some more intelligent AI, who are useful in a battle and also a challenge to fight against.
Also , larger maps and battle fields, both on land and in space. In particular, I think the Geonosis and Hoth maps could do with more than a bit of improvement.
I also think they need to improve the space vehicle classes to fit in more with whats been established in the movies. I mean, the TIE fighter and Interceptor dont have missles and the V-Wing isnt a bomber . And I dont think the Republic Gunship is a space-faring vehicle, considering it is called the LAAT, low altitude assault transport. And I think the developers could design a new transport for the rebels, rather just recycling the republic gunship.

Anyway, these are just some of my thoughts and stuff..
 Niner_777
07-08-2006, 1:49 PM
#292
Good points, Tango Feet. I agree that the battlefields should be larger, but you should still be able to get around them quickly. I hated having to jog places, especially large downloadable maps for BF1. *cough* Shores *cough*
 Tango Feet
07-08-2006, 7:16 PM
#293
Good points, Tango Feet. I agree that the battlefields should be larger, but you should still be able to get around them quickly. I hated having to jog places, especially large downloadable maps for BF1. *cough* Shores *cough*

I agree Niner_777, on such larger maps, they should include vehicles such as the Republic Gunship as a troop transport , so players don't find themselves having to walk long distances all the time.
Also , why not have the gunship and other transport classes able to carry more than one or two passengers?
 ParanoidAndroid
07-08-2006, 8:32 PM
#294
I would hope for better, more realistic graphics/gameplay in general. Along with that, I would like to see battles with more sort of objectives or strategies, along with more immersive (not necisarily larger, although that would be nice) maps.
 jawathehutt
07-08-2006, 9:01 PM
#295
I think being able to shoot the Y wing machine gun even while landed would be cool if not overpowered but still, it would be awsome to gun down hapless emps
 taclled
07-09-2006, 3:01 AM
#296
ґshooting while landing
 TSR
07-09-2006, 5:11 AM
#297
i think they need to fix the landing before they do anything else to it, as sometimes no matter how hard im hitting the button, the ships just wont land in hangars and i'll end up scraping the thing across the hangar walls getting out.
 jawathehutt
07-09-2006, 8:22 AM
#298
ya that really pisses me off especialy when its a transport filled with people

I think they should make more urban maps with buildings you can go inside of and shoot from
it would be really cool to have like an escourt mission on thoose maps where like, the emps escourt a prisoner or something while the rebels do hit and run from inside the houses
 itchythesamurai
07-09-2006, 10:31 AM
#299
Urban maps would be cool, especially if there were just a buncha citizens running around and freaking out.
 vader815
07-09-2006, 3:22 PM
#300
I hated how the bombers worked in space. It doesn't make scene how the bombs would drop downward if shot straight in space. With stuff like that it was hard bombing the life support systems without risking crashing. It should be more like it was on BF1 where the bombs were dropped below the ship so that they would go down.

The other problem I had was that there were bullets in the game (or at least bullet like lasers). Like with the captial ships' anti-fighter turrent, the y-wings turrent, and the clone commanders' gun. In Republic Commando, Boss said, "A shotgun, I didn't think anyonw used baslitic weapons anymore". Or something like that.

Next, and I know everyone hated this (i need to get this off my chest), why is it if I let an AI fly the gunship, y-wing, etc. they end up crashing into another ship or go out of bounds, or crash in the hangar.
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