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how 2 mod chars for sp/mp sp!!!!!!!!!!!

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 grim2469
10-29-2003, 2:13 PM
#1
Hi wanted to help abit with people looking to
1 mod the game
2mod characters/skins
3 effects for thoses charaters
4 how to make your mp char work in sp



ok #1+2

generally just get something like winzip or winrar
and open up files in the game/base folder like assests1.pk3
almost everything is in these you need on top of that
even though they only made mod tools (so far) for JO just d/l them and read and learn them because they will give you insight

2 the easyest way to "make your own" char w/out knowing how to use 3dmax or something is to open assets1.pk3 go players models pick a char you like and open up the pics that make up that char then draw on what you want for instance
a reborn can become sub zero if you simply change these "pics" that "wrap" to form a reborn its that easy then youll learn advanced stuff


effects #3

umm good luck basically I used one that goes something like this
I use (see above ) a reborn that looks like subzero
ocassionaly his body (but not his face) glows/pulsates/emulates something like that.. heres how it works
I borrowed the code from the char dash_rendar (youll have to down loadthis ) try jediknightii.net

the code reads something like thiss

map models/players/dash_rendar/torso

map maodels/players/dash_rendar/torso.jpg




this means (i think) render to the torso torso.jpg as found in the pk3 file under that path

then the next bit says

map models/players/dash_rendar/dash_reflect.jpg
blenfunc blend

this is an effect that gives his torso (which as metal armor)
a shiny effect (its cool!!!!!) blend means that it is transparent

the last line

map models/players/dash_rendar/torso

map maodels/players/dash_rendar/torso.jpg

blendfunc add


add the torso pic under the above effect

then you can have it rotate around his body and pulsate to do this under the middle line that adds the effect add:

map maodels/players/dash_rendar/dash_reflect.jpg
blenfunc blend
(the original code)
add the line from dash's code

something about rgbwave 1 0 0 1
this means pulsate based on these nubmers (time)

to get it to scroll

open assets1.pk3
open the file effects.shader
search for lightning
see where it says tckscroll and tckscale
grab thoses lines of code
thats how it scroollls!
you can change the rates/scales by changing the #'s


save your file *char name*.shader
make sure to change the "path" the code follows to reflect
the appropriate folders etc.... or it wont work cause it cant find stuff and youll geet a F***** char

4 mp 2 sp char

k this is complicated sorta to understand it heres some help
then i will explain


k i use subzero based of the reborn model

(for the human male but you can do this for any of the categories)

create a pk3 in your base folder labeled *whatever*.pk3
open it
create a folder models
the players
create a folder jedi_hm (jedi human male)
import all files assocated with the char into this folder
k step one (you can also put in botfiles etc in the right spots go read how to's somewhere)

now if a load the game at this point it will do one of the following (dont know why)

1 your chars body wiill be there but skins not right etc...

2 it will load the "default" reborn for assets1.pk3
this is beacuse the subzero model is baased of it and parts of the code point to that folder

k
next step

open asssets1.pk3
delete the reborn data not the folder but the data in it
copy your chars stuff in your models/players stuff (only the model/players folder!!!!!!)
now load the game it should have a modified char showing
when you go to human male

(not changing your color/face/pants/torso will not work this is beacuse you have to code things diff for that to work)



hurray! no i can play as subzero in single instead of putting together a char


I hope all this helps i probably forgot something or that so plz people that know this stuff help anyone new plz! u can try to write me but i think this is a one time thing (cant pay internet $$$$)
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