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Imperial Walkers On The North Ridge

Page: 4 of 5
 darthVADER
08-29-2004, 1:14 PM
#151
ITS MY MAP AND I MAKE THAT BARGE CARRY AN AT-AT LIEK IT DOES IN THE CONCEPT ART !!!!!! (J/K)
so now that i ahve that outa my system :p

main ramp is scripted now but tis not wide enoegh to hold 2 at-at's


yet.!
 MadCow1989
08-30-2004, 1:52 AM
#152
:D make it wider maybe?
 darthVADER
08-30-2004, 5:42 AM
#153
:p working on it hehe
 darthVADER
09-01-2004, 12:15 AM
#154
ok an other small screenshot update

the final imperial transport
http://www.imagedump.com/index.cgi?pick=get&tp=116634)

now i'm going to work on the rebel gallofree transport after that its a simple matter of conncting a few coridors and placing these vehicles and the siege objectives and its done so give me an other week or 2
 mergatroid
09-01-2004, 7:36 AM
#155
Look good! *starts waiting patiently*.
 MadCow1989
09-03-2004, 2:43 AM
#156
nice lights oooh its looking Fantastico
your too good Alex
but for the *defend transport mission* some hints maybe? make a spawn location with vehicle tie-bomber2 (drops vertical bombs) those must destroy the landed transports it could be just behind the Echo base
and another thing wouldnt it be a little helpfull to lower the FPS maybe make the vehicles be spawned with a button seeing too many vehicles at once can bring down Fps badly (for me) lol
 LightNinja
09-03-2004, 3:49 AM
#157
www.imageshack.us)
btw nice shots :p
 darthVADER
09-03-2004, 4:35 AM
#158
ok wel i jsut waisted an entire week on making that transport
i added it to my map and hello lag city besides it would also make the battle field much smaller if i added them
anyways i have a realy cool idea what i'm gonna use those transports for in an other map

anyways ive been working on the rebel gallofree transport but i am having a very hard time making beveled top side
any tips are apricicated
 MadCow1989
09-04-2004, 12:41 AM
#159
dont look at me i cant even skin i'm just a huge starwars fan :D

so are the Rebel transports map objects or models?
 darthVADER
09-04-2004, 1:18 AM
#160
they're brush work or going to be
 MadCow1989
09-06-2004, 6:55 AM
#161
Any Updates?
 Lil Killa
09-06-2004, 10:55 AM
#162
Originally posted by MadCow1989
Any Updates?



Do you see any?

;)
 The Truthful Liar
09-06-2004, 11:19 AM
#163
Originally posted by Lil Killa
Do you see any?

;)

I sure dont.

Please guys, stop asking for updates and bumping up the threads - the updates will come when they come. More posts I see asking for an update soley will be deleted.
 MadCow1989
09-06-2004, 10:35 PM
#164
well before that there hasnt been a post since 2 days we gota keep this thread alive its too perfect
 tFighterPilot
09-07-2004, 5:05 AM
#165
Alex won't forget about this thread if you won't bump it...
 darthVADER
09-07-2004, 5:18 AM
#166
greeting

here i am once again

sadly without an update

i havent worked on this map since the last update i posted
ive been playing starwars galaxies

also school has started again so i'll have less time to work on it

how ever expect an update within the week

darthALEX out
 Visceral
09-12-2004, 9:03 PM
#167
I have a question. You said you modified Duncan's AT-AT to have an appropriately powerful attack. I downloaded it from Duncan's site and spawned it in a game to give it a little test drive, and it also seemed to me that it was smaller than it should be. Do you think that's the case or am I going crazy? :p And if so, have you made it bigger?
 Zappa_0
09-13-2004, 4:25 AM
#168
You cant have them the real size, because it would really slow the game down. So be happy with what you got. :D
 darthVADER
09-13-2004, 5:45 AM
#169
JA has a limit for the size of the bones of a vehicle
if i made the model bigger the entire model wil go wrong restulting in gamecrash or a realy realy REALY ugly at-at and we dont want that now do we :D
 LightNinja
09-13-2004, 6:05 AM
#170
Originally posted by darthVADER
JA has a limit for the size of the bones of a vehicle
if i made the model bigger the entire model wil go wrong restulting in gamecrash or a realy realy REALY ugly at-at and we dont want that now do we :D

i know what you mean, that happened me when i put a pod in game and it was giant, so my game crashed xD
 darthVADER
09-19-2004, 1:30 AM
#171
ok here's a update

ive done olmsot close to nothing on this map for a week now
ive been working on my mos espa pod race arena for JA: Racer mod

i just wanted to let everyone know who is waiting for this project that i wil start on it again when the DVD box trilogy is released
then i wil have better recources to use as refrence than i have now

thank you for your patianece

still the suggestion rule in this topic is still active

if you have anyhting that i havent told about yet or you would like to see in a battle of hoth map
feel free to post your suggestion here
my objective is to make a map that everyone wil enjoy because you get what you wanted in this map
 PR-0927
09-19-2004, 2:05 PM
#172
Man, I wanna start beta testing, dude!! I'll be able to beta test very nicely a few days after Star Wars: Battlefront and the Star Wars Trilogy DVD's come out. I'll be getting a new, hyped-up computer!! AMD 64 3200, nVidia GeForce 6800 GT 256 MB RAM, 1024 MB RAM, 160 GB of free space...yeah, it's gonna PWN!!

All I want also is that the flying space isn't low, so you don't hit the "ceiling." It should be quite high, so you can do nose dives, and fire from above!! Once you reach the limit, it should send you back like in the Asteroids TFFA Mod.

:fett:
 wedge2211
09-20-2004, 7:28 AM
#173
Originally posted by Majin Revan
All I want also is that the flying space isn't low, so you don't hit the "ceiling." It should be quite high, so you can do nose dives, and fire from above!!
Watch The Empire Strikes Back again, and notice that snowspeeders are vehicles that hug the ground pretty nicely.
 darthVADER
09-20-2004, 9:00 AM
#174
correct
my map wil wil have on all sides of the map has a ship boundary that wil direct the snow speeder back in to the battle field
so dont worry
 PR-0927
09-20-2004, 3:48 PM
#175
Originally posted by wedge2211
Watch The Empire Strikes Back again, and notice that snowspeeders are vehicles that hug the ground pretty nicely.


I know, yet maybe I want to fly high?

:fett:
 darthVADER
10-01-2004, 11:56 AM
#176
suprise suprise ive resumed my work on this map

what ive done so far ive added a way to get to the secondary control room
ive added a way to block that path
i'm in the process of completly redoing the trenches
and i'm adding details to the south hanger

expect some new screens within the next week
 darthVADER
10-02-2004, 3:00 PM
#177
ok here i go talking to my self again
ive decided to make the northern hanger (one with falcon) correct size as it is in the movie
the one youve been seeing on screens is actualy twice as wide as the one from the movie
expect to see some screens up tomorow:D
 MadCow1989
10-03-2004, 1:28 PM
#178
great idea but for now just a question wil this project be released within this month or next?
 darthVADER
10-04-2004, 12:36 AM
#179
probably the end of this month
 darthVADER
10-11-2004, 2:09 PM
#180
suprise suprise here's a screenshot update

the new and improved hanger : http://www.imagedump.com/index.cgi?pick=get&tp=134719)

http://www.imagedump.com/index.cgi?pick=get&tp=134720)

http://www.imagedump.com/index.cgi?pick=get&tp=134722)

http://www.imagedump.com/index.cgi?pick=get&tp=134723)

http://www.imagedump.com/index.cgi?pick=get&tp=134724)

next is revamping the outside
wich right now is a big mess so i wont be showing it till at least end of the week

enjoy
 wedge2211
10-11-2004, 7:56 PM
#181
I like the look. The hangar cieling still looks a little bare (I just watched ESB, too, and I can't remember whether there was stuff on the cieling or it just faded into blackness). Also, the corridors could use a tiny bit more detail on the walls and cieling--little control panels and stuff, more pipes, wires, whatever. Add that and I'll think this map is on its way to greatness.
 darthVADER
10-12-2004, 2:26 AM
#182
wel н wasent finished with the hanger jstu yet but if i add too much to the celing were gonna have the problem of flying into that when flying the snow speeder
 Zappa_0
10-12-2004, 3:17 AM
#183
Looking good :D
 LightNinja
10-12-2004, 11:51 AM
#184
Alex i beg you, please post the screenshots at www.imageshack.us)
 darthVADER
10-12-2004, 12:52 PM
#185
woops sorry but why if i may ask?
 MadCow1989
10-13-2004, 5:47 AM
#186
the one you are you using gives that anoyying Or VIew This anyway and options its anoyying
 PR-0927
10-14-2004, 7:57 AM
#187
darthVADER and I did a beta test yesterday, and it went well. The only problems were that the turrets shot everyone, and the ground disappeared when flying a Snow Speeder. Those errors will be fixed. Along, with some very minor ones. The map is freakin' large. The AT-AT's need to be fixed...the sounds are too quiet, the view is freakin' far away, and the lasers are barely visible. I can fix this, yet darthVADER shall be using KBell's new AT-AT, which will rock as much as Duncan_10158's. I could make the effects, sounds, etc., better for this map, too, if wanted.

The architecture is awesome as well. I am an awesome pilot in JA, yet I crashed so much, as I am not used to flying in JA, as I have been playing too much SWBF.

darthVADER made a sweet enormous hangar for the Rebel Gallofree Transports (being made by Hatrus).

Overall, this map roxxors!!

Heh, back to school now...(I'm in lunch).

:fett:
 darthVADER
10-23-2004, 8:03 AM
#188
ladies and not ladies
i present to you
the trenches

http://img90.exs.cx/img90/8483/shot45.jpg)

i know there's some lighting issues but i've olmost fixed them
 darthVADER
10-25-2004, 2:21 PM
#189
ok here's a small update me and darthzappa are working together to create the outside terrain since i am a noob with easygen ect.

also expect to see a trailer soon made by zappa_0
 Thrawn42689
10-25-2004, 5:11 PM
#190
Nice lighting. :p

The trenches should probably show up gradually, instead of cutting in like that. Also, I don't think they had little rims like that in the movie. Fun stuff, all the same.
 wedge2211
10-26-2004, 6:00 AM
#191
They'd probably look better if you just built THEM into the EasyGen terrain...but what you've got looks like a pretty good jumping-off point.
 darthVADER
10-26-2004, 12:47 PM
#192
trust me the new outside terain wil asount you with the trenches
it wil look good i promis
 Pahricida
10-28-2004, 11:44 AM
#193
hell this is huge!
I just ask myself how long will it take you to get from the spawn right into the battle?

And how will you prevent everyone from using aircraft instead of infantry cause they are simply lazy and don't want to walk.

Other than that:

awesome :p

The hangar reminds me of Shadows of the Empire... except this one here has got way more detail, you can leave the hangar through the gate and there's not just snowspeeders all around.

Will resume playing siege for this one :D
 darthVADER
10-28-2004, 1:29 PM
#194
Ladies and Gentlemen
boy's and girls of all ages
i present to you
The battle of hoth!

http://img80.exs.cx/img80/9870/shot107.jpg)

http://img80.exs.cx/img80/4143/shot108.jpg)

http://img80.exs.cx/img80/1049/shot110.jpg)

http://img21.exs.cx/img21/8462/shot141.jpg)

http://img21.exs.cx/img21/8654/shot0029.jpg)

my compliments to darthZappa for the terain.

enjoy
 DarkLordTrooper
10-28-2004, 1:41 PM
#195
I don't remember Master Chief being in the battle of Hoth...:p

Looks nice, except for a few small texture problems. :D
 Zappa_0
10-28-2004, 5:28 PM
#196
I was fixing to say the same thing! Looking good, cant wait to do the trailer!
 MadCow1989
10-29-2004, 5:07 AM
#197
i see Masterchief ended somewhere else up then Earth wit that Longhorn

anyways nice map is it a FPS killer?
 LightNinja
10-29-2004, 5:18 AM
#198
i hope it will be easy to go out of the hangar with the ships
 wedge2211
10-29-2004, 10:23 AM
#199
You still need to do something with the patches over the trenches. Snow doesn't do that. A smooth curve from the trench up to ground level, without the wierd bulbous thing, would look much better and more natural.

Also keep in mind that the snowfield in front of the Rebel base was far from deserted during the battle--they had all sorts of field equipment and weaponry out there.
 darthVADER
10-29-2004, 12:37 PM
#200
the front of the base is not done
and i klinda like the pathes this way but well see what happans over the next few weeks
also ive gotten a cool idea and i'm redoing the interior hallway's
to be more true to the movie
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