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Hurrim change sides while inspecting

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 Digger
09-09-2000, 8:52 PM
#1
I can't beat this level. The Blastboat always destroys something while I'm killing the last Hurrim. HELP!
 Ba'rad
09-11-2000, 4:41 PM
#2
It's a ***** of a mission, ain't it? I'm currently replaying the whole game again, and dreaded this mission, which I am now stuck in.

Sadly, this mission is a matter of luck and speed. About the only way to defeat this mission is to blow away the Hurrim as quickly as possible as soon as they change sides. (Press the 'r' key repeatedly right around that point so you can safely fire on the Hurrim without disqualifying yourself). Doesn't end there, though, then you gotta race ahead to the Alliance ships who are slow to hyper out being attacked by ties. You have to take care of those pests too.

A quick way to beat this mission is to fire-link your ion cannons and lasers, this makes short work of the enemies. To make things a bit easier, go invulnerable and unlimited weapons (you wouldn't have to worry about recharging lasers unless you reconfigure it) and bump all the shield energy into the engines to make the pathetically slow Y-wings pick up more speed. Don't forget the "[" key which reduces power to 1/3, but enables you to turn quickly. Use this briefly to get your enemy in the visual field of fire, then go back up to full throttle to shake off additional enemies on your tail.

Much luck, I'm still struggling with it, so don't feel bad.

Ba'rad
 Ba'rad
09-11-2000, 4:55 PM
#3
Ooh hey, sorry about that one word where the ***** appears, apparently it slipped my mind.

Forgive me and don't lop off my hand with that lightsaber!
 Keyan Farlander
09-11-2000, 4:56 PM
#4
Last time I replayed the game I completed this mission on the first try. However, I accidently shot at a wingman before hypering out, and all the Rebel forces vaped me in about 2 seconds!

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Keyan Farlander

"The obvious mathematical breakthrough would be development of an easy way to factor large prime numbers."
- Bill Gates
 Keyan Farlander
09-11-2000, 4:57 PM
#5
Originally posted by Ba'rad:
Ooh hey, sorry about that one word where the ***** appears, apparently it slipped my mind.

Forgive me and don't lop off my hand with that lightsaber!


You can edit/delete your posts by clicking the death star icon in your message.

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Keyan Farlander

"The obvious mathematical breakthrough would be development of an easy way to factor large prime numbers."
- Bill Gates
 Fondas
09-12-2000, 4:40 AM
#6
Yes, something always goes wrong in that mission. Although the enemies are not hard to beat, you cannot be everywhere ! For some reason , your wingmen are not too much of a help.

Digger, if I were you, I would diregard Ba'rad's advise about turning invulnerability and unlimited ammo on. Unless you don't mind about getting medals and promotion... http://www.xwingalliance.com/forums/wink.gif)



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TZG+7
 Marril
09-13-2000, 9:56 PM
#7
Set the difficulty to easy, as it helps matters MUCH. Also, as with one of the missions in TIE Fighter, keep an enemy in your sights and blow him up before he can respond (WARNING: do this only AFTER they switch sides).

BTW, it might be some glitch, but for some reason I only faced TIEs, no Blast Boats http://www.xwingalliance.com/forums/biggrin.gif) http://www.xwingalliance.com/forums/tongue.gif)

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[This message has been edited by MISSINGNO. (edited _*-@&-@&^!).]
 oldmansteve
09-17-2000, 11:14 PM
#8
Also, if you don't mind wasting a little time, you can play the mission and stare at the map to see which ships are being attacked. Since you are such a top gun type, you can handle the protection of one ship all by yourself. Then you can use some creative wing commands to protect the other ships which are being attacked.
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