Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.

Revan's Longsaber mod now available

Page: 1 of 1
 ChAiNz.2da
10-11-2004, 4:29 PM
#1
* Click For Important Note About Mod Permissions * (http://www.lucasforums.com/showpost.php?p=2853385&postcount=15)

Greets all!

After my panick attack and help from Achilles (thank you), the Revan's Longsaber mod is available.

HERE at NEXUS (http://www.nexusmods.com/kotor/mods/30)
HERE at Deadly Stream (http://deadlystream.com/forum/files/file/86-revans-longsaber/)
HERE at LucasFiles (http://www.lucasfiles.com/index.php?s=&action=file&id=834)
HERE at FileFront (http://knightsoftheoldrepublic.filefront.com/file/Revans_Long_Saber;66308)
HERE at my site (http://www.jumpstationz.com/games/mods/RevanLongsaber.htm)

Nothing super special or 'new' but because of a request by Lucied, I decided to release this one. Essentially, it's my Revan Items (http://www.pcgamemods.com/mod/7846.html) saber using the Malak model.

I wasn't sure if there would be a big enough demand for this style of saber so I didn't include it in my first mod. Shows me huh?

Anyways, I hope everyone enjoys it! And thanks everyone of you BTW for the success of my first mod, been in the top 10 most active for a couple of days now! I have the modding `fever`

Here's the stats and a little info from the readme:

Stats:
1) Revan's Longsaber - upgradeable (DON"T REMOVE Star Forge Crystal)

- Keen
- Massive Criticals, 1d8
- Regeneration Force Points +1
- Enhancement +2
- Bonus Feat: Master Toughness
- Bonus Feat: Force Focus & Improved Force Focus
- Light**

** I found using the Light attribute makes for some pretty kewl visual effects. For example, flourish your weapon and approach a workbench, you should notice a light strobing effect. I thought it gave a more realistic effect. Also makes the lighting of your character more 'mysterious'...


Files included:

upcrystals.2da
readme.txt
w_lghtsbr_026.mdl
w_lghtsbr_026.mdx
iw_lghtsbr_026.tga
iw_SbrCrstl_026.tga
iw_lsabrered02.tga
iw_lsabrered02.txi
g_w_lghtsbr26.uti
g_w_sbrcrstl26.uti

dan14_sherruk.utc <---placeable file. Sherruk's (Mandalorian) body on Dantooine

dpad_rl_shrk.uti <---datapad found on Sherruk's body. Be sure to read ;)


=====================

Installation:
Just extract the files to your Kotor Override directory. If you are using my Revan's Items mod, just replace the 'upcrystals.2da', 'w_lsabrered02.tga' and 'w_lsabrered02.txi' files with these. They're compatible! (yay me)

At the console (cheats must be enabled) type:

giveitem g_w_lghtsbr26

OR, if you don't condone the console, the placeable file (dan14_sherruk.utc) will put the saber on his (Mandalorian with bad attitude) body once/if you kill him on Dantooine.

=======================

Removal:
Just delete the files installed from your Override directory
 Lucied
10-11-2004, 6:23 PM
#2
ty :)
Page: 1 of 1