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ENHANCNMENT MOD

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 miles
02-21-2006, 9:02 PM
#1
This Mod has Been Submitted To LucasFiles It activates Moldy Crow and ALOT MORE hope you enjoy it ! :king1:
 dookie23
02-21-2006, 9:04 PM
#2
I'll try it out...:)
 walpurgisng
02-21-2006, 9:40 PM
#3
Link? What else does it do?
 magna mandaloe
02-22-2006, 12:17 AM
#4
Listed:

1.0

:guard:

Activates Moldy Crow(Given to Kyle)

Edits Confilict Begins

Adds Venator(Buildable)

Replaces Bounty Hunter_E Tyderium_shuttle with Virago

Gives Smuggler_R Pirate Fighter

1.0 Patch (Really a guide) :awing:
--------------------------------------------------------------------------
Will FIX the execption error in Conflict begins and can use Kyle Katarn and Mara Jade.

Will fix a map bug ingame with nal hutta using a tatooine map.

Will Fix any errors with Virago.
--------------------------------------------------------------------------

In 2.0:
:atpilot:

Gives you Rieeken *How do you activate Heros?*

Adds Mustafar

Add Ord mattel

Adds Kamino (Thanks to a friend)

Gives you Rebel Refugee

Replaces Several Major Hero Ships:

Tarkin: Star Destroyer

Rieeken: Nebula-B

Obi-Wan: V-Wing

Gives you Mara Jade in Galactic Conquest

Gives you Kyle Katarn in Galactic Conquest

Activates Tani teams

Gives The Empire infiltradors

Gives you Bothan Spy(Sorry It will not work)

Gives Generic Fleet Commanders Star Destroyers and Calamari Cruisers

Gives the Empire the Heavy Kuat class SD (HIGH POWER LOW ARMOR)
*I will see if this works when I put it in* :Dtrooper:

Gives Empire Swamp speeders ,POD walkers and IPV-1 Patrol Cruisers :r5d5:

Gives Rebels Pirate Intercepter Frigate.

Mara Jade and Kyle Katarn are in all GCs

-----------------------------------------------------------

In 3.0 :atpilot:

Imperial Field Commanders are Guarded by Royal Guards

Pirates can use Venator

Venator is avalible in skirmish *Merchant Dock*

Merchant dock is used by Pirates in GC

Pirates AI works (They will Build bases Fleets and other)

Pirates will be given Xizor (Pirate Major hero) *Leader*

Astroid Mining facilites will be buildable

Taris will Instantly give the Empire Speeder Bikes, Pirates: Skiffs Rebels: T2-B




*Key*


:awing: Finializing

:dtrooper: Expelled *WILL NOT BE RESTARTED

:guard: Submitted and Finished

:Vader: Project fully Canceled

:atpilot: project in progress
 magna mandaloe
02-22-2006, 12:53 AM
#5
If Lucasfiles did not get the Mod I will Link any other Place Submit it.
 patrickjak
02-22-2006, 12:57 AM
#6
sounds really good.....lookin forward to it.
 Spaxspore
02-22-2006, 1:14 AM
#7
wow patrick, you been around since 03, and this is your first post...

Wow :)
 magna mandaloe
02-22-2006, 1:38 AM
#8
http://eaw.heavengames.com/downloads/showfile.php?fileid=8) HERES THE LINK FOR 1.0 when some one tells me how to Activeate locked Heros I will start 2.0
 tsenre78
02-22-2006, 2:33 AM
#9
Great mod, excellent work! Just a question, what did you change in the HARDPOINTS.xml to activate the Moldy Crow?
 magna mandaloe
02-22-2006, 10:27 AM
#10
The Hard points are mostly for Venator but Moldy Crow does not have a Hard point



In Due time ill tell you how I did every thing.
 Somerled
02-22-2006, 10:31 AM
#11
Man, I want to leave work early and try this.
 magna mandaloe
02-22-2006, 12:18 PM
#12
Im sorta Mad though my Bothan Spy Idea will not work maybe IF I just renamed Probot and made it Rebel giving it a differant Icon.
 Master Nikolaos
02-22-2006, 12:35 PM
#13
Does Mara Jade have a ship?(other than landing craft thing). Also, Obi-Wan+Venerator= Too exagerrated. Obi-Wan+Jedi Fighter IF possible=O.K/what it should be.
 magna mandaloe
02-22-2006, 12:56 PM
#14
No Mara Jade Just Used Shuttle I might Make it to be Loyal to Star wars Lore and make it that Mara uses a Z95 and Bounty hunters use the Virago
 tsenre78
02-22-2006, 1:39 PM
#15
Thanks magna for clearing that up. I agree that Obi-wan could be assigned to a smaller craft, a Venator might be a bit over-the-top considering that the Clone Wars have been over for nearly two decades?

Mara Jade would be interesting though, a heavily personalised Z95 would be the logical choice.
 magna mandaloe
02-22-2006, 1:49 PM
#16
Because there are no Jedi Star Fighters in EAW I might assign him to a V-wing

I may reenable Doodana and Luke for Ground if I can

Especially Rieeken

I may or May not be able to make the HKSD or Bothan spy.
 Master Nikolaos
02-22-2006, 2:02 PM
#17
Hmm...so you mean Luke can be activated for ground? Cool. I remember there use to be a Jedi Fighter(no model) in the demo. Well, guess they took it out. :(

Can't remember if I've asked this before, but do Venerator get Hangar hard points/V wings?
 magna mandaloe
02-22-2006, 2:13 PM
#18
Yes it does
 Master Nikolaos
02-22-2006, 9:51 PM
#19
Tried to play your mod, but when I started The Galactic Conflict Campaign it gave me CTD. Any ideas?
 magna mandaloe
02-22-2006, 10:48 PM
#20
CTD? If you Mean the Execption! Error im trying to patch that.



(I really need help patching that error. If some one wants to help me or post a link for such a mod it would be appreciated.
 Master Nikolaos
02-23-2006, 9:25 AM
#21
So at the moment, you can't get past it or you can can but it still appears?
 OnboardG1
02-23-2006, 2:06 PM
#22
I discovered a workaround to that. It isnt great but It does work. Take the Enhancement XMLs out of the EaW folder, then start the game, start a GC game, save, exit, put the XMLs back in, then load the game. The mod works even with save files that didnt use it. You should get your venators then.
 miles
02-23-2006, 4:00 PM
#23
Well ok Thanks.
 magna mandaloe
02-23-2006, 8:55 PM
#24
Thanks Onboard now I can start 2.0.



Listed:

1.0

:guard:

Activates Moldy Crow(Given to Kyle)

Edits Confilict Begins

Adds Venator(Buildable)

Replaces Bounty Hunter_E Tyderium_shuttle with Virago

Gives Smuggler_R Pirate Fighter

1.0 Patch (Really a guide) :awing:
--------------------------------------------------------------------------
Will FIX the execption error in Conflict begins and can use Kyle Katarn and Mara Jade.

Will fix a map bug ingame with nal hutta using a tatooine map.

Will Fix any errors with Virago.
--------------------------------------------------------------------------

In 2.0:
:atpilot:

Gives you Rieeken *How do you activate Heros?*

Gives you Rebel Refugee

Replaces Several Major Hero Ships:

Tarkin: Star Destroyer

Rieeken: Nebula-B

Obi-Wan: V-Wing

Gives you Mara Jade in Galactic Conquest

Gives you Kyle Katarn in Galactic Conquest

Activates Tani teams

Gives The Empire infiltradors

Gives you Bothan Spy(Sorry It will not work)

Gives Generic Fleet Commanders Star Destroyers and Calamari Cruisers

Gives the Empire the Heavy Kuat class SD (HIGH POWER LOW ARMOR)
*I will see if this works when I put it in* :Dtrooper:

Gives Empire Swamp speeders ,POD walkers and IPV-1 Patrol Cruisers :r5d5:

Gives Rebels Pirate Intercepter Frigate.

Mara Jade and Kyle Katarn are in all GCs

-----------------------------------------------------------

In 3.0 :atpilot:

Imperial Field Commanders are Guarded by Royal Guards

Pirates can use Venator

Venator is avalible in skirmish *Merchant Dock*

Merchant dock is used by Pirates in GC

Pirates AI works (They will Build bases Fleets and other)

Pirates will be given Xizor (Pirate Major hero) *Leader*

Astroid Mining facilites will be buildable

Taris will Instantly give the Empire Speeder Bikes, Pirates: Skiffs Rebels: T2-B

*Key*


:awing: Finializing

:dtrooper: Expelled *WILL NOT BE RESTARTED

:guard: Submitted and Finished

:Vader: Project fully Canceled

:atpilot: project in progress
 magna mandaloe
02-24-2006, 8:20 AM
#25
Yea I wanted to ask you guys something is there any way to fix a bug with maps like Nal Hutta using a tatooine map is there a way I can fix that to use its map?
 ual002
02-25-2006, 1:28 PM
#26
This maybe a newb statement, but the field commanders having royal gaurds is pretty non-cannon. Dont you think the emperor should be given that for GC?!?!
 magna mandaloe
02-26-2006, 11:07 PM
#27
Well I guess so Due to him being the only person in the movies guarded by them.
 ual002
02-27-2006, 4:01 PM
#28
Another newb statement: What the heck do i do with these XML files to make this work?
 Master Nikolaos
02-28-2006, 11:26 AM
#29
What do you mean? ow to be able to see them/edit them? Or what to do once you open one?
 Tokakeke
02-28-2006, 11:53 AM
#30
PUT THEM in

gamedata/data/XML

folder

if you don't have an XML folder make one

edit: magna could you make your sig smaller? not only is it annoying, it's annoyingly BIG.
 gswift
02-28-2006, 12:18 PM
#31
magna could you make your sig smaller? not only is it annoying, it's annoyingly BIG.

I second that request. It makes my browser act funny. Nothing personal, so please don't take offense. I think DMUK's sig is a little long as well, and he's the admin of the forum! :)

Magna, I saw some great advice from Darth_TorpidPG (from Petroglyph) in some of the mod threads. I think he answered some of your technical questions (like how to add/remove planets and possibly the exceptions). Look up his public profile and search for all threads that he's posted in. Then read the ones that are in the modding forum. I would also look at the Realism mod for some ideas about how-to issues.

Good luck, hope you figure it all out.
 ual002
02-28-2006, 1:22 PM
#32
Im sorry, i should specify. What do i need to do with the downloaded files to be able to use them in the game. Simply make an XML folder, put them in it and run the game? Will this transfer over to any savegame files in CG, or will it make them crash?

Thanx again
-tHe mEaTHeaDeD NeWb
 Tokakeke
02-28-2006, 1:31 PM
#33
yes to both questions
 ual002
02-28-2006, 2:31 PM
#34
"Will this transfer over to any savegame files in CG, or will it make them crash?"

Which one?
 Tokakeke
02-28-2006, 3:27 PM
#35
savegames should be fine
 ual002
02-28-2006, 4:52 PM
#36
Gotcha
 ual002
02-28-2006, 8:13 PM
#37
"I discovered a workaround to that. It isnt great but It does work. Take the Enhancement XMLs out of the EaW folder, then start the game, start a GC game, save, exit, put the XMLs back in, then load the game. The mod works even with save files that didnt use it. You should get your venators then."


Either im mot doing it right or its just not working.... still get exception but its asking me if i want to reload because the XML folder changed
 magna mandaloe
03-01-2006, 7:44 PM
#38
I Changed it to SSSD because its my favorite SSD. Cool that should help with planets
 magna mandaloe
03-08-2006, 4:25 PM
#39
sorry Been moding XWA resently ill get back to EAW
 magna mandaloe
03-19-2006, 2:47 AM
#40
Well I submitted the Second enhancement mod a www.Eaw.heavengames.com) I need Help resently caus im starting 3.0 I have planed to add planets in this one al ong with indigdous units like Bothan Bothan spys royal guards and crap Also new units even an attempt at adding other units from the demo *Big game arena, Jedi star fighter*

expect K-wing, T/I ,T/D . SSD. T/CH and some more ships from galaxies along withmore EU Help suggestions any thing is a help and thanks in return.
 magna mandaloe
03-23-2006, 3:36 PM
#41
Any Way I Have a Question if it would be possible to make Corvette have a Scuicide Ability that can only be used on Star Destroyer , Victory Star destroyer and Venator comments?


I though of making a Venator SSD the Emperor and Vader are on just to be creative.
 magna mandaloe
03-24-2006, 2:21 PM
#42
 GhOsT-Jedi
03-24-2006, 2:25 PM
#43
What does 2.1 have?
 magna mandaloe
03-24-2006, 2:28 PM
#44
2.1 Makes X-wing Planetary makes V-wing Planetary Tie-Fighter Planetary adds X-wing pilot for ground makes Venator Buildable makes Tie-advance buildabe adds Kyle and mara jade and I think have Marauder Laser CRV buildabe and alot more I will add more in EM 2.4
 magna mandaloe
04-02-2006, 3:18 PM
#45
Well I wanted to Update sense last time:

Shadow Claw works I plan to Rename it re named to Balzalorn class Attack ship
Tie-Aggressor added with Nova Courier and K-wing.
Im going to give K-wing Lucky shot but Rename it to Overcharge shot
Modular Star Hauler was Succsessfully added I will try for VSDII and ISD II
Ill add Strike Cruiser and YT-1300 and Dreadnaught.
Also Bothan spy and Star Viper with More Units will be added and I properly named units.

I might add thraw as instead of Grand Admiral. Captain or Admiral or Rear Admiral.

STAY TUNED
 ExileRevan
04-04-2006, 8:23 PM
#46
My game wont start anymore after installed v1 and v2... it goes to the main thing
-Start
-Help
-Exit
I click start and it crashes... any idea wat i did wrong? It sound sooo cool!XD
 jedi7000nathan
04-04-2006, 9:49 PM
#47
where's version 2 with Riekan and new units
 miles
04-05-2006, 5:22 PM
#48
Well Revan only install 2.1 and get rid of V1 and replace the files with V2.1.

Nathan I want to wait till I tackle Ground units or fighters for that matter because when ever I make a New squadron or unit company it makes the game crash but ill try rieeken www.eaw.heavengames.com) has the new verison the ground compaines were mainly done my friend.
 ExileRevan
04-05-2006, 8:00 PM
#49
V2.1 and still have the original files from V1? cause it is still crashing, I took out all of the files and put in only 2.1.... is my problem the Master Text thing? or is it just a misread thing on my part?
 magna mandaloe
04-05-2006, 8:32 PM
#50
Most likely.
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