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Project Victor

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 Eagle_e7
08-29-2004, 12:38 PM
#1
Hi guys. :)

I haven’t worked on any maps for a long time now, unfortunately I've been too tied up in CG work, Short Films e.t.c

Here's a look at a new map I'm working on. The style is kind of a mix between futuristic technology and Victorian architecture.

http://jmaguire.co.uk/Pictures/Victor/Shots1.jpg)

Lightmap:
http://jmaguire.co.uk/Pictures/Victor/Shots2.jpg)

Tris:
http://jmaguire.co.uk/Pictures/Victor/Shots3.jpg)

http://jmaguire.co.uk/Pictures/Victor/Shots4.jpg)

http://jmaguire.co.uk/Pictures/Victor/Shots5.jpg)

http://jmaguire.co.uk/Pictures/Victor/Shots6.jpg)

http://jmaguire.co.uk/Pictures/Victor/Shots7.jpg)

This room is probably the least wacky part I have planned.. heheh. I'd like to build a full mansion, but I'll have to see how much time I'll be getting to build this thing. :)
 Lil Killa
08-29-2004, 4:27 PM
#2
Looks cool but that blue crystal seems a little out of place.
 wedge2211
08-29-2004, 4:35 PM
#3
You have been playing far too much Myst lately. :)

Looks great, keep it up! If you don't get a full mansion done, I'd like to see a couple of rooms expanding this futuristic-tech/Victorian theme a little...right now it's just a blue thingy hanging from the cieling! But what an excellent blue thingy it is!
 The Truthful Liar
08-29-2004, 4:53 PM
#4
That's some mad detailing there, so many items and objects to inspect and look at!

Love the style, I've got to say that's the best futuristic victorian room I've seen so far. (Hell, it's the only one.) :D
 Codja X
08-29-2004, 11:05 PM
#5
I really like the light blooming you've got coming in through the windows. A good use of the dynamic glow

Also, does that clock work?

All you need now is to create a skin for the player model with a pipe and a smoking jacket and it'll be perfect:)
 lassev
08-30-2004, 12:04 AM
#6
The most detailed textures I have ever seen! Totally first-class work. And architectural detailing is also spot on. And like Codja said, you have some splendid lighting effects also. However, I agree with Lil Killa on the crystal...

The clock would indeed be very nice... Yes... Func_rotatings as the hands... And possibly scripted func_static as the pendelum (unless there's an entity doing the same job). It would make a very nice detail, yes. Hmm... If you scripted also the hands, it might be easier to time the chime.
 Codja X
08-30-2004, 1:38 AM
#7
Yeah, use a rotate script for hands with 1 completion every 3600000 milliseconds for the minute hand and 1 completion every 43200000 for the hours hand.

A real time clock would be pretty cool.
 Eagle_e7
08-30-2004, 8:57 AM
#8
Thanks guys! :)

I agree about the crystal thing, I'm hoping that when I get the rest of the map in and expand a little on the futuristic technology that it will fit in a little better. If not I'll delete it.

About the clock, the pendulum on it works but not the hands. That's an awesome idea though, I'll definitely do that. :)
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