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env/flame_jet

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 Shadow_stone00
12-12-2003, 10:09 PM
#1
is there a way to create a new soundset for this, cause the default one is awful. i tried to add
key: soundset
value:fire_lp

as in at least that fire sound is not as loud and is much more pleasant, but the default is still playing, any ideas?
 [SASH]Nathan
12-13-2003, 2:15 PM
#2
i never tried this, its just a guess but try setting the soundset to 0, and see if it turns it off, then use a target_speaker with the sound u want close to the flame :) you should test this out of the map u makign, i would try for u now but im kinda busy but im sure as hell theres a way to turn that sound off, hope this helps :)
 WadeV1589
12-13-2003, 3:12 PM
#3
It's because the sound is played from the efx file, it's not a soundset, it's just a sound executed by the .efx file, copy flame_jet.efx and give it a new name then delete

Sound
{
sounds
[
sound/effects/fireburst.mp3
]
}

From the bottom if you want to use the soundset key. (efx files are plain text editable in notepad)
 Shadow_stone00
12-14-2003, 2:28 PM
#4
i changed it to this

Sound
{
sounds
[
sound/effects/flamejet_lp.wav
]
}

but now the flame jet doesn't appear, all that happens is that you hear the sound...but just the sound theres no flame jet anymore:(


btw i created a
effects/env/flame_jet2.efx folder
and put that in my base...
and i obviously renamed the value to env/flame_jet2 and left the key FxFile
 Shadow_stone00
12-14-2003, 4:12 PM
#5
i also just tried to delete Sound
{
sounds
[
sound/effects/flamejet_lp.wav
]
}

but it still doesn't appear...
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