I am modding the Countryard area on Dantooin. You now, that there are door to Rakatan Ruins. I want to create a onother inside. I edit the LinkToModule in ".git file but door is always lock.????
Help please!!!:confused:
you must unlock the door "man14aa_door04.utd" too
Make sure your door is unlocked. There is a locked field in the .utd file: 1 is for locked, 0 is for unlocked.
You find more info on the door format here:
http://nwn.bioware.com/developers/Bioware_Aurora_DoorPlaceableGFF.pdf)
During normal gameplay, this door is unlocked by a script.
I want to add this door "conversation" ( dialog). in. e.
When we try to open the door the door question me:
"Yes open the door" - then in dialog is script "warp to another module"
or
" No, leave this door" - then end dialog.
But when I try to open the door dialog won't start.
I edit conversation in file: man14aa_door04.utd and sw_rakat001.utd.
Did I something forgot?
Help
:)
2 solutions
1) You keep the door "man14aa_door04.utd" locked and you modify the conversation "dan14aa_door.dlg" as you say :
When we try to open the door the door question me:
"Yes open the door" - then in dialog is script "warp to another module"
or
" No, leave this door" - then end dialog.
2) You unlock the door "man14aa_door04.utd" and if the player go in the door then warp to another module
I prefer the 2nd solution, why put a dialog
if you choose the first solution, and if you need help for modify dialog, tell me
Thanks, but I can edit dialog:)