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[WIP] Kotor 2 : TSL Enhanced (spoilor contained)

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 Elven6
01-28-2006, 8:26 PM
#51
aww I was hoping for the Enclave, speaking of Dantooine is it possible to use the unused area which lead to the other house in the quest in KOTOR 1? I think it was the Mateles house but Im not sure.
 Lando Griffin
01-28-2006, 8:56 PM
#52
New Update

Things are coming along I plan on getting the website up in the next few days and then probebly will begin getting a staff together in the next few weeks.

For those intrested in this mod here are a few screenshots nothing really exciting yet.

Screen 1 (http://www.tsl.game-host.org/screen/angel.jpg)
Screen 2 (http://www.tsl.game-host.org/screen/angel1.jpg)
Screen 3 (http://www.tsl.game-host.org/screen/atton2.jpg)
Screen 4 (http://www.tsl.game-host.org/screen/atton3.jpg)
Screen 5 (http://www.tsl.game-host.org/screen/kreia.jpg)
Screen 6 (http://www.tsl.game-host.org/screen/kreia1.jpg)
Screen 7 (http://www.tsl.game-host.org/screen/kreia2.jpg)

I will be updating more as I get it.


Your screen shots dont work.
 bolsen
01-28-2006, 10:15 PM
#53
Your screen shots dont work.
it wont work for me either
 rgdelta
01-28-2006, 10:20 PM
#54
Sorry moving servers and reorganizing my sites should have the screens up later.
 ExileRevan
01-30-2006, 5:13 PM
#55
How long will it take to complete this mod? I realy wanna see it XD.
 rgdelta
01-30-2006, 5:30 PM
#56
It will be done when it is done :-) currently TSLRP is close to 1 year in development and my mod is about that size but we will see I will make no promises anymore :-)
 Darkkender
01-31-2006, 1:54 PM
#57
Hey rgdelta, now that I'm done with my christmas peak job rush I have some more time again. I had been working on A after ending mod at one time and have many of my notes still on how to setup the ending transition to continue after the game technically ends. Most of it is scripting notes and I would be glad to lend a hand or setup the transitions for you.
 rgdelta
01-31-2006, 2:23 PM
#58
Thanks for the offer Darkkender. I have played with the same thing as you in the past and I am aware of how to do that. But that currently is in phase 3-4 of development and I am still in phase 1 atm so will be a while before I need that but I will keep that in mind.
 rgdelta
02-06-2006, 6:23 PM
#59
I have just finished Testing my 0.02dev build and here are my current notes if it says 0.01dev or 0.02dev next to it means it was in that build. To make it faster I am posting my development notes I am using during development so bugs I found in my 0.02dev build is shown on this list but it also shows what new things I am Planning.

Build 0.02dev Notes

The Sith Lords Enhanced Development Notes


Peragus Notes

• Add Terminal & have char use to turn off atton force cage. 0.01dev
• Give Kreia Lightsaber when she joins you 0.01dev
• Add more weapons 0.01dev

Harbinger Notes

• Fix cut scene on Harbinger Engine Room where Kriea equips sword give her saber instead 0.01dev

Citadel Station Notes

• Add more Modules to Citadel Station with more quests
o Entertainment 083 – ENH201TEL Module Done 0.02dev
o Residential 084 East – ENH203TEL Module Done 0.02dev
o Residential 084 West – ENH204TEL Module Done 0.02dev
o Entertainment 085 – ENH201TEL Module Done 0.02dev
o Residential 086 East – ENH205TEL Module Done 0.02dev
o Residential 086 West – ENH206TEL Module Done 0.02dev
• Setup Shuttle Terminal System for all modules 0.02dev
• Add new modules to Info Terminal System 0.02dev
• Fix DS with telos Dancer after killing her former master 0.02dev
• Fix Telos Dancer Payout to include prestige class levels. 0.02dev
• More work from Citadel Station to other planets
• Add More to Real/Fake Batu Rem Subplot
• Continue Harrah’s revenge statement for not freeing Ranama
• Make use of Onderon Diplomat
• Make use of Czerka Guy in the Cantina
• Add Bounty Office like Taris
• Get Exchange involved after buying Ranama
• Add Kolto Tanks to Med Bay (Expand Med bay to use unused rooms) 0.02dev
• 3 unused Rooms in Med Bay in 204TEL 0.02dev
• 2 unused Rooms in Ithorian Compound in 204TEL
• Apartment B3 in 203TEL unused
• Unused Rooms in Exchange near force cages.
• T3-M4 docks when first enter no VO
• BUG Global Variable for info terms missing for new modules (0.02dev bug) 0.03dev

Dantooine Notes

• Dantooine Redemption Quest Light & Dark Solutions
• More Merc Subplots
• Give option to kill Administrator yourself (like Queen)
• Crystal Caves more like Kotor 1 on the crystals and Eggs 0.02dev
• Possible Merc Plot to Kill Gerivich
• Make use of Private Rooms in Khoonda

Korriban Notes

• Unsure but maybe more to it

Nar Shadda

• Add some dark dealing with Lootra & the refugee’s maybe a job to kill Lootra.
• Make use of the meeting rooms in refugee quad.
• Serracos quests/subplots add
• Examine & maybe extend Nar Shadda (Does Not Look Good)
• G0T0 & Fuel for telos quest link 0.02dev
• Delay G0T0 meeting
• Slavers Payout Fix to include prestige levels 0.02dev

Onderon & Duxn Notes

• Palace Rooms open up
• Change Sith Master in Duxn Tomb to Refer More to NPC Master if NPC is Jedi
• Make Vaklu agree to all demands everyone of them.
• BUG After Deghan investigation Nikko Scene near Capt Riken Restarts Scene 0.03dev

NPC / Ebon Hawk Notes (Party)

• Make Training of party members to Jedi longer - Working on in 0.03dev
o 5 Stage System
 Force Sensitive (After agreeing to train) Requires PC to be Prestige Class NPC has to be level 15)
 Jedi Apprentice (Must be on Ebon Hawk and NPC must have gotten 1 level ) Grant Jedi Defense (can wear Robes)
 Jedi Padawan (Must be on Ebon Hawk and NPC must have gotten 1 level) Grant Lightsaber skill.
 Jedi Knight (Must be on Ebon Hawk and NPC must have gotten 1 level ) Grant Jedi Class
 Prestige Class (Requires PC to have prestige class & training feat, Must be on Ebon Hawk or Cap Ship, NPC must be Level 10 in Jedi Class)
• Improve/Expand influence System
• Allow handmaiden & disciple in party no matter sex 0.02dev
• Change handmaiden to have male & female dialog
• Make Mira & Hanharr not dependent on alignment 0.02dev
• New Party members with Ebon party swap terminal
• Mega Party on cap ship with ebon hawk crew selection
• Sibling or child quests/npcs
• BUG 0.02dev Fix Switcher remove non-available from cleanup. 0.03dev
• After becoming Light or Dark Jedi Party Members change personality
• Child NPC could be puppets.
• Admiral Carth (new party member only with LS Revan)
• Bastilla (New Party Member DS with DS Revan LS with LS Revan)
• Mission (New Party Member)
• More Romance
• Dark Conversations with Mira for influence
• Light Conversations with Hanharr for influence
• Make Baodar's puppet more usable as possible remote create/breakdown workbench

Misc Notes

• Cap ships after killing Kreia Ravager- DS Harbinger – LS
• Make use of Jedi Council Room (new end?)
• Add Exchange and other shady business & merchants like slavers & dancing girl maybe smuggling jobs
• Prestige Robe/Armor/Lightsaber - Working on in 0.03dev
• Make Hilts constructible - Working on in 0.03dev
• Try to connect the story no matter sex & alignment
• Add more planets at least 2
• New quests/plot/subplots/story after killing Kreia
• Add new sabers - Working on in 0.03dev
• Make all Skills Class Skills
• All Robes Upgradeable
• Adjust implants and make new implants including passive implant feats for higher level implants
• Make more items constructible - Working on in 0.03dev
• Add Dark Jedi Armor (Recolored Armor) - Working on in 0.03dev
• Complete New Kreia Ending Dialog
• Make COM link 2-Way Comm. possible out of Ebon Hawk Swapping (maybe not)
• Make Robes & Jedi Armor Constructible - Working on in 0.03dev
• Add new Male underwear 0.03dev
• Add Female Underwear (need to recolor white) 0.03dev
• New Visas Underwear (need to recolor Red) 0.03dev

If you notice for some of the new modules it says module done that is the module itself it still has no content chars, items, scripts, dialog or placeables.

I am considering Yavin IV as one of the new planets I could reuse the Dxun modules for it any ideas or thoughts please post.

Any ideas thoughts or questions on the progress and current status please don't hesitate to post.

EDIT: after a suggestion I am considering putting in Emerald Lightning Force Power as a LS Force Power if I do because of the strain it takes on a LS Jedi I might double the power it takes to do Emerald Lighting over DS Lightning. Any thoughts let me know. - Working on in 0.03dev
 ExileRevan
02-06-2006, 8:49 PM
#60
Souds Sweet! Maybe you should add eterable tombs to Korriban. XD
 Elven6
02-06-2006, 9:01 PM
#61
When you are talking about the Jedi Consuil room meeting thingy do you mean the one on Dantooine or Couransant? Btw what do you think about my Dantooine Module which you could use in your mod? If you can come back to the Enclave after killing Kreia then mabye the Jedi quest can be moved in the upper levels of the Enclave.
 rgdelta
02-06-2006, 9:05 PM
#62
I am talking about the Corasant Jedi Council Room have not decided about your module idea but have not ruled it out :-) I might do something like that on Korriban but have not decided this is the stuff I have decided to do.

BTW the Mission party member will be for both ds revan and ls revan choice you make at the beginning but it will be explained why Mission is alive after being killed when Revan went darkside (something I was going to do in Sith Empire for K1)
 ExileRevan
02-07-2006, 9:25 PM
#63
Will this be compatable with other mods? Like the Ultimate Saber Mod?
 Doc Valentine
02-07-2006, 10:07 PM
#64
Looking fantastic rgdelta! This mod is really starting to pick up. If you ever need any help from another storyline modder, feel free to ask me anything or to contact me on MSN Messanger, I would love to help out :D.

-Gsccc
 rgdelta
02-07-2006, 11:49 PM
#65
ExileRevan : Currently planning on being USM High Level Force Power Compatible and TSLRP when TSLRP is out and Droid Planet when it comes out. I plan on making it more compatible later.

GSCCC : Thanks

I just updated those notes with the bug fixes I fixed in 0.03 and what I plan on finishing implmenting in 0.03

After I finish 0.03 and do a bug run through (play the whole game with 0.03) I will release a Demo with them all in there. No promises on Guarantees on when that will be released.
 ExileRevan
02-08-2006, 7:14 AM
#66
Cool, I cant wait. XD
 BoredAdminMonky
02-08-2006, 7:28 AM
#67
Are you looking for any testers?
 rgdelta
02-08-2006, 12:42 PM
#68
Not atm I am still developing when I get closer to beta I will be asking for testers.
 Elven6
02-10-2006, 6:57 PM
#69
Did you get your site up yet?

BTW: What do you mean sibling npc or quest?
 rgdelta
02-10-2006, 9:14 PM
#70
No have been working on the mod and have not finished the site yet.

the sibling npc or quest it is a secret (not going to reveal all plotlines I am adding :-P)
 Lando Griffin
02-10-2006, 9:30 PM
#71
sounds great so far, like the idea of the serraco quest. Will you be able to fight with the serraco?
 ExileRevan
02-10-2006, 10:32 PM
#72
Ya, and how do u plan on introducing the NPCs like Carth and Bastila? Sound awesome cant wait XD
 rgdelta
02-10-2006, 11:05 PM
#73
Lando : Those would mostly be DS Sub plots to work for the serracos against the refugees and the exchange might be some LS Sub Plots to do some other type of questionable stuff to keep them off the refugees back.

ExileRevan: :-) need to wait that is a main plot line occuring after the normal TSL ending :-)
 Miltiades
02-11-2006, 7:07 AM
#74
Really cool. I hope you can accomplish this, I really would like to see this one come through.

Btw, are you doing this alone?
 dede_frost
02-11-2006, 12:21 PM
#75
For the Seraco (however you spell it), if its possible and not too time-consuming, there is already a dialog that lets you make them fight the exchange. The problem with this dialog is that there is no persuade check, so its impossible to make them actuallu attack, even if you have 99 persualde skill. Mabie you could make the Seraco actually become hostile to the exchange, and the can destroy the exchange for you :)

Can't wait for the releasse XD
 ExileRevan
02-11-2006, 12:35 PM
#76
Oh ok so your adding another game onto it? Awesome! I realy wanted to play more after the end of KOTOR 2.
 rgdelta
02-11-2006, 2:31 PM
#77
Miltiades : Yes I am working on it alone atm but will look to add a team soon

dede_frost : I am aware of that dialog and it may be included :-) not going to reveal all

ExileRevan : yes as I quote from my development notes you can see above "New quests/plot/subplots/story after killing Kreia"
 Doc Valentine
02-11-2006, 4:29 PM
#78
rgdelta, the things you are planning are amazing here and it is really taking shape. Some of your ideas there would peak game experiance for pretty much everyone, excellent job, keep it up. I cant wait so see what is next on our list of to-do's :D.

EDIT: Also, I have a question. When you have the player on his/her flagship, what do you plan to include on the flagship other than the basics? Will you have soldiers, captains, training rooms, etc?

-Gsccc
 rgdelta
02-11-2006, 5:27 PM
#79
To answer some questions like GSCCC's Some elements are not finalized like the cap ship what will be on the cap ship is still in idea phase but my ideas are to make them real cap ships or Mega Ebon Hawk it will be like your Main Base of operations the ebon hawk will still be the main source of transport but there will be more on the cap ship like more storage area (I have put containers back on the Ebon Hawk like in K1) but it will be a functioning ship even when you are not there that includes either Rebublic or Sith Troops commanders and an Admiral to command when you are not there.

Also to my extended ending I have just come up with a Tag Line "TSL Enhanced : Will you reform the Jedi Order and Strengthen the Republic or Form the Sith Order in the Sith Empire" :-)

I am also announcing another secret I have been keeping since I came up with the idea there will be training areas if you are either LS or DS for training new Jedi or Sith like the enclave (since the enclave is so battered it will not be the main training academy) Main Training academy will be Telos Academy.

Btw most of all new textures, Models, hilts and other graphics are courtasy of many modders who's permission I have gotten to include in my mod like the hilts I will have are from oldflash I have permission to use the Mission Vao 19 mod as my Mission NPC Party member and I have permission to use the Bastilla ages for my Bastilla Party member all credits will be in the readme and more as I sort it out so even though I am doing it alone I have works from other great modders who's permission I have to use thier work in here.
 Elven6
02-11-2006, 6:05 PM
#80
I am also announcing another secret I have been keeping since I came up with the idea there will be training areas if you are either LS or DS for training new Jedi or Sith like the enclave (since the enclave is so battered it will not be the main training academy) Main Training academy will be Telos Academy.

Why not rebuilD what little is left to fix on Korriban and Dantooine? If not you can always use Courrasant because Telos is just a odd place for a Acedamy
 rgdelta
02-12-2006, 12:15 AM
#81
That is the reason where the academy in trust me plot wise it is perfect. Since we cannot edit modules models I would be unable to repair dant or korriban but plot wise it work can't say much more without revealing too many plot lines :-) as to Courasant can't tell you why not without revealing too much plot line :-)
 Doc Valentine
02-12-2006, 1:06 AM
#82
Oooh I do like a suprize! :D

You will be posting screenshots though right? They don't have to be too plot revealing :).

-Gsccc
 ExileRevan
02-12-2006, 5:46 PM
#83
Yeah i realy wanna see how it looks. XD

Edit: Are you gonna add many more selectable party members and if light republic soldiers as escorts or dark sith commandos? Just a thought. Oh and can u put back in Jolee that would be sweet.

ExileRevan, I have combined your double posts, but you also "bumped" this thread by doing so, please read our Forum Rules (http://www.lucasforums.com/showthread.php?t=127725) before posting again. If you have the last post in the thread please use the 'edit this' post function and add your new content there. Only the Threads Creator or actual Mod Maker/Team Member can usually "bump" a thread for update purposes. -RH
 Elven6
02-14-2006, 9:30 PM
#84
Are you gonna add many more selectable party members and if light republic soldiers as escorts or dark sith commandos? Just a thought. Oh and can u put back in Jolee that would be sweet.

You can kill Jolee, also there would be no voice overs, if you read his progress reports you will notice he will add more party members.
 rgdelta
02-15-2006, 8:01 AM
#85
As to the escorts I will consider it atm I have no plans to put Jolee back in #1 don't have it in my story and #2 I am not good at modeling/skinning and I would need models and textures for Jolee.
 ExileRevan
02-20-2006, 9:05 PM
#86
Will u be adding new party members to the original game? or just the expansion?
 rgdelta
02-20-2006, 9:13 PM
#87
at the current moment my slated party members (carth, mission and bastilla) are for the expansion portion after Kreia dies but I am considering and looking at other party members before during normal TSL
 rgdelta
02-25-2006, 9:42 PM
#88
I am still working on this I took a week off to play Jedi Academy and Kotor 1 again (helps with ideas) I have emerald lightning in game it takes 2x the force powers of the DS Lightning (because a power like that takes more out of a LS then a DS char) and does the same damage. I also am working on party members at the current time including Bastilla, Mission and Carth (LS Revan) I am currently sitting at 7 new party members (ds revan) and 8 new party members (ls revan) that is subject to change currently of those 4 are pre-TSL end and a 5th suprise one near the normal end of TSL.
 Elven6
02-26-2006, 1:10 PM
#89
Keep Mandalore and Atton for sure I think the others sacrafise themselves or something at the end of the cut game.
 Rexraptor2000
03-04-2006, 9:15 AM
#90
Will you be able to have pets?
 rgdelta
03-06-2006, 5:04 PM
#91
maybe :-)
 DarkBlaidd
03-08-2006, 4:26 PM
#92
Hey, why doesn't the small part of ROTS work? and when do you think this will be done?
 Elven6
03-08-2006, 4:30 PM
#93
what does ROTS have to do with this? And I belive he said a few months since he is a one man team.

Btw delta I can probably help you once Im done with my mod,
 rgdelta
06-15-2006, 10:13 PM
#94
ok I know it has been a while on this thread I had Oblivion come up and other RL issues and have not worked much more on this mod or posted here in a while.

First I want to say this mod is not dead it was in Limbo :-)

Second I want to say that this mod will be undergoing a name change (Name will be announced soon and a new WIP will be open with the new name when ready)

Third I want to say this Mod will be on the backburner as I need to finish a Kotor 1 project before getting back to this. Reason is while I was developing and fleshing out the storyline/quests for this I realized some thing might not make sense with the way Kotor 1 storyline was and ended. Alot of the storyline/quests related to some of the stuff I had for Kotor : Sith Empire which I lost all but the general storylines and ideas. I feel for this to work and make sense the way I want I need to revisit and make a Kotor 1 Mod.

Because of the 3rd reason is why TSL Enhanced will undergo a name change :-) As I said this Mod is not dead just in the backburner now. I am beginning the work on the Series (Kotor and TSL) that encomposes TSL Enhanced.

The Kotor Mod will be just that for Kotor and the new TSL Enhanced will be for TSL. There are many things I am working on for both and I think it will be a great experiance. I will open a new WIP for the new "series" soon with more info and for feedback on the new series.
 Uraj Djnn
06-16-2006, 1:32 AM
#95
Have you finished a site to your work yet?
 rgdelta
06-16-2006, 2:15 AM
#96
No the site is in works like the mod it was in limbo when I make my new thread for the series the website will be in it (the site will be done when I do that)
 Elven6
06-16-2006, 10:05 AM
#97
Hey your back delta, I could probably help you once im done my mod, I just gotta relearn everything since I haven't touched kotor modding in a while.
 rgdelta
06-16-2006, 3:06 PM
#98
That is ok Eleven thanks for the offer but at the current moment I don't need any assistance :-)
 ExileRevan
06-20-2006, 4:12 PM
#99
So will this prolong the wait time for this mod? If so, how much longer?
 Darth Malakhor
06-24-2006, 3:15 PM
#100
Thank the gods for you, rgdelta!

This is awesome!I can't wait for this project to be done, but by all means take your time.I've always wanted this game to be longer and have more depth to it.It seemed like there just wasn't enough to it.
Thanks for doing this, I appreciate your work---if it matters. :)
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