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water problem solved, now fog problems arise

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 BongoBob
04-07-2004, 6:17 PM
#1
I fixed my watrer problem(don't know how, but it worked), and moved on to the fog tutorial. I did exactly what it said(made a nonsolid_caulk, two units above the ground, textured the top and bottom with fog/yavin_swamp, and compiled. I started up jkii sp, and went to test the map...it froze about a third of the way there. Anyone else have this problem?
 vas_zag
04-07-2004, 7:10 PM
#2
this boards called 'JA mapping'.....
although i cant help you im sure you might get more if you posted on teh relevant board
 WadeV1589
04-08-2004, 12:07 PM
#3
Where on earth are people getting this texture the top and bottom thing from for water and fog? Try covering the entire brush in the fog shader.
 lauser
04-08-2004, 3:41 PM
#4
Wade, it's called JK2. He has stated JK2 S/P. And since no one goes into the JO forum anymore this is the next best place. I know other mappers that post in JO forum and never get a response. Using fog in JK2 you have to do it the same as water. JA is different.
 WadeV1589
04-08-2004, 5:24 PM
#5
That still doesn't explain it, in EF (the game before JO by Ravensoft) water and fog were both full brush texturing; why would they leave that to go to top/bottom texturing in JO to then return back to the original method (which is the easiest of the two and worked fine). I swear someone just came along when JO started, decided it should be done like that and people believed it and still do.
 lauser
04-08-2004, 9:15 PM
#6
Hmmm, that really doesn't make sense you are right. Then again...game developers don't make sense sometimes.:p
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