Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.

Problem with custom textures

Page: 1 of 1
 BongoBob
05-07-2004, 9:10 AM
#1
Ok, I am making a map that could be released very soon and need some help with the custom textures I made for it. I put them in and compile, but when I get in the game, they're an ugly black and white texture and says in the console,"WARNING: Light Grid Aray Mismatch. Anyone know how to fix this?

Thanks.

PS:First person to answer my questions gets a spot on the credits list :D
 WadeV1589
05-07-2004, 9:29 AM
#2
Custom textures:

Must be powers of two in size: e.g. 512x256, 256x256, 128x256 and so on.

Must be standard encoded if JPEG, not progressive (this is in options under the save as dialog in almost all popular paint programs).

Lightgrid array mismatch is not related to it AFAIK.
 mslaf
05-07-2004, 9:36 AM
#3
Did you run the -light stage?
Page: 1 of 1