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Super Star Destroyer?

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 Heavyarms
02-15-2005, 4:47 AM
#1
How about adding these into the imperial unit list?

Pros:

1. Adds speed bonus to all units in current system.

2. Adds "morale booster" which gives an attack and accuracy bonus to all ships in system.

3. Very large and powerful.

Cons:

1. Really expensive (should only be able to get one or two)

2. Very slow

3. vulnerable to starfighter attack (like the executor on endor)

Feedback welcomed.
 lukeiamyourdad
02-15-2005, 6:08 AM
#2
I don't think it should be able to add a speed bonus. It doesn't really make sense really.

The Executor is far from being vulnerable to Star Fighter attacks since it can carry a buttload of Starfighters itself.
 sith4ever99
02-15-2005, 6:15 AM
#3
Originally posted by lukeiamyourdad
The Executor is far from being vulnerable to Star Fighter attacks since it can carry a buttload of Starfighters itself.

Agreed. Also, if you notice the A-Wing that took out the bridge had been shot down, along with every other starfighter that was attacking. It just happend to fly straight into the bridge. If you are getting this from the A-Wings that took out the shield generators, then maybe the shields could be vulnerable, but the SSD would still have armor.
 Nokill
02-15-2005, 9:36 AM
#4
it shoud boost up the moral of the othere troops at least i woud if i knew miljons of tons of metal are helping me in the battle

for the rest it woud be nice to be able to make only one ;)

and make it expencife REALY EXPENCIFE!

for the rest its a nice idear
 SirPantsAlot
02-15-2005, 9:55 AM
#5
Originally posted by Nokill
it shoud boost up the moral of the othere troops at least i woud if i knew miljons of tons of metal are helping me in the battle

for the rest it woud be nice to be able to make only one ;)

and make it expencife REALY EXPENCIFE!

for the rest its a nice idear Woah, short post, hell of a lot of typos :eek:
 Heavyarms
02-15-2005, 12:50 PM
#6
reason for speed bonus is because it is, as the emperor says himself, a "kohmand sheep", and with a leadership vessel it boosts the efficiency of the other ships, hence the speed bonus.

Then how can you make a SSD vulnerable without it becoming a superbeast that never dies? (Sorry purists it cant be the super knockdown weapon.)
 lukeiamyourdad
02-15-2005, 12:57 PM
#7
It is a command ship but giving a "morale" boost is all there needs to be. It doesn't upgrade your other ship's engine or anything. An interesting addition would be a morale penalty if the SSD is destroyed. I remember reading about how the sight of the SSD crashing into the Death Star shattered the morale of the Imperial Fleet, seeing their flagship destoryed.

If a Death Star's greatest weakness is the exhaust port, perhaps the SSD's weakness could be its bridge after its shields are drained. Remember, we can target individual ship parts.
 Darth Windu
02-16-2005, 6:00 PM
#8
A morale boost would be the most logical choice, giving a bonus to things like rate-of-fire, accuracy, friendlies take less damage etc. I was also thinking though that the exact opposite could happen if the SSD was destroyed. While you would certainly get a boost seeing a huge battleship fighting with you, that would plummet if you saw that huge battleship explode.

Also, Heavyarms is correct, it should be vulnerable to Starfighters, as should all battleships. To use an example, the Musashi and Yamato were extremely heavily armed and armoured, and could easily take on any other battleship in the world at the time. However, the US was able to destroy them using airpower, and although there were losses, they were insignificant compared to the Japanese losses. This also raises the point that the most effective anti-Starfighter weapons should be Starfighters.
 lukeiamyourdad
02-16-2005, 6:37 PM
#9
I understand what you mean. The question is how vulnerable they shoud be without being too vulnerable.
 Nokill
02-17-2005, 5:10 AM
#10
Originally posted by SirPantsAlot
Woah, short post, hell of a lot of typos :eek:
:fist: ho cares your an english teatcher?
 lonepadawan
02-17-2005, 5:44 AM
#11
People like to be able to understand posts.
 Nokill
02-17-2005, 8:58 AM
#12
well he dos only there are a few mistakes in it he can still read it :mad:
and enuf of this off topic stuf
 H0WARD
02-17-2005, 2:19 PM
#13
well, other than completly unbalancing the game, SSDs aren't in use during the game's timeline, so it wouldn't even make sense. :biggs:
 Darth Windu
02-17-2005, 6:00 PM
#14
HOWARD - the TIE Interceptor, TIE Bomber, A-wing, Mon Cal Cruiser, Escort Frigate, Rebel Heavy Transport, TIE Crawler, AT-ST, AT-AT, Speeder Bikes etc would all have to be removed if the devs wanted the game to fit in RotS-ANH. Then again, you could also argue that just because we didn't see these units doesnt mean they didnt exist with a few exceptions (for example, the A-wing and B-wing would have been used at Yavin, whereas the AT-AT could not have appeared).

So really, there is nothing to stop the SSD being in the game, because we don't know when it was built.

luke - i would say let it have lots of weapons to inflict heavy casulties on attacking starfighters, but also be very vulnerable to their weapons, so you dont just have this invincible weapon. Basically make it so it needs to be protected but can be defeated by an economically cheaper force.
 DarthMaulUK
02-17-2005, 11:25 PM
#15
Originally posted by lonepadawan
People like to be able to understand posts.

Remember. Not everyones native tongue is English.

DMUK
 Nokill
02-18-2005, 12:56 AM
#16
can't the ppl making the game tell us what thay are all planning to do so we can give some tips :confused:
maby thay already got a super starD and there now laughing there ***es off on this topic :o

i agree whit maul on this one :D
some ppl are from nice country's like Fryslвn :D
*no offence*
 lonepadawan
02-18-2005, 3:33 AM
#17
Capital ships main defence against fighters should be.. fighters!

can't the ppl making the game tell us what thay are all planning to do so we can give some tips

I'm preeetty sure they know what they're doing... being game designers and all. And yes, they probably have a lot of stuff they haven't show us yet...
 lukeiamyourdad
02-18-2005, 4:03 AM
#18
Originally posted by lonepadawan
Capital ships main defence against fighters should be.. fighters!


However, what will small-medium size ships do? Like Blockade Runner? Will they simply be murdered by starfighters?
 lonepadawan
02-18-2005, 4:55 AM
#19
just because it doesn't have a hanger on board doesn't mean it can't have fighter escort. And yes. An isolated small-medium size ship should get mulched by fighters and bombers. In terms of realism. But Gameplay>Realism. So I'm not sure. ;) Prehaps they could handle themselves against fighters slightly better due to being faster/more agile?
 Heavyarms
02-18-2005, 12:07 PM
#20
if you get something like a corellian corvette (a small-medium size capital ship) trying to "blockade run", it's going to have a tough time fighting off fighters because they fly faster, and they do have some protection, but not nearly enough to stop a set of determined x-wings.
 Darth Alec
02-19-2005, 10:38 AM
#21
The SSD should be a strong VS. anything bigger then an X-Wing since..... well there BIG and there's a bigger chance getting hit by it. And once the shield is down then the bridge should be really vuneral against fire from ships.
 Nokill
02-19-2005, 12:28 PM
#22
Originally posted by lonepadawan
I'm preeetty sure they know what they're doing... being game designers and all. And yes, they probably have a lot of stuff they haven't show us yet...

well i know that well we will see screens from it soon i think
 stingerhs
02-19-2005, 8:35 PM
#23
Originally posted by Darth Windu
Also, Heavyarms is correct, it should be vulnerable to Starfighters, as should all battleships. To use an example, the Musashi and Yamato were extremely heavily armed and armoured, and could easily take on any other battleship in the world at the time. However, the US was able to destroy them using airpower, and although there were losses, they were insignificant compared to the Japanese losses. This also raises the point that the most effective anti-Starfighter weapons should be Starfighters.
yay, now where comparing apples to oranges. :rolleyes:

first off, aircraft pretty much ended the reign of the battleship because of the battleship's design. remember, the battleship was designed to take massive hits from the sides of the ship from other battleships (thus, take hits from shells 14" to 18" in diameter). this kind of protection is actually quite good against other battleships, but its weakness was that you could drop bombs on top of the ship where the armor was the weakest. thus, aircraft (more specifically, dive bombers) brought about the demise of the battleship.

in the star wars universe, however, large capital ships (like the SSD) have large amounts of both sheilding and armor just about everywhere imaginable. the best weapons that the small starfighters could carry is concussion missiles and proton torpedos. you could do a little bit of damage with those weapons, but thats only if you penetrated the sheilds and hit something thats a bit vulnerable to taking damage.

every ship has individual vulnerablities, and you'd have to exploit them in order to take it down. just simply throwing a couple of squadrons of fighters at it won't do you much good. instead, you should have to focus on one particular area of the ship to bring it down (like the shield generators in ROTJ).
 Darth Windu
02-21-2005, 12:12 AM
#24
sting - ISD's and SSD's are futuristic Battleships, and X-wings and Y-wing's are futuristic fighters - whats your point? In addition, you are incorrect. In naval combat, guns fire their shells on ballistic paths except under very rare instances (ie Battle of Sarrigio Strait - or however it is spelt) much like land-based artillery. For example, the Bismark was able to sink HMS Hood because a 15-inch shell hit the ammo storage area of the DECK, not the sides, of Hood leading to an explosion. Therefore, in Battleship engagements, shells will actually land on the deck, not hit the sides.

As a result of this, the only difference between Battleships vs Battleships and Aircraft vs Battleships is the effectiveness of the latter attack, not where the weapons are being delivered. Hence, my example stands as to why the SSD should be vulnerable to starfighters but good against large warships.
 lukeiamyourdad
02-21-2005, 6:26 AM
#25
Bloody hell...not another WWII debate.
 stingerhs
02-21-2005, 7:19 AM
#26
hey, i didn't start it. i just said that its a bad example to use WWII comparisons of battleships vs aircraft to star wars. let me spell it out for you:

1. battleships were designed to fight on a two dimensional battlefield. the ships fire salvos of shells at another ship why randomly maneuvering to help prevent direct hits.

2. direct hits are very difficult to land. the same bismark vs hood battle proves this. the hood was sunk by a single direct hit. the bismark took a couple of near misses during the engagement.

3. for the above reason, battleships could take a decent amount of damage depending on the exact ship, but it is difficult for any ship to take repeated direct hits from bombs dropped from aircraft. this is why the battleships were vulnerable to aircraft. a single aircraft can land several direct hits to either the main structure or the deck.

4. since battleships were designed to take mostly near misses, the thickest armor of the ship is on the hull of the ship, not the deck or main structure. the only attack that this protects against is torpedos, not bombs or machine gun strafing.

5. strafing with machine guns is useful in almost any attack on a ship. not because of the damage, but rather the fact that you're killing the crew of the ship.

now, having said all of that, the ships of star wars are very different from WWII ships for the exact same reasons that i specified in my previous post. SD's and SSD's just don't have the same weakness against fighters and bombers that the WWII battleships did.

they do have weaknesses, but they require precision strikes, not random bombing runs.
 Heavyarms
02-21-2005, 9:01 AM
#27
for the argument of starfighters vs capital ships:

In the first movie, vader asks some guy for a status report on the battle, and he says that the small ships are evading their turbolasers, and vader's response is to release the fighters. That is what should be the strategy here.
 Darth Windu
02-21-2005, 6:35 PM
#28
sting -
1. wrong, they were designed to fight in a three-dimensional battlefield, and must because of the ballistic nature of artillery

2. True, and if you notice direct hits are very hard to land in the space battles in SW unless they are at point-blank range

3. So can Battleship guns - the only difference is that aircraft are more accurate and can attack from more directions than a Battleship can

4. Again, Wrong. Shells do not explode if they hit water. The reason for BB's having a lot of armour around the sides is so that they are more stable in the water, and it provides protection from torpedoes which are the greatest threat to a BB. After all, the whole concept of the 'Destroyer' was to be a 'Torpedo Boat Destroyer' (hence the name) because BB's could not defend themselves against small torpedo boats.

5. Not really. While you might get some of the crew, it is generally a waste of time to strafe with Machine Guns, particually a BB. However, there was one recorded instance of a P-51 in the pacific starfing and destroying a Japanese Destroyer.

Now having said all of that, the ships in SW are very similar to those in WW2.

Look at it this way, in SW the blaster bolts are linear, ie not ballistic, and hence to get the most amount of batteries onto your target you will fire broadsides - so where will most of your armour be? Armound the sides of the ship. In addition, the dorsal and ventral areas of a SW BB would be a lot larger than the sides and hence you would not want to expose them to the enemy as you would be presenting a larger profile.
Hence, it makes sense that shields and armour would be weaker on the dorsal and ventral surfaces, and therefore starfighters would be effective because they would be able to hit those surfaces with torpedoes that the larger ships could not.


Heavy - quite true, also notice how hard it was for the ISD's to hit the Falcon both at Tatooine and Hoth.
 Jan Gaarni
02-21-2005, 9:13 PM
#29
Originally posted by Darth Windu


Now having said all of that, the ships in SW are very similar to those in WW2.

Look at it this way, in SW the blaster bolts are linear, ie not ballistic, and hence to get the most amount of batteries onto your target you will fire broadsides - so where will most of your armour be? Armound the sides of the ship. In addition, the dorsal and ventral areas of a SW BB would be a lot larger than the sides and hence you would not want to expose them to the enemy as you would be presenting a larger profile.
Hence, it makes sense that shields and armour would be weaker on the dorsal and ventral surfaces, and therefore starfighters would be effective because they would be able to hit those surfaces with torpedoes that the larger ships could not.

Errr, that doesn't make any sence what so ever. :rolleyes:

We're in space now. There are no restrictions to where you can go, thus, a starship, battleship or not, can attack another ship from pretty much any angel. And the target have no way of positioning their broadside towards alll of it's attacking foes all the time.

I'm sorry, but this is the poorest design flaw logic I have heard of for Star Wars so far.
 stingerhs
02-21-2005, 9:48 PM
#30
Originally posted by Jan Gaarni
We're in space now. There are no restrictions to where you can go, thus, a starship, battleship or not, can attack another ship from pretty much any angel. And the target have no way of positioning their broadside towards alll of it's attacking foes all the time.

I'm sorry, but this is the poorest design flaw logic I have heard of for Star Wars so far.
which was my point about the WWII battleships only fighting in 2 dimensions. yes, you have to "lob" the shells in the appropriate trajectory, but that's almost meaningless. consider this, when is the last time you saw a surface ship moving like an aircraft?? to cite a simple example: just think about the coordinate system used in the Battleship Board Game. ;)

thus, the battleships were designed for two dimensions, not three. and in star wars, everything is in space where orientation and direction is all based in a three dimensional space. if you don't design it for three dimensions, then it deserves to be shot out of the sky (or space, depending on where you are).

Look at it this way, in SW the blaster bolts are linear, ie not ballistic, and hence to get the most amount of batteries onto your target you will fire broadsides - so where will most of your armour be? Armound the sides of the ship. In addition, the dorsal and ventral areas of a SW BB would be a lot larger than the sides and hence you would not want to expose them to the enemy as you would be presenting a larger profile.
Hence, it makes sense that shields and armour would be weaker on the dorsal and ventral surfaces, and therefore starfighters would be effective because they would be able to hit those surfaces with torpedoes that the larger ships could not.
and consider that a ship with those kinds of weaknesses would be even more vulnerable to opposing capital ships just simply because the capital ship could maneuver itself into the angle and open fire.
 Master_Cain
02-21-2005, 11:51 PM
#31
I have only one question....how many of you played the Rebellion game and still fully remember it from '98 ?! I have made an article for a game magazine in my country about EaW....and belive me I've readed all that has been written about EaW. Its quite easy to see 80% of the game and understand it. If The article comes out I will post it here and i will translate it....This way all this disscutions about the "What it will be in the game ?!" will be more focused and productive.
 Darth Windu
02-22-2005, 12:46 AM
#32
Jan - actually, there are restrictions as to where you can go, and particually with reference to the game, having big ships only able to move in 2D makes my example VERY relevant. Also, I can't confirm or deny if ships uses 'angels' but they could attack from any angle. Having said that, if a ship is being attacked, it would logically present the smallest target while bringing the maximum number of guns to bear, which goes back to my previous example. Also, I should point out that just because you fail to understand my argument does not change the logic or truthfulness of said argument.

stinger - as said above, since the game only allows big ships to move in 2D, what is your point? By making fighters move in 3D, with the bigger guns only 2D, it is EXACTLY the same situation as how a modern (WW1-present) naval engagement would occur with aircraft involved.
 stingerhs
02-22-2005, 4:04 AM
#33
^^^^
even accounting for the game, the concept should be quite simple for someone trying to stay true to form. in a real and truely three-dimensional battle, a ship cannot have the kinds of weaknesses that you described earlier because it just simply wouldn't last a large scale engagement. thus, things boil down to the ship's original design, which was to be able to take hits from any direction and take hits on any part of the ship itself.

with you being a 'purist' of sorts, surely you would want something to be in the game that is true to its original design. and the SSD's original design made it nearly invulnerable to fighters. the only reason the Executor was destroyed was by luck (or the Force, depending on your point of view). for those reasons: Originally posted by Sith4ever99
Agreed. Also, if you notice the A-Wing that took out the bridge had been shot down, along with every other starfighter that was attacking. It just happend to fly straight into the bridge. If you are getting this from the A-Wings that took out the shield generators, then maybe the shields could be vulnerable, but the SSD would still have armor.
 Heavyarms
02-22-2005, 4:39 AM
#34
Like I posted before, turbolasers are the main armament of a Star Destroyer and they have a tough time hitting a starfighter. The frequent destruction of starfighters at Endor more likely resulted in TIE fighters and Interceptors.
 Darth Alec
02-22-2005, 7:26 AM
#35
Turbolasers have a hard time hitting small aircraft, ok? They have good chances of hitting medium-big ships and therefor have fighters mainly as anti-fighter/bomber support. They are heavily armed and armored with strong sheilds, but fighters can destroy the sheild generators and bombers go threw the armor of a SSD that's why there are small-medium ships to take them down.
Mainly a thieory though, but it does seem likely (atleast to me).
 Darth Windu
02-22-2005, 7:55 PM
#36
stinger - the problem here is that we simply do not know one way or the other. From the way I see it, it makes sense militarily and economically to have the most armour and shielding on the sides of the ships, with the least on the ventral and dorsal surfaces. This is because when you engage a big ship, you will present the smallest area while bringing the most number of guns to bear, which is your broadsides. Also note that even in the SW films the big ships only fight in 2D. Economically it would makes sense because it would reduce construction time and cost for the extra armour and shielding. Furthermore, while these areas would be the most vulnerable to starfighters, that is why ISD's carry starfighter squadrons.

As for the attack on the Executor, we saw it shoot down what, two fighters? Not a huge success rate. I should point out that while the quote you included was quite correct, but if the SSD's defences were so great how did any starfighters get that close without being destroyed? Furthermore, if you look at the shield generators near the bridge, they are large enough to be a good target for small vessels, but far too small to be hit on purpose by two battleships engaged in anything other than point-blank combat.
 DK_Viceroy
02-22-2005, 11:20 PM
#37
Oh Ho how rare it is to use Vostok's words against the over pompous Purist Jester.

Gameplay > Realism

once again your "ideas" show neither.
 lukeiamyourdad
02-23-2005, 4:13 AM
#38
Originally posted by Darth Windu

As for the attack on the Executor, we saw it shoot down what, two fighters?

I don't disagree with everything else you've said, but you simply can't use this as fact. You haven't seen the whole battle, you can't say the Executor only shot down two fighters.
 Heavyarms
02-23-2005, 4:38 AM
#39
Originally posted by DK_Viceroy
Oh Ho how rare it is to use Vostok's words against the over pompous Purist Jester.

Gameplay > Realism

once again your "ideas" show neither.


I am a beta tester for updates for the game "Joint Operations: Escalation." That equation up there, is completely wrong in most of the players' eyes. They would rather have realistic weapons (there's somewhat a netcode problem with the game) and realistic vehicle physics than the ones now, and some things for realism's sake, and some not. I'd be more willing to say gameplay and realism is something more like a slidebar, in which you try to get it going one way and find a balance in which you want to get those who are looking for a fun game and those who want a game that is realistic and you can please both.
 lukeiamyourdad
02-23-2005, 4:42 AM
#40
That's not really what Gameplay>Realism means.

Games try to be as realistic as possible with totally unbalancing everything.

It was a response to most of Windu's proposals that highly overpowered one side over the others.
 stingerhs
02-23-2005, 6:05 AM
#41
windu- note that i did say "nearly invulnerable" in my post. i've also stated that you could make the SSD's and the SD's vulnerable to precision strikes to off-set the kinds of off-balancing a SSD can cause. making it so that y-wings can go on bombing runs on random parts of the ship (where it is supposed to have less armor and shields) to destroy it is absurd. having fighters attack a specific spot (such as the large shield generators) makes a heck of a lot more sense to me, and that is what i was trying to point out earlier.

as for the SSD's causing a shift in power in a battle, well, isn't that what the SSD's were designed for anyway??
 Heavyarms
02-23-2005, 10:54 AM
#42
Originally posted by stingerhs
windu- note that i did say "nearly invulnerable" in my post. i've also stated that you could make the SSD's and the SD's vulnerable to precision strikes to off-set the kinds of off-balancing a SSD can cause. making it so that y-wings can go on bombing runs on random parts of the ship (where it is supposed to have less armor and shields) to destroy it is absurd. having fighters attack a specific spot (such as the large shield generators) makes a heck of a lot more sense to me, and that is what i was trying to point out earlier.

as for the SSD's causing a shift in power in a battle, well, isn't that what the SSD's were designed for anyway??

If you launch a precision strike where there is a structural weakness and break the pressure seal, you can actually turn a SD into a nice paperweight! But it would at least cause extensive damage even if there were seal-doors (which there probably are.)
 DK_Viceroy
02-23-2005, 12:26 PM
#43
Originally posted by lukeiamyourdad

It was a response to most of Windu's proposals that highly overpowered one side over the others.

Indeed like Every of Windu's ideas he tries to make it his own way and un-enjoyable for everyone else he's not buying the game so his Input isn't worth much.
 Darth Windu
02-23-2005, 10:55 PM
#44
Getting back to the topic at hand, if the SSD is going to be included in the game, preferably as a hero unit, it really should be vulnerable to starfighters while easily defeating the larger ships.

luke - I didn't say the Executor only shot down two fighters, I said we only SAW it shoot down two, and indeed fail to shoot down two more. In addition to that, the failture of the ships gunners to destroy a starfighter heading for the bridge is another indication of how poorly the SSD works against starfighters.

stinger, heavy - ignore viceroy, he was dropped on his head as a baby...many many times...
 DK_Viceroy
02-24-2005, 4:40 AM
#45
you wish and anyway arn't you going to bugger off somewhere anyway your not getting the game you've sworn off it pronounced it to be crap so why are you still here?
 Heavyarms
02-24-2005, 6:57 AM
#46
stop fighting, let's keep the conversations peaceful here.

Now, as for that SSD... I think it should be the equivalent of a "superweapon" like in C&C generals, although it's just a big powerful unit and only like 2 or 3 can be built. If we have something like that, what you guys think should be a rebel one?
 Jan Gaarni
02-24-2005, 10:16 AM
#47
Originally posted by Darth Windu
Jan - actually, there are restrictions as to where you can go, and particually with reference to the game, having big ships only able to move in 2D makes my example VERY relevant. Also, I can't confirm or deny if ships uses 'angels' but they could attack from any angle. Having said that, if a ship is being attacked, it would logically present the smallest target while bringing the maximum number of guns to bear, which goes back to my previous example. Also, I should point out that just because you fail to understand my argument does not change the logic or truthfulness of said argument.
When you place it in the game context, yes. I was not talking about that. Somewhere along the reading I must have missed that with the connection with star destroyers In-Game, rather than In-Universe, with something real.

Point 2: Smartass. :D

3. Logic: Very true, which would mean the star destroyer would have it's strongest shields forward. It's wedge shaped form allows the maximum number of guns to be pointed at a target when it is moving towards it. If it has its target on one of the sides only (roughly) half of it's armament would point towards said target.


Interesting that you refer to the globes as "shield generators"?
I was under the impression you were completely against all EU. :confused:
 lonepadawan
02-24-2005, 12:54 PM
#48
How is the globes being shield generators EU?

You know.. in ROTJ.. they shoot the globes and Lo and behold they reptort they've lost shields. And it's been pretty standard in X-wing games ever since..
 Darth Windu
02-24-2005, 6:15 PM
#49
heavy - i agree it should be a superweapon, but restricted to only one. The main problem you face is that the Rebellion never had anything that was even close to the power of the SSD, so you would just need to restrict them to one, make them insanely expessive and take a long time to construct, while being vulnerable to fighters.

Jan - no. I actually have about 30 or so SW books, many of which i have read more than once and quite enjoy. I am not a huge fan of EU, however, because they tend to go against what appears in the films. For example

Films: Boba Fett dies in the Sarlacc Pit (GL confirmed)
EU: He survives

Films: Jedi are forbidden to love
EU: Jedi get married and produce little Jedi

Films: Republic Army created just before outbreak of Clone Wars
EU: Republic already had an Army (eg. Dreadnaughts)

I'm sure I can come up with more examples, but thats not the point. As much as i dislike some EU, I also realise that it is needed for video games, and so I have no problem with things like the AT-PT, Victory Star Destroyer etc. While I don't like the designs of some of them, they mostly fit within the context of the SW universe. Oh yeah, I should also point out that my favourite game, KotOR, is great because it contains the core of the films with EU padding to fill in the rest - which is how games need to work.
 Jan Gaarni
02-24-2005, 11:26 PM
#50
Originally posted by lonepadawan
How is the globes being shield generators EU?

You know.. in ROTJ.. they shoot the globes and Lo and behold they reptort they've lost shields. And it's been pretty standard in X-wing games ever since..
What's more important to report? Losing sensor globes? Or report that the shields are gone, which was very obvious since they were able to blow the globes up? :)

EU is the only ones who have gone to the assumption they are shield generators. First time back in -93 I believe.
Doesn't really make much sense to place it on the outside, high atop, exposed to enemy fire really, unless it's to make it easier to destroy it in for instance computer games.

EU has also called it sensory domes, first time back in -78, which would make tons more sense than putting shield generators in them. It also predates other EU by 15 years.

Other EU sources has gone with the -78 reference, while games usually has gone with the shield generator theory.

Other's again haven't called them anything.


What dreadnaughts are you thinking of, Darth Windu?
(when I hear the word I think starship, it's the only thing I can think of. Which would make it the navy then :) )
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