Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.

Repawning Ships and Swoops?

Page: 1 of 1
 Andur_Sunrider
11-28-2003, 6:01 PM
#1
I was just wondering if anyone could tell me how to go about adding respawnable swoops and ships into a map? This is the last thing I need to do before my map is finaly complete so any and all help would be great. Thanks for the help evryone.
 Mr. Chopper
11-28-2003, 6:41 PM
#2
 Andur_Sunrider
11-29-2003, 2:18 AM
#3
Ok but how would I go about using that script and have it spawn/respawn 4 X-wing's. 4 Z-95 Headhunters, 1 Shuttle, and 6 swoops?
 Business_Eskimo
11-29-2003, 3:19 AM
#4
Exactly the same way as you would a swoop, just change the targetname and Npc_target on the ships, and "use" targets on the script accordingly.
 ViperSpeeder200
12-02-2003, 8:38 AM
#5
well i didnt notice the date on this post but I dont understand how to make this "Spawnscript". PLease speak in nOOb terms. Where to go and how to make it. Please help
 WadeV1589
12-02-2003, 11:33 AM
#6
Select a regular brush, i.e. a brush that you've dragged, shaped and textured :p

Press N, the entity window appears. You'll see in the white box it says
classname worldspawn
This is where you type the spawnscript key and value, there are two boxes, one says key next to it, one says value, just like in the screenshot on the above site.
 JoeSolo
12-12-2003, 4:42 PM
#7
I thought MP scripts only worked in siege games ?
 WadeV1589
12-12-2003, 5:23 PM
#8
MP is fully scriptable...not just siege.
 Altus_Thrawn
12-12-2003, 8:11 PM
#9
I find it interesting you have to use Icarus and the like to get vehicles. Is there no simpler way to simply get one in a map?
Page: 1 of 1