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[TSL] Grapical errors narrowed down (i hope)

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 Colma Adawin
12-14-2005, 10:40 AM
#1
hey ppl, as some of you are aware i've recently been having grapical problems with my KotOR II game. some ppl believed it was the TSL Holowan plug-in, but i havent got that installed, a few minutes a go i geared myself upto write up every mod i had installed on my computer.

but then, i decided to catagorgise my mods, then install them, test them, well, my first test was with .2da based files. and wat you know DAM! on the startup, my character, not Sion or Nillious but my character head was turned into a saucer!!!

So, firstly Heres the List of Mods installed:

BoaDur's Charged Armour
Colma Adawin Sabres
D3_Zombies and Floating Sabres
100% Influence
More Feats
RH TSL Workbench Robes 1
High Level Force Power
High Level Force Power update
TSL Dual Weapon Mod
TSL Multi-Stim
ULtimate Sabre Mod
XC_No Force Visual FX

*****
ALL THESE MODS WERE DOWNLOADED AND INSTALLED WITHOUT FLAWS
*****

secondly, PLEASE, if anyone knows anything of this problem, i am in dire need of your help :(

Other Mods TO BE INSTALLED @ LATER DATE:-



Dark Jedi Conversion Mod
Darkside Music ( March )
Envida's Ebon Hawk Lab Station Mod
EZ swoop TSL
Fire + Ice + Atris Gift
Ice Armour of the Handmaidans (IAOTH) mod
Improved Atris { n_darthtraya001.utc file bugged i've deleted it accordingly }
Kreia End
Lightside Music
Maverick187's Megido&Avenger
MDK_Asian_Female 04
Remote influnence
Ryyk Blade
Sith Ritual Robe
TSL Tweak Patch
TSL Bastila Robe 2
XC_MindProbe



411dxn_puzzlefix
650jedi_fix
Avol_BronzeLightsabre_fix
CyanFix
Hiddencompartment_fix
Holo_droid_fix
K2_floatsbrs
K2_revsbrs
K2_viskreia
K2-robes-fix ( Svosh's Model and UV fix )
robesfix ( Comma's Padawan textures)
rzf_3cfd_xboxlines { MOD DELETED }
rzf262handcs_fix
rzf criminals_questfix
rzf_fuelsource_questfix
rzf_meblaskip
starport_visa_tradefix
workbench fix
xc_grenades



Female Miners Uniform
Female Jedi Undies
Hanharr Reskin
Harkers Sabre Adjustment
Mandalore_knight
MilspecHKseries
Party Reskin
Real Darth Nihilus
bare mid-rif Swoop Biker Leather (mira) { MOD DELETED }
shaggoths sith soldiers
svosh's master robe skins and icons

again, if ANYONE KNOWS ANYTHING ABOUT THESE FILES CONFICTING / having grapical errorors please inform me as soon as possible so that i may sort my game out.

you may even be helping others in the future ;)

Colma Adawin

Oh i found these three files ORIGINALLY in my override folder. does any have a clue? more than me obviasly.

computer_p.gui
journal_p.gui
MG_Line.tpc

Thanks again Holowan
 Pavlos
12-14-2005, 3:18 PM
#2
The three files: computer_p.gui, journal_p.gui, and MG_Line.tpc are all installed with the game, on mine anyway. I have absolutely no idea what they are doing there, nor do I know why Obsidian used their own Override folder.
 Jackel
12-14-2005, 3:49 PM
#3
The two gui files and the tpc arent in my override folder, even after the patch. What version of the game are you playing? (ie UK, Europe, USA etc). They could be something needed to help translate the game over to a non english language of the game.
 Colma Adawin
12-15-2005, 3:59 AM
#4
@ Jackel

I'm Playing the UK Version

@ Everyone

1.) i've made a back up of the override when i finished installing all the .2da based mods.
2.) with my other override installed all the other mods and then used KSE to test the Items that i was interested in.
3.) the problems i came across were :-

BA122 Prototype Doublesaber pearl (All)
G-Cut Crystal ( Blue / Green / Purple / red / yellow )
S-Cut Crystal (Blue / Green / Purple / red / yellow )
Blood stone focusing crystal (Blue/ Green / Purple / red / yellow )
Frost shard (aqua / Green / Purple / red / yellow )
Rocarian (Blue/ Green / Purple / red / yellow )
Zez-kai-ell doublesaber crystal

These were all Mercenary Armours ?!?! and i could equip them as armour though
the descripions were for Lightsabre crystals

The reason i put this little segment here is becoz it may only be a result of the problem i'm having.

Colma Adawin

please help if you can
 stoffe
12-15-2005, 6:41 AM
#5
BA122 Prototype Doublesaber pearl (All)
G-Cut Crystal ( Blue / Green / Purple / red / yellow )
S-Cut Crystal (Blue / Green / Purple / red / yellow )
Blood stone focusing crystal (Blue/ Green / Purple / red / yellow )
Frost shard (aqua / Green / Purple / red / yellow )
Rocarian (Blue/ Green / Purple / red / yellow )
Zez-kai-ell doublesaber crystal

These were all Mercenary Armours ?!?! and i could equip them as armour though
the descripions were for Lightsabre crystals


Sounds like you have a broken baseitems.2da file. The USM crystals use new baseitem-types added to this file, which is referenced by the BaseItem fields in all the UTI template files for the crystals.

I'd guess that you have another mod installed (likely a mod adding armor) which also overwrites this file, which has replaced the baseitems.2da that came with USM with its own copy. Thus the crystal UTIs now reference the new baseitems added by this other mod, rather than the lines of the USM.

To fix this you'd have to merge the two 2DA files from the different mods. I'd start out with the USM copy of baseitems.2da since it affects so many UTI-templates, and then merge the lines of your other mod into that file. Then you'll need to edit the UTI templates that came with this other mod and update the BaseItem fields in them to point to the new line numbers in baseitems.2da for those lines you just added.
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