Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.

ModView not working

Page: 1 of 1
 TheGONGman
04-07-2004, 5:41 AM
#1
Hi everyone, I posted this in the JO Modelling forum too though that forum seems like no one check it. So here it is, thanks for your time and help:

Well here's the thing. I extract my player folder from the .pk3 file and put it on my desktop (cause otherwise modview complains that the file path is too long) then I try to open up the .glm file and it says "File System call made without initialization." What does that mean and how do I fix it?

Thanks
 Psyk0Sith
04-07-2004, 6:09 AM
#2
Here's what works for me:

"Since Jk2 is based on the Quake 3 engine, we need to create a base folder to hold the player model.

-So go ahead and create this directory structure:

"c:\base\models\players\"your player model"

-the next step is to add the animation file to:

"c:\base\models\players\_humanoid"

-Where is the _humanoid.gla file you ask? in the assets0.pk3 file in your gamedata\base folder of JK2, a .pk3 file is a zip file that's been renamed. All you need to is do open it with winzip, find the file _humanoid.gla...just sort the files by type and look for gla you can also extract the .cfg file (animation sequence file). Make sure it's in "base\player\_humanoid".

-I installed the Raven tool kit in c:\base which should give you c:\base\tools"
 TheGONGman
04-08-2004, 5:43 AM
#3
Awsome awsome awsome, worked like a charm, thanks a bunch, now I can actually get some work done, thanks.
 Psyk0Sith
04-08-2004, 7:44 AM
#4
You're welcome :)
Page: 1 of 1