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REALISTIC textures- where?

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 JoeSolo
12-12-2003, 4:20 PM
#1
At some point in time i am going to make a modern day setting map with realistic textures before i move on to half life 2 mapping what i want to know is where i can find some as i think most of you will agree that the JA textures look like they have come out of a cartoon :p
 [SASH]Nathan
12-13-2003, 3:10 PM
#2
http://www.3dcafe.com/asp/textures.asp)

http://www.animax.it/)

http://www.planetquake.com/hfx/)

are three of my fav sites and also chekc out this useful programe if u havnt found it already :)

http://www.bpeers.com/software/texsynth/) works a dream for organic type textures.
 JoeSolo
12-13-2003, 9:22 PM
#3
Cheers that pretty helpful i really like the eastern european architecture in the 1st city of Half LIfe 2 only problem is im probably not going to be able to visit my uncle in slovakia for a year or so :(
 Casperhead
12-22-2003, 9:57 PM
#4
 Sine Nomen
12-23-2003, 10:05 AM
#5
...shameless, Casper...


...and by shameless I mean really pathetic.

JoeSolo: www.shaderlab.com)
 UniKorn
12-23-2003, 11:03 AM
#6
Map-center has a few texture challenges that have interesting textures.

http://www.map-center.com)
 Casperhead
12-26-2003, 7:55 PM
#7
Sine Ive known Joe solo when I started mapping just trying to show him where ive been
 GothiX
12-26-2003, 8:23 PM
#8
If you know him that well, use an IM program. He asked for texture links, not shameless plugs.

http://www.claudec.com/lair_of_shaders/texture_sites.shtml)
 Casperhead
12-27-2003, 12:15 AM
#9
Hey uh..... GothicX he hasen't been online in what? 8 months dude. Oh yeah speaking of Ims get on Msn yourself I got some good news for you.
 GothiX
12-27-2003, 9:43 AM
#10
No sir, you've been blocked due to childish behaviour. Now back on topic.
 [SASH]Nathan
12-28-2003, 4:29 AM
#11
http://www.stormvision.net/) another useful link for some relistic textures


and i see i am not the only one who has had to block casper due to childish behaviour :/
 Mercenary
12-28-2003, 8:00 PM
#12
If you want realistic textures I would advise you to get a digital camera and take pictures of buildings such as the windows and frames, bricks, decorations etc... You're going to need a paint program like Adobe Photoshop to fix up the textures. It will take some skill and practice to know how to fix imperfections and make certain textures seamless.

If you can't get a digital camera but have a good paint program here is a site that has a lot of photos you could start fixing up for game content
http://www.art.net/~jeremy/photo/public_texture/)

Unfortunately, I don't have a link to a tutorial on how to make a texture seamless.
 Casperhead
12-28-2003, 11:16 PM
#13
Originally posted by [SASH]Nathan
http://www.stormvision.net/) another useful link for some relistic textures


and i see i am not the only one who has had to block casper due to childish behaviour :/

Childish behavior! HA! Look at you. You have bad grammar.
 JoeSolo
01-03-2004, 8:59 PM
#14
LOL that was a funny post to read!

Anyways cheers to those who posted! I haven't done anything realistic yet as im working on the jedi academy (i love that place)
bah i still dunno if i wana edit for HL2 o not yet cos i gota feeling hammer 2 is gonna be the same as hammer 1 :( ish
 JoeSolo
01-03-2004, 9:00 PM
#15
hmm double post but just noticed the digital camera post yeh i was thinking of that but southend on sea in essex UK is rather boing architecturally lol but hey some of u guys might find it cool :D
 Torchy
01-05-2004, 8:44 AM
#16
Originally posted by [SASH]Nathan

http://www.bpeers.com/software/texsynth/) works a dream for organic type textures.
nathan you rock :D this program rules. i didnt know if there were any programs like this
 Torchy
01-05-2004, 8:46 AM
#17
Originally posted by [SASH]Nathan

http://www.bpeers.com/software/texsynth/) works a dream for organic type textures.
nathan you rock :D this program rules. i didnt know if there were any programs like this
 [SASH]Nathan
01-05-2004, 4:34 PM
#18
:)
 |GG|Carl
01-05-2004, 9:20 PM
#19
I tried it as well:cool:. Nice program, a little slow though...
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