Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.

Help with "invisible walls"

Page: 1 of 1
 russafee
03-07-2004, 9:59 PM
#1
i have a map that has a problem.... my skybox is shwing through into some rooms i have that are taller than the visible walls in the way... is there soe way i can stop the game from draing the textures from that room?
 Lil Killa
03-08-2004, 2:49 AM
#2
get JA or learn how to make a map structualy make sence :P
 russafee
03-10-2004, 4:24 AM
#3
yeah i know im idiot but im so far along in this path that it will be a bitch to change it, i was just wondering if there is a ay around it.. if so i would like to be let in on the secret if not ill just do it another way
 Lil Killa
03-10-2004, 4:38 AM
#4
there is a way around it... not quite what you're looking for but... Just make an "exterior" for the room that is visable. Other than that I'm afraid you can't fix it. (atleast not to my knewledge and yes I have asked this question before)
Page: 1 of 1