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WIP: Alaris

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 alaris
11-07-2003, 9:38 PM
#1
Man, whenever I'm really excited to post something in lucasforums, it seems the site goes down on cue. Fortunately it came back while the excitement was still in the air.

Below is my concept art for my new Alaris player model in his New Republic stealth commando gear.

The influence is obvious for anyone who knows G.I. Joe. Unashamed, this is my ode to Snake-Eyes. Don't misunderstand, Alaris is 100% Star Wars--his outfit the only thing that has extra-Star Wars inspiration. The concept art will look more snake-eyesy than the actual model itself.

The model is almost done--working out a few errors in the JA Modeling section.

There will be three versions of the model. Masked, unmasked, and visor only. You'll get the picture from the....picture below.

http://members.cox.net/ryanhutchings/nrc.jpg)

I'll release versions for both JO and JA. This weekend, I should get up some screenshots of Alaris ingame.
 CaladienJedi
11-07-2003, 10:27 PM
#2
Could I beta test it?

Talk on aim if i can :D, RougeDevil87
 [JKZ]_Yun
11-08-2003, 6:11 AM
#3
wow nice idea man;)
 alaris
11-09-2003, 3:47 AM
#4
Aight, here's the first screenshot. I still need to do some tweaking on the vertices, and the skin still needs to be completed.

http://members.cox.net/ryanhutchings/nrc_ss3.jpg)
 Lopyerheadoff
11-09-2003, 5:58 AM
#5
Hey Alaris, Quality job as usual man! Just please don't make multiple Models/Skins, concentrate all your Force powers on this one, then go on to the next one, unless you decide to do a Storm Shadow model, ahem! Now about Snake Eyes taunt...
 RaSiN_HeCk
11-09-2003, 6:00 AM
#6
ok, concept art's supposed to look sctetchy and kind of funky looking, not like you're freaking Stan Lee making a comic book type thing, the picture's freaking good!


the model's good too I guess ; P

lol, really nice job, he looks likea Ninja (duh)

Pointless Critism(sp?): why does a Jedi Spy need spy gear?(if he is a Jedi) couldn't he just wave his hand around and sneak in? why bother using tote cables when you can levitate? eh? ....

Bahh forget it! Nice Model!
 CaladienJedi
11-09-2003, 12:37 PM
#7
Hmm, try making him a bit more buff looking. Really nice work might I add.
 ninja
11-09-2003, 4:20 PM
#8
hell yeah, and knowing is half the battle g.i. jooooooooeeeee dude i mentioned some g.i. joe requests. snake is has always been the coolest good guy. that and storm shadow. but the bad guys were always the coolest looking.
 [JKZ]_Yun
11-09-2003, 5:01 PM
#9
nice but the glasses is not like the glasses on the pic...
 alaris
11-10-2003, 7:04 AM
#10
Thanks for the compliments. I changed the visor because it looked funky when I made it as small as the pic.

As far as a jedi with stealth gear goes, Alaris doesn't rely just on the force ;)
 CaladienJedi
11-13-2003, 9:24 PM
#11
Any new updates?
 alaris
11-17-2003, 2:51 AM
#12
Yes, here's the latest screenshot.

http://users.cableaz.com/~ryan_hutchings/alaris2_ss1.jpg)

I'm pretty much done I think. I've made a masked, unmasked, and visor only version of the model. I just need to do botfiles and I should be done.
 Miko Reglia
11-17-2003, 4:06 AM
#13
thats cool man, really cool...

mind if you can show some of the other versions of the models too like the unmasked?
 Lopyerheadoff
11-17-2003, 5:31 AM
#14
Nice work Alaris! What about his taunt, Snake Eyes has never said anything? Unmasked?
 [JKZ]_Yun
11-17-2003, 12:16 PM
#15
nicceeee man good work!
 Prime
11-17-2003, 4:17 PM
#16
Your talent once again amazes me. Can't wait to download it!
 alaris
11-17-2003, 4:43 PM
#17
Originally posted by Lopyerheadoff
Nice work Alaris! What about his taunt, Snake Eyes has never said anything? Unmasked?

I mentioned in the first post that this is not Snake Eyes, but a tribute to snake eyes---This is a character set in the Star Wars Universe.

I created the character, Alaris, in a Star Wars RPG game I played with my college buddies. He grew up in the outer rim as a child of a royal family that had been betrayed by the empire and whose planet was devastated.

His first outfit composed of a black cloak and red armor after the colors of his house.

He was then recruited by an intelligence agency of a New Republican system to deter a political assassination plot. During this mission, he donned stealth armor as is shown in the picture of my avatar.

After he and his team successfully detered the assassination and destroyed the two dark jedi behind the plot, he was recruited by the highest intelligence agency on coruscant. With a limitless budget, he was able to use gear that helps invaluably on his missions. Though the influence of his outfit is undeniably Snake-Eyes, the outfit itself is 100% Star Wars.

The visor itself provides multiple vision modes ala Bobb Fett, and it provides adjustable hearing modes. He wears a wrist computer with Star Wars language on the display (I'll see if I can cook up a screenshot). His visor and wrist computer are also designed to record and gather intelligence. And his boots were actually made by Correllia's best shoesmith (jk ;) ).

On his right leg is a case to hold his lightsaber (the pictured lightsaber--Alaris2). A swinging lightsaber at your belt can cause a lot of accidental noise.

Though a jedi's greatest asset is the force, jedi can't see, hear, and sense everything. This gear is merely a supplement to enhance what his force senses suggest. There is a lot of depth and backstory to this character. For example, Alaris is not considered a Jedi Knight, though his skills would suggest it. He follows a code established by his father that allows a force user to love and marry.
 alaris
11-19-2003, 4:36 AM
#18
 Azymn
11-19-2003, 5:00 AM
#19
That is pure talent Alaris. Snake Eyes is a fav of mine - he's my handle in other FPS games, and a great basis for a character design. Can't wait for the finished product.

btw - do you know a thaabit (Garth)? He's a friend of mine who says he knows you.
 Hellfire Jedi
11-19-2003, 10:23 AM
#20
Damn. This is sweet. O.O
RLS is coming soon I hope.
 [JKZ]_Yun
11-19-2003, 10:32 AM
#21
man that nice!!! unmasked wowowoow
 alaris
11-19-2003, 2:39 PM
#22
Originally posted by Azymn
That is pure talent Alaris. Snake Eyes is a fav of mine - he's my handle in other FPS games, and a great basis for a character design. Can't wait for the finished product.

btw - do you know a thaabit (Garth)? He's a friend of mine who says he knows you.

Thanks Azymn and everyone for the compliments. Yeah thaabit and I have been friends for over four years--we chat just a bout daily online. I believe you are the friend he mentioned that made a Jedi Outcast mod that alters the force powers--correct? You have a link to that?
 Azymn
11-19-2003, 9:26 PM
#23
Originally posted by alaris
Thanks Azymn and everyone for the compliments. Yeah thaabit and I have been friends for over four years--we chat just a bout daily online. I believe you are the friend he mentioned that made a Jedi Outcast mod that alters the force powers--correct? You have a link to that?
Hehe, yeah - nice to finally meet you Alaris. The mod was called ForceMod - it's at http://www.jk2files.com/file.info?ID=14924), but it was my first mod so don't expect too much if you decide to try it out. =]
 cheeto101
11-19-2003, 11:31 PM
#24
hmm a little suggestion based on my personal preference, the one ligther shoulder pad on the concept shot looks really cool. Maybe model that, and add some of the straps and stuff in on the skin. Just what i think would look cool.
Great job on the model, keep it up.
 alaris
11-20-2003, 2:43 AM
#25
Great idea! I totally agree, and I may add that in there for good measure. Two reasons I didn't add it in. 1--The polycount was already just over 3,000. 2--Shoulders are a bear to weight since they collapse in animation, especially with the big swings in outcast. Maybe I'll give it a whirl, thanks for the reminder.

Azymn, have you made any other mods since? Perhaps sometime we can combine our strength.
 Azymn
11-20-2003, 3:51 AM
#26
Indeed we can...PM me if you have something specific in mind.
 alaris
11-24-2003, 12:24 AM
#27
Right now I'm troubleshooting a problem where one of the two sabers (the right hand saber) float around in the dual saber special move. Any ideas?
 Miko Reglia
11-24-2003, 1:55 AM
#28
well if you weighted the model for JK2, then when playing it in JA one of the sabers don't move right, so you have to reweight the hand to go along with it or somethin like that...

Pretty much the weighting is different for both games with that hand...
 Azymn
11-24-2003, 9:55 PM
#29
I'm afraid i don't know much about modeling, except the weapon tags are triangles with norms facing the correct direction to bolt them properly to the model. I don't know why the tags would behave differently during special moves - the only place they're referenced in the code are at bolt-time.
 CaladienJedi
11-24-2003, 10:24 PM
#30
If it is on the jk2 skeleton, then that will happen. If it isnt, try re-weighting the hand.

Im not good with getting models into ja. But thats what I would try doing if I did know..
 Psyk0Sith
11-24-2003, 10:33 PM
#31
Easy to fix, rename the "lhand_tag_bone" to "lhang_tag_bone"
 Shotokan
11-25-2003, 6:17 AM
#32
Man thats an awesome model. The unmasked version is pretty good too. Dude I wish I could draw like that (for the concept art)
 alaris
11-25-2003, 6:28 PM
#33
Originally posted by Psyk0Sith
Easy to fix, rename the "lhand_tag_bone" to "lhang_tag_bone"

I'm 99% sure I already did that, but I'll double check thanks! :D
 Cosmos Jack
11-25-2003, 8:13 PM
#34
I noticed in the concept art of your charecter on his utility belt there are several utility pouches. Are you going to add more to the model? No big deal ofcourse just wondering?
 Crowy
11-26-2003, 5:03 AM
#35
its been a while since i felt a need to comment on models... but DAMN!!! thats a helluva model you have there!!

for some reason it reminds of raiden(sp?) from metal gear solid II crossed between a shadow trooper and an old gi joe i vaguely remember
 Psyk0Sith
11-26-2003, 3:47 PM
#36
Originally posted by alaris
I'm 99% sure I already did that, but I'll double check thanks! :D

If you already did, make sure the l_hand and r_hand tags are weighted to the l_hang and r_hang bones. That should take care of the problem.
 alaris
11-26-2003, 5:18 PM
#37
coolio, I'll check. Thanks a lot man!
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